Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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This is my attempt of adding defaults for the space clip editor struct
(in line with https://developer.blender.org/T80164).
It adds the default allocation for `SpaceClip` and
`node_composite_movieclip.cc`. This also solves the error below (for
C++ files using the DNA_default_alloc), which was put forward by
Sergey Sharybin.
Differential Revision: https://developer.blender.org/D13367
Reviewed by: Julian Eisel
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Goals of this refactor:
* More unified approach to updating everything that needs to be updated
after a change in a node tree.
* The updates should happen in the correct order and quadratic or worse
algorithms should be avoided.
* Improve detection of changes to the output to avoid tagging the depsgraph
when it's not necessary.
* Move towards a more declarative style of defining nodes by having a
more centralized update procedure.
The refactor consists of two main parts:
* Node tree tagging and update refactor.
* Generally, when changes are done to a node tree, it is tagged dirty
until a global update function is called that updates everything in
the correct order.
* The tagging is more fine-grained compared to before, to allow for more
precise depsgraph update tagging.
* Depsgraph changes.
* The shading specific depsgraph node for node trees as been removed.
* Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only
tagged when the output of the node tree changed (e.g. the Group Output
or Material Output node).
* The copy-on-write relation from node trees to the data block they are
embedded in is now non-flushing. This avoids e.g. triggering a material
update after the shader node tree changed in unrelated ways. Instead
the material has a flushing relation to the new `NTREE_OUTPUT` node now.
* The depsgraph no longer reports data block changes through to cycles
through `Depsgraph.updates` when only the node tree changed in ways
that do not affect the output.
Avoiding unnecessary updates seems to work well for geometry nodes and cycles.
The situation is a bit worse when there are drivers on the node tree, but that
could potentially be improved separately in the future.
Avoiding updates in eevee and the compositor is more tricky, but also less urgent.
* Eevee updates are triggered by calling `DRW_notify_view_update` in
`ED_render_view3d_update` indirectly from `DEG_editors_update`.
* Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`.
This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`.
Removing updates always has the risk of breaking some dependency that no
one was aware of. It's not unlikely that this will happen here as well. Adding
back missing updates should be quite a bit easier than getting rid of
unnecessary updates though.
Differential Revision: https://developer.blender.org/D13246
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Enable sorting motion tracking tracks by start / end times.
Help identifying what cases reconstructed camera jumps, based
on information about whether any track starts/ends at the frame.
Based on revision eb0eb54d9644c5139ef139fee1e14da35c4fab7e.
{F10563305}
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D12621
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Some warnings remain that require larger changes.
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Entering the numbers in the keyframe field was not triggering a viewport
update, so the little green lines down in the cache area were only
change when the user e.g. changed the frame.
Now send appropriate notifiers.
Issue spotted in T86456 by sebastian_k.
Maniphest Tasks: T86456
Differential Revision: https://developer.blender.org/D10963
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These properties are unused and serve no purpose.
Reviewed By: sergey, #motion_tracking
Differential Revision: https://developer.blender.org/D9803
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Wrong comment was used for enumerator.
Also made it a real typed enumerator to ease use in the implementation
code.
Should be no functional changes.
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Previously, only predefined and limited set of intrinsics combinations
could have been refined. This was caused by a bundle adjustment library
used in the early days of the solver.
Now it is possible to fully customize which intrinsics are to be refined
during camera solving. Internally solver supports per-parameter settings
but in the interface they are grouped as following:
* Focal length
* Optical center
* Radial distortion coefficients (which includes k1, k2, k3, k4)
* Tangential distortion coefficients (which includes p1, p2)
Differential Revision: https://developer.blender.org/D9294
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Historically the refine options had a hardcoded list of possibilities.
This was caused by an old bundle adjustment code which did not support
all possible combinations.
Now the bundle adjuster is based on Ceres solver, allowing to refine
anything in any combination.
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Implemented Brown-Conrady lens distortion model with 4 radial and
2 tangential coefficients to improve compatibility with other software,
such as Agisoft Photoscan/Metashapes, 3DF Zephir, RealityCapture,
Bentley ContextCapture, Alisevision Meshroom(opensource).
Also older programs: Bundler, CPMVS.
In general terms, most photogrammetric software.
The new model is available under the distortion model menu in Lens
settings.
For tests and demos check the original patch.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9037
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Fixed description of K2 coefficient. It is second coefficient
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D9050
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Also order sizeof(..) first to promote other values to size_t.
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This was done for the regular dopesheet in rB9ccc73ade8a2, this just
makes that label consistent across all anim views.
Differential Revision: https://developer.blender.org/D8255
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I spotted a duplicate struct declaration, so I had to check for other duplicated as well
There might be some other but i am not confident enough for deleting them
this regex search for duplicate ^(.*;)$\n(\1)$
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D8146
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This resolves one of the last few areas where we still use inappropriate
abbreviations. Reading abbreviated words is usually slower, because
users must parse, guess and translate the words. Using abbreviations
such as 'rot' is also especially bad since it's a word in itself too.
The main advantage of abbreviations is that they are faster to *write*,
which just isn't a concern for text in the UI.
Differential Revision: https://developer.blender.org/D8174
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Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.
The new model is available under the distortion model menu in Lens
settings.
Differential Revision: https://developer.blender.org/D7484
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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Differential Revision: https://developer.blender.org/D5716
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The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
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T68035 by @luzpaz
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Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
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The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.
Majority of the change is actually related on passing reports around.
On a positive side there are more error prints which can become more
visible to scripters.
There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.
Reviewers: brecht, campbellbarton, mont29
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4884
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Needed for clan-format not to wrap onto one line.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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Missed when changing callbacks from int to bool type.
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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Practically all access to enum data is read-only.
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BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
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internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.
To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.
This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).
And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).
Reviewers: sergey, Severin
Subscribers: dfelinto, brecht
Differential Revision: https://developer.blender.org/D2400
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