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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-24Cleanup: removed unused 3D view header template.Brecht Van Lommel
2019-01-09Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to ↵Bastien Montagne
UIList). Too many things done wrong in original rBd12b3767f81d to list them all here, hopefully nothing bad sneaked in again this time :| Also cleaned up a little the 'sort by name', even though (since we only have two options by default, sort by index and by name) we can abuse it as a binary option for now, this is not a bitflag...
2019-01-02UI: add scale option for template_icon_view buttonCampbell Barton
The existing scale option only changed the scale if icons in the popup.
2018-12-20UI: add method to draw menu contentsCampbell Barton
This supports expanding menu contents into an existing layout. Needed to fix T58937.
2018-11-02Add hide_buttons option to template_ID_previewAntonioya
When use the template in the topbar for only select an ID is very annoying to have the buttons after the name and only adds noise to the selector. This option hide the number of users, new and delete buttons to get a cleaner topbar selector. By default the parameter is disabled in order to keep all existing code/UI running.
2018-11-02Fix missing separators after recent changes.Brecht Van Lommel
2018-11-02Add new factor parameter to layout.separator()Antonioya
The new parameter allows to define the scale of the space.
2018-10-29UI: Support Displaying Enums as TabsJulian Eisel
Adds `uiLayout.prop_tabs_enum(data, property, icon_only)` to BPY.
2018-10-21Cleanup: trailing spaceCampbell Barton
2018-10-11Add new parameter to reverse UIList itemsAntonioya
Now, it was possible to invert the order of the UIlist using the filter, but it was impossible to know if the list was inverted or not. The problem with this is that any other element depending of this value could not be adjusted. See https://devtalk.blender.org/t/how-to-access-uilist-properties/2268 The new parameter allows to set the reverse order by default. When the list is set as reverse, it cannot be inverted again, so the invert button is removed of the filter. This change is needed to fix a requested feature for Grease Pencil (T56985) and because a lot of 2D softwares use the drawing layers in the inverse order used in Blender.
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-09-20UI: add support for defining any icon as a mono icon.Brecht Van Lommel
Previously it was hardcoded to one row. These icons are colored with the text color. Changes include some refactoring.
2018-09-18Splash: add first time setup and templates to splash screen.Brecht Van Lommel
The first time setup screen only has the interaction preset currently, some more work is needed to be able to set e.g. the language or compute device here as in the mockups. The splash screen stayed the same for now, to make room for the templates most of the links are now in the Help menu. If there are no recent files yet the links still show. The splash screen buttons implementation was fully moved to Python, in the WM_MT_splash menu.
2018-09-18Application Templates: make templates more prominent in the UI.Brecht Van Lommel
The goal here is to make app templates usable for default templates that we can ship with Blender. These only have a custom startup.blend currently and so are quite limited compared to app templates that fully customize Blender. But still it seems like the same kind of concept where we should be sharing the code and UI. It is useful to be able to save a startup.blend per template, and I can imagine some scripting being useful in the future as well. Changes made: * File > New and Ctrl+N now list the templates, replacing a separate Application Templates menu that was not as easy to discover. * File menu now shows name of active template above Save Startup File and Load Factory Settings to indicate these are saved/loaded per template. * The "Default" template was renamed to "General". * Workspaces can now be added from any of the template startup.blend files when clicking the (+) button in the topbar. * User preferences are now fully shared between app templates, unless the template includes a custom userpref.blend. I think this will be useful in general, not all app templates need their own keymaps for example. * Previously Save User Preferences would save the current app template and then Blender would start using that template by default. I've disabled this, to me it seems it was unintentional, or at least not clear at all that saving user preferences also makes the current Differential Revision: https://developer.blender.org/D3690
2018-08-28RNA: make template_list list_id a required argCampbell Barton
Prepare for keyword only args.
2018-08-28RNA: UILayout.split(..) 'percentage' to 'factor'Campbell Barton
Misleading name since it's between 0..1. Use as a keyword argument to prepare for keyword only args. Also document that leaving unset has special behavior.
2018-08-24Merge branch 'master' into blender2.8Campbell Barton
2018-08-24RNA: avoid redundant property lookups in UI APICampbell Barton
2018-08-23Workspaces: move delete to right click menu, instead of X on tab.Brecht Van Lommel
These are not intended to be closed as often as e.g. browser tabs, they are intended to be more persistent and accidental closing should be avoided.
2018-08-23Compositor: Film-like curveJeroen Bakker
Film-like curves for the RGB Curve node (Compositor) and Curve Modifier (Sequencer) Film-like curves originated from Adobe. "It’s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it’s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided." Other tools like Natron, Krita and RawTherapee have implemented this curve tone. Reviewers: brecht, campbellbarton Reviewed By: brecht Tags: #compositing, #video_sequencer Differential Revision: https://developer.blender.org/D3638
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-07-01Cleanup: remove num argument prefixCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: remove unused context arg to menuCampbell Barton
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-26UI: status bar cursor keymap displayCampbell Barton
Show mouse button actions in status bar, based on context, modifiers and active tool. See: T54861
2018-06-14T55406: Flip MatcapJeroen Bakker
- Icon represent the flipped matcap in the shading menu - Added template_icon to display any icon in scale.
2018-06-11UI: Separator spacerDalai Felinto
This support layout.separator_spacer() to be used by headers as a way to dynamically separate the ui buttons. Right now no UI file is changed, though we can use this right away in the timeline, and shortly after in the viewport header (moving settings from the topbar to it). Original design by William Reynish. Review: Campbell Barton D3468
2018-06-09Merge branch 'master' into blender2.8Campbell Barton
2018-06-09RNA: remove Layout.introspectCampbell Barton
This was added as an experiment to extract information for docs but this was never all that useful for its intended purpose.
2018-06-09Add new GridFlow layout.Bastien Montagne
This mimics the 'spreadsheet' behavior. Columns and/or rows can have equal sizes, or adapt to their content - but always in a grid way (i.e. all items in a same column will always have same available width, and all items in a same row will always have same available height). Also, you can fill (order) the grid in a row- or column-major way. Not used anywhere for now. Differential: https://developer.blender.org/D2395
2018-06-09Merge branch 'master' into blender2.8Campbell Barton
2018-06-09Cleanup: trailing space in RNACampbell Barton
2018-06-09Cleanup: styleCampbell Barton
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
This will be handled by the new view layer override system which will store data elsewhere, removing the code already for easier refactoring.
2018-05-02UI: fix operator redo showing empty popoversCampbell Barton
Many operators have no options, showing a popover button with no content isn't good.
2018-05-01UI: move object selector into 3D viewCampbell Barton
This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types.
2018-04-25UI: Apply remove redo regionCampbell Barton
This was a disabled part of the top-bar merge (code by @Severin) The only change made is to move to redo UI into a popover.
2018-04-22UI: Initial popover support for panelsCampbell Barton
- UILayout.popover(.. panel_type ..) A single panel - UILayout.popover_group(.. panel categories ..) Expands all panels matching args. Currently used in the topbar for redo and paint options.
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-01-03Merge branch 'master' into blender2.8Campbell Barton
2018-01-03Missing from last commitCampbell Barton