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2015-03-03UI messages fixes...Bastien Montagne
2015-03-02cleanup: whitespaceCampbell Barton
2015-02-25Warning messagebox for windows when an unsupported implementation ofAntony Riakiotakis
OpenGL is detected: Hoping to decrease the frequency of by far one of the most frequent bug reports by windows users. There is some reorganization of the GHOST API to allow easy addition of further OpenGL options in the future. The change is not propagated too deep to keep the size of the patch managable. We might reorganize things here later. For OpenGL we do two checks here: One is a combination of GDI generic renderer or vendor microsoft corporation and OpenGL version 1.1. This means the system does not use GPU acceleration at all. We warn user to install a graphics driver and of cases where this might happen (remote connection, using blender through virtual machine) The other one just checks if OpenGL version is less than 1.4 (we can easily change that in the future of course) and warns that it is deprecated. Both cases will still let blender startup correctly but users should now have a clear idea of the system being unsupported. A user preference flag is provided to turn the warning off. Now stop posting those bug reports without installing a driver first - please?
2015-02-06UserPrefs: increase max undo steps to 256Campbell Barton
2015-02-01error in last commitCampbell Barton
2015-02-01RNA: add readonly pixelsize to userprefsCampbell Barton
2015-01-28Add theme option for cliping borderAntony Riakiotakis
2015-01-03D824: Add themeing for keyframe lines in TimelineDiego Garcia
Reviewed by: Joshua Leung (aligorith)
2015-01-03Grease Pencil: Vertex size and colours are now themableJoshua Leung
2014-12-08Cleanup: Minor edits to widget emboss codejulianeisel
* Rename "emboss" to "widget_emboss" * Remove duplicated UI_GetThemeColor4ubv function I made sure version bump and Save User Settings are working correctly ;P
2014-11-28Delete GPU buffers if preference changes.Antony Riakiotakis
2014-11-23Refactor: BLI_path_util (part 2)Campbell Barton
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-11-17Support dynamic loading of SDL librariesSergey Sharybin
This is mainly to address old issue when one need to have SDL library installed in order to use our official builds. Some hip distros already installs SDL, but it's not quite the same across all the variety of the distros. We also now switching to SDL-2.0, most of the distros have it in repositories already, so it shouldn't be huge deal to install it if needed. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D878
2014-11-14UI: Rename Addons -> Add-onsCampbell Barton
D812 by @thefallenweeble internally variable names & paths remain the same, this is for labels & tips only.
2014-11-07Fix T42531: Setting 'Undo' steps to '1' causes weirdness.Bastien Montagne
Do not allow '1' value here, it's useless. Thanks to Campbell for suggested solution here!
2014-10-27Add Theme Option for UI EmbossJonathan Williamson
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging. Closes T42228 Reviewed by @campbellbarton
2014-10-23Usual UI messages fixes.Bastien Montagne
2014-10-14Pie menus:Antony Riakiotakis
* Only use last key for pies if it hasn't been released already * Confirm threshold is now measured as distance after regular threshold. zero disables. * Only display the confirm threshold if there's a valid direction (mouse is after threshold). * Calculate confirm threshold taking recentering into account
2014-10-14Fix T42209: Changing Node Editor header color also changes wire colorLukas Tönne
The nodes wire was using 'TH_HEADER' flag to get its color and thus would be in sync with the header. Now make it so it uses its 'own' flag (actually 'TH_SYNTAX_R', the only TH_SYNTAX_* which wasn't yet used by the nodes). Also expose the setting to the user so it can be themified. This fixes T42209 Reviewers: lukastoenne Reviewed By: lukastoenne Maniphest Tasks: T42209 Differential Revision: https://developer.blender.org/D827
2014-10-13Fix T42205: MovieClip ignores grid colorCampbell Barton
2014-10-13Pie menus: Confirm thresholdAntony Riakiotakis
This commit adds a confirm threshold property to pie menus. Basically, this will confirm the pie menu automatically when the distance from the center of the pie exceeds that threshold without a need to release the pie button. The confirm threshold will only work if it is larger than the pie threshold. The confirmation actually occur when the mouse stops moving, to allow multiple pie menus to be better linked together, (see below) This functionality also facilitates the ability for chained pie menus by dragging. Basically, a pie menu item can be a call_menu_pie operator and the new pie menu will still use the original pie menu release event for confirmation. This should allow for quick, gesture based navigation in pie menu hierarchies (going back in the hierarchy is still not supported though) There will be a demonstration pie in the official add-on soon
2014-10-10Fix T32209 quitting not saving latest data if you are in edit or sculpt mode onAntony Riakiotakis
quit.blend. This will use a slower file write if an object is in edit or sculpt mode. Autosaving will explicitly not be supported to keep it fast. Added a tooltip warning.
2014-09-30Support for "virtual pixelsize" on 4k screens.Lukas Tönne
On 4k devices the default pixel size leads to tiny OpenGL drawing that is hardly usable without doubling the DPI. The retina system on OSX aims to alleviate this problem by introducing a general 2x pixel size. No equivalent feature exists on other platforms so far. However, to emulate the effect this patch introduces a "virtual" pixel size factor for OpenGL drawing. Note that the user currently has to enable this manually by selecting the "Virtual Pixel Mode" in the user preferences (defaults to native). All windows of a Blender instance share the same virtual pixel size as well. It may be possible to handle this on a per-window basis and automate the selection somewhat (if enabled by the user), so working with multiple screens becomes more convenient, but technical limitations make this a bit difficult (on X11 with nvidia drivers the actual screen size is not reported correctly). Reviewers: ton, campbellbarton Differential Revision: https://developer.blender.org/D669
2014-08-25SplitNormals UI tweaks: add own color for normals drawing, and own 'face ↵Bastien Montagne
corner' icon.
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-08-10UI: show ttips even if disabled, when holding alt key.Bastien Montagne
Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055). Reviewed feature-side by @carter2422 (Jonathan Williamson).
2014-08-07Fix T41333: Selected mask points don't stand out visually.Bastien Montagne
Looks like mask points coloring was recently changed, and IMAGE space colors were left uninitialized... Factorized a bit the code about vertex_handle & co too, was quite duplicated.
2014-07-23Updates/fixes for new UI messages.Bastien Montagne
2014-07-23Occlusion Query based selection.Antony Riakiotakis
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-06-28Add render result caching.Bastien Montagne
Simply add an option to render settings to save an EXR cache, just when the render is finished. Also changed RE_ReadRenderResult() to read cache instead of temp sample files (those are fully volatile now anyway). Path to save cached render results is an UserPreferences setting. Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend, and in an Image Editor hit ctrl-R to (try to) reload last render from cache). Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D553
2014-06-23T39690: Modifications to Blender's 'temp dir' system.Bastien Montagne
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never automatically cleaned up, and can end being quite big when used by Blender, especially when we have to store per-process data (using getpid() in file names). To address this, this patch: * Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path), the other is a mkdtemp-generated sub-dir, specific to each Blender instance. * Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always reuse the same filename (quit.blend...) or generate small file (crash reports...). * Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option). * Erases temp sub-dir on quit or crash. To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows. Note that, as in current code, the 'recover render result' hack-feature that was possible with SaveBuffer option is still removed. A real renderresult cache feature will be added soon, though. Reviewers: campbellbarton, brecht, sergey Reviewed By: campbellbarton, sergey CC: sergey Differential Revision: https://developer.blender.org/D531
2014-06-13UI: Add back ability to select a custom interface fontCampbell Barton
2014-04-30Frame cursor color was missing for the image editorSergey Sharybin
2014-04-29reduced minimum value for NDOF sensitivity to better fit the space navigatorgaiaclary
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-28Implement asymmetric and free handles type for masksSergey Sharybin
Summary: The title actually says it all, it's just possible to have independent free handles for mask splines. Also it's now possible to have aligned handles displayed as independent handles. Required changes in quite a few places, but they're rather straightforward. From user perspective there's one really visible change which is removed Handle Type menu from the panel. With asymmetric handles it's not clear which handle type to display there. So now the only way to change handle type is via V-key menu. Rewrote normal evaluation function to make it deal with new type of handles we support. Now it works in the following way: - Offset the original spline by maximal weight - Calculate vector between corresponding U positions on offset and original spline - Normalize this vector. Seems to be giving more adequate results and doesn't tend to self-intersect as much as old behavior used to, There're still some changes which needed to be done, but which are planned for further patch: - Support colors and handle size via themes. - Make handles color-coded, just the same as done for regular bezier splines in 3D viewport. Additional changes to make roto workflow even better: - Use circles to draw handles - Support AA for handles - Change click-create-drag to change curvature of the spline instead of adjusting point position. Reviewers: campbellbarton CC: sebastian_k, hype, cronk Differential Revision: http://developer.blender.org/D121
2014-03-17UI: Add theme color for viewport overlayCampbell Barton
Was using wire or black in many places, this color is used for cursor, camera guides, transform helper lines. So its possible to have a dark background with light overlay color. Patch D331 by Brita, with some edits.
2014-03-12HSL color wheel implementation.Antony Riakiotakis
This is a standard Hue - Saturation - Lightness model (see for instance entry on wikipedia here: https://en.wikipedia.org/wiki/HSL_and_HSV) Note though the difference between HSV and HSL saturation, which are not the same. The advantage of having this color selection scheme is that artists can select shades and tints of a color easily by using the lightness slider. Also colors are arranged on (approximated) perceived lightness on the color wheel. Beware, Old files opened with this preference saved will crash! Reviewers: sergey, brecht, campbellbarton Differential Revision: https://developer.blender.org/D385
2014-02-26Fix T38836: change screencast timer limits so you can record with higher FPS.Brecht Van Lommel
Note that the screencast implementation is quite poor and that you may not even get the requested FPS, the timing system here is not reliable.
2014-02-20NDOF: yaw/pitch were swapped and add timeline fit.Campbell Barton
2014-02-20NDOF: define 2 default navigation modes: free & orbitCampbell Barton
After some discussion it seems both are valid defaults but useful for very different purposes. - 'free' lets you explore the scene with full 6dof (like fly mode) - 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location. This doesn't effect orbit/pan which are available with modifier keys.
2014-02-18NDOF: Fix for fly/walk mode ignoring axis invert optionsCampbell Barton
2014-02-15NDOF: rename 'zoom updown' to 'pan xy swap axis'Campbell Barton
This swapped translation for all ndof events.
2014-02-12Code cleanup: replace WM_OT_ndof_sensitivity_change -> WM_OT_context_scale_floatCampbell Barton
also increase maximum sensitivity
2014-02-08RNA API: remove unused PROP_NEVER_CLAMP flagCampbell Barton
2014-02-08UI: support for alpha tab backgroundCampbell Barton
2014-01-23Tab theme colorsCampbell Barton
patch D234 from Jonathan Williamson with edits - de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic - ui_theme_init_new_do now always sets theme settings (no need to test), used by bpy.ops.ui.reset_default_theme()
2014-01-17Similar reshuffling of theme settings order for DopeSheet to ensure pairs ↵Joshua Leung
end up on same rows