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2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
This evaluator is used in order to evaluate subdivision at render time, allowing for faster renders of meshes with a subdivision surface modifier placed at the last position in the modifier list. When evaluating the subsurf modifier, we detect whether we can delegate evaluation to the draw code. If so, the subdivision is first evaluated on the GPU using our own custom evaluator (only the coarse data needs to be initially sent to the GPU), then, buffers for the final `MeshBufferCache` are filled on the GPU using a set of compute shaders. However, some buffers are still filled on the CPU side, if doing so on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose logic is hardly GPU compatible). This is done at the mesh buffer extraction level so that the result can be readily used in the various OpenGL engines, without having to write custom geometry or tesselation shaders. We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in order to control the data layout, and interpolation. For example, we store vertex colors as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float types. In order to still access the modified geometry on the CPU side, for use in modifiers or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`. Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will create such a wrapper if possible. If the final subdivision surface is not needed on the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used. Enabling or disabling GPU subdivision can be done through the user preferences (under Viewport -> Subdivision). See patch description for benchmarks. Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport Differential Revision: https://developer.blender.org/D12406
2021-12-17Theme: Node Group color only needs RGB, not RGBADalai Felinto
The node group alpha theme was used for the overlay drawing in the node editor. Since this was removed (919e513fa8f) the alpha channel doesn't need to be exposed anymore. Reported as part of T93654.
2021-11-19Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-19Asset Preferences: disallow single file as asset librarySybren A. Stüvel
Asset libraries should be directories on disk. By manually entering a file path it was possible to have a single blend file as asset library, but that was not a designed-for situation, and it doesn't play well with the asset catalog system.
2021-11-18Revert fixesGermano Cavalcante
2021-11-18Revert "Revert "Revert "Revert "Allow navigating while transforming""""Germano Cavalcante
This reverts commit 717a971035071d36af03d65713408f4da1f69cb3.
2021-11-18Revert "Revert "Revert "Allow navigating while transforming"""Germano Cavalcante
This reverts commit 2a9cfdac7e126e37afb82e15a131717041f3d2f8.
2021-11-18Revert "Revert "Allow navigating while transforming""Germano Cavalcante
This reverts commit 5e6fdaa07fff907e02b36813ccde0702bad4fb4d.
2021-11-18Revert "Allow navigating while transforming"Germano Cavalcante
This reverts commit 1d1855e95f916685fed970904fc37701a4a0e031.
2021-11-18Allow navigating while transformingGermano Cavalcante
This feature has been desired for some time: - https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments); - D1583; - T37427; In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes. The node editor is also impaired because some nodes are far between them and the connectors are too small. The only disadvantage of this patch (as I see it) is the conflict with the existing key map: MIDDLEMOUSE: - enable axis constrain in 3D view; WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY: - change the threshold of the proportional edit; So the patch solution was to change these keymaps: - MIDDLEMOUSE to Alt+MIDDLEMOUSE; - WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key); When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D). But quickly the user gets used to it. Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option). The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79 Differential Revision: https://developer.blender.org/D2624
2021-11-16Merge branch 'blender-v3.0-release'Sergey Sharybin
2021-11-16Asset Browser: hide catalog debug info behind debug optionSybren A. Stüvel
Add a new "experimental" debug option `show_asset_debug_info`, and use that to determine the visibility of the active asset's catalog UUID and simple name. Previously this was only determined by the "Developer Extras" option, which meant it was visible in too many situations. It's not really a "developer extra", and really just a debugging tool, so the new option is more in line with its purpose. Reviewed by: Severin Differential Revision: https://developer.blender.org/D13242
2021-11-13BLF: Use Floats for Font Point SizesHarley Acheson
Allow the use of floating-point values for font point sizes, which allows greater precision and flexibility for text output. See D8960 for more information, details, and justification. Differential Revision: https://developer.blender.org/D8960 Reviewed by Campbell Barton
2021-11-13Text Editor: Auto close relevant charactersMatheus Santos
Support the ability to close relevant characters like '(', '[' and '{'. It will also delete the pair character if they're empty. Ref D13119 Reviewed By: campbellbarton
2021-11-06Cleanup: remove window_manager & editor includes from BLFCampbell Barton
Remove the need to include the window manager & editor functions in low level font rendering code. - The default font size is now set when changed in the preferences. - Flushing cache is set as a callback.
2021-10-26Nodes: support transparency for link highlight colorDorian
Node links that are connected to selected nodes are highlighted using the Wire Select theme color. Now it is possible to change the transparency of this color to allow the actual link color to be visible through the highlight (or to turn of the highlight entirely). Differential Revision: https://developer.blender.org/D12973
2021-10-26UI: Change node editor grid into a dot gridHans Goudey
This patch makes the background grid of the node editor a grid of dots instead of lines. This makes the background look a bit more subtle and reduces visual complexity. The dots are meant to provide a reference when panning and zooming. Based on the design of @pablovazquez, and a patch originally authored by @fabian_schempp. The "Grid Levels" controls how many levels of dots are drawn. As the editor zooms in, the higher levels of dots fade in, making them closer together visually. The zoom factor at which each grid starts and ends fading in is controllable in the code, and could be tweaked further in the future. The new default value is 7, out of a range from 0 to 9. Differential Revision: https://developer.blender.org/D10345
2021-10-22Fix T90638: Inconsistent object data behavior when link-duplicating collections.Bastien Montagne
Camera, lattice and speaker object types were missing there own proper `USER_DUP_` flags, leading to not properly handling duplication of their object data. NOTE: We could probably simply opions here, by using categories (like 'GEOMETRY', 'SHADING', etc.) instead of exact object types. But this is beyond bugfix scope.
2021-10-21Node Editor: Introduce color overlay and dashed wires theme settingPablo Vazquez
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai. I updated the patches to work with `master` and with the new overlay toggle. The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires. Theme setting for dash opacity: {F11370574, size=full} {F11286177, size=full, autoplay, loop} {F11149912, size=full} For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes. Reviewed By: #user_interface, HooglyBoogly Differential Revision: https://developer.blender.org/D12886
2021-10-17UI: Visual style update to panelsPablo Vazquez
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates. For the first time it was possible to move the wall of buttons around. Providing a clear separation between sections (it even allowed the grouping of panels in tabs!) During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received theme settings for background and header colors. The default theme used the same color for both. In 2.8 the background color of panels was different from headers in the default theme, so the separator line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect), it provided a sort of separation between panels. This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet). Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars. Other adjustments: * Use arrow icon instead of triangle to collapse/expand * Use rounded corners to match the rest of the UI (editor corners, nodes, etc). {F10953929, size=full} Margin on panels makes use of the `style->panelouter` property that hasn't been used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they are multiples of 2 and operations on them round better. There is technically no need to update the themes for them to work, so no theme changes are included in this patch. {F10953931, size=full} {F10953933, size=full} {F10953934, size=full} {F10954003, size=full} ---- A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill): {F11091561, size=full, autoplay, loop} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12814
2021-09-29VSE: Add color tags to stripsFalk David
This patch adds color tags to VSE strips, an overlay option to toggle the colors on and off, a section in the theme settings to define the 9 possible colors and two ways of changing the color tag through the UI. You can change the color through the right-click context menu, or in the strip side panel next to the strip name. Color tags are defined in user preferences and they can be disabled in overlay settings. Reviewed By: campbellbarton, ISS Differential Revision: https://developer.blender.org/D12405
2021-09-28Geometry Nodes: Remove experimental option for fieldsJacques Lucke
This enables fields as the official workflow for geometry nodes. While many features are converted to use fields rather than the old attribute workflow, many are not yet converted. In that case, the unconverted nodes are still accessible with an experimental option. In the coming weeks the rest of the nodes will be converted. Differential Revision: https://developer.blender.org/D12672
2021-09-24LibOverride: Deprecate Proxies: Add auto-conversion on file load.Bastien Montagne
This commit also add an experimental userPreferences to prevent proxies conversions on file load, and reporting for amount of coverted proxies (and possible issues). Note that potentially linked proxies from other libraries are not hamdled here (this feature seems to be broken anyway in master currently?).
2021-09-17UI: Automatic Blend Thumbnail SelectionHarley Acheson
Adds an "Auto" option to blend thumbnail types that will automatically use Screenshot if there is no camera and 3dview, or workbench render with shading settings from the largest 3dview. See D12407 for more details. Differential Revision: https://developer.blender.org/D12407 Reviewed by Campbell Barton
2021-09-16App Settings: Edge ResizeDalai Felinto
This prevents both editor resize as well as regions (e.g., the toolbar). Note: This option is not visible in the UI. Differential Revision: D12516
2021-09-16App Settings: Regions Visbility ToggleDalai Felinto
The toggle that allow users to "show" the region (header, toolbar, ...) when it is collapsed can now be configured for the apps. Note: This option is not visibile in the UI. Differential Revision: D12516
2021-09-16Rename show_layout_ui > show_corner_split and remove from UIDalai Felinto
This breaks API compatibility. However we are now grouping this setting in the proper section (preferences.apps), so scripts had to update anyways. So they may as well do it for the final name. The reason to remove from the UI is that this is intended for app setup, and as such it should not be exposed to final users until we have apps better presented (for 3.1 hopefully). Differential Revision: D12516
2021-09-16Cleanup: Rename USER_APP_LOCK_UI_LAYOUTDalai Felinto
There will be other settings that lock other aspects of the UI layout (e.g., resizing of editors). So better to name this setting what it actually handles (the corners). New name: USER_APP_LOCK_CORNER_SPLIT Differential Revision: D12516
2021-09-13Cleanup: clang-formatCampbell Barton
2021-09-09Fix T90317: Confusing File Browser PreferencesHarley Acheson
Preferences / File Browser section made less confusing. See D12436 for details and comparisons. Differential Revision: https://developer.blender.org/D12436 Reviewed by Campbell Barton and Julian Eisel
2021-09-09Geometry Nodes: fields and anonymous attributesJacques Lucke
This implements the initial core framework for fields and anonymous attributes (also see T91274). The new functionality is hidden behind the "Geometry Nodes Fields" feature flag. When enabled in the user preferences, the following new nodes become available: `Position`, `Index`, `Normal`, `Set Position` and `Attribute Capture`. Socket inspection has not been updated to work with fields yet. Besides these changes at the user level, this patch contains the ground work for: * building and evaluating fields at run-time (`FN_fields.hh`) and * creating and accessing anonymous attributes on geometry (`BKE_anonymous_attribute.h`). For evaluating fields we use a new so called multi-function procedure (`FN_multi_function_procedure.hh`). It allows composing multi-functions in arbitrary ways and supports efficient evaluation as is required by fields. See `FN_multi_function_procedure.hh` for more details on how this evaluation mechanism can be used. A new `AttributeIDRef` has been added which allows handling named and anonymous attributes in the same way in many places. Hans and I worked on this patch together. Differential Revision: https://developer.blender.org/D12414
2021-09-06UI: Blend Preview Thumbnails Showing WorkspaceHarley Acheson
This adds an option to use a capture of the entire main window as the blend file preview thumbnail. See D10492 for details and examples. Differential Revision: https://developer.blender.org/D10492 Reviewed by Campbell Barton
2021-08-19UI: Remove "Unfitted" Kerning Style OptionHarley Acheson
This patch removes the "Kerning Style" option for UI widget font drawing and uses only the current default of "Fitted", since the other option of "Unfitted" is just the result of truncation errors. see D12231 for much more information. Differential Revision: https://developer.blender.org/D12231 Reviewed by Campbell Barton
2021-08-11Enable Asset Browser by default for poses, rest stays experimentalJulian Eisel
Idea for 3.0 is to disable all functionality that isn't well polished and focus on those parts first. Starting with poses. * Adds a new experimental option "Extended Asset Browser", replacing "Asset Browser". * Unlike the previous option, this isn't enabled by default anymore. This didn't work well in practice and caused plenty of confusion. * "Mark as Asset" and "Clear Asset" are hidden if the option is disabled. * Same for the category selection in the Asset Browser. * Always show display the "Only Assets" option in the File Browser while browing inside .blend files. That way you can hide data-blocks that are not pose assets. * The Asset Library setup UI in the Preferences is always visible now, it's needed for pose library access. Addresses T90181, T90180 and T90300. Differential Revision: https://developer.blender.org/D12120
2021-08-09Cleanup/fixes in UI messages.Bastien Montagne
2021-07-16Cleanup: remove redundant parenthesesCampbell Barton
2021-07-14Python API: Add functions to ensure and clear IDPropertiesHans Goudey
This adds id_properties_clear() and id_properties_ensure() functions to RNA structs. This is meant as an initial change based on discussion in review of D9697. However, they may be useful in other situations. The change requires refactoring the internal idproperties callback to return a pointer to the IDProperty pointer, which actually turns out to be quite a nice cleanup. An id_properties attribute could be added in the future potentially. Differential Revision: https://developer.blender.org/D11908
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-25Spreadsheet: Dataset region for spreadsheet editorFabian Schempp
This patch adds a left aligned sidebar to the spreadsheet editor. This Sidebar can be used to navigate the geometry component types and attribute domains. It also provides a quick overview of domain sizes. It replaces the two dropdowns in the regions header. Next step will be to add the domain cycling shortcut using the CTRL + mouse wheel. Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin), Hans Goudey (HooglyBoogly). Differential Revision: https://developer.blender.org/D11046
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-13Cleanup: redundant initializationCampbell Barton
These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future.
2021-06-01Compositor: Full-frame base systemManuel Castilla
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
2021-04-26Fix T87777: Fix typo in Prefs Scripts Dir tooltipPratik Borhade
Correction to Prefs tooltip mention of 'add-ons' folder in Scripts Dir. Differential Revision: https://developer.blender.org/D11064 Reviewed by Harley Acheson
2021-04-15RNA: Silence warning when building without audaspaceDalai Felinto
`make lite` does not use audaspace, so some files will pollute the console with tons of warnings about audio values not defined. Reviewed By: nexyon, campbellbarton Differential Revision: https://developer.blender.org/D10981
2021-04-13Object: Enable transfer mode functionality for switching objects in Sculpt ModePablo Dobarro
This implements the changes discussed in T87134 for including switch object funcionality in 2.93. This includes: - Remove the switch object operator experimental option - Remove the option for switching objects in Edit Mode. - Rename switch_object to transfer_mode. - Enable the operator only in sculpt mode. - Expose the operator in the Sculpt menu with an eyedropper modal option. On later releases, we could revisit enabling the operator in other mode and object types as well as its place in the UI. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D10953
2021-03-29Overrides: API to create an override template.Jeroen Bakker
This is functionality that isn't accessible via the user interface. The API allows the creation and modification of an override template that holds rules that needs to be checked when overriding the asset. The API is setup that it cannot be changed after creation. Later on when the system is more mature we will allow changing overrides operations. NOTE: This is an experimental feature and should not be used in productions. Reviewed By: mont29, sebbas Differential Revision: https://developer.blender.org/D10792
2021-03-26UI: Use unified format for "Warning" in descriptionsYevgeny Makarov
Warnings in tooltips were using inconsistent formatting, some in parantheses, some not, some in caps, others not, some on new lines, some not, etc. This patch uses a consistent new line and no capitals for these cases. Differential Revision: https://developer.blender.org/D9904
2021-03-21UI: Title case for Proxy Setup and fix typoPablo Vazquez
2021-03-17Bugfix: properly rename Null audio device to NoneJörg Müller