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2021-11-03Spreadsheet: Display geometry volume component gridsHans Goudey
This shows a geometry's volume grids in the spreadsheet. Three columns are displayed: - Name: The text name of each grid - Data type: Float, Vector, etc. - Class: Fog volume, Level Set, or unkown In the future, values of the voxels themselves could be displayed, but that is a much more complex problem, with important performance implications, etc. Differential Revision: https://developer.blender.org/D13049
2021-09-29Add RNA path funcs for VolumeRender & VolumeDisplayPhilipp Oeser
Without proper RNA paths, Alt-click editing properties on multiple selected objects doesn not work (as well as the 'Copy To Selected' operator). Fixes T91806. Maniphest Tasks: T91806 Differential Revision: https://developer.blender.org/D12700
2021-07-23Cleanup: double spaces in stringsCampbell Barton
2021-04-08Cleanup: Use const arguments for volume codeHans Goudey
The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916
2021-03-02UI: Clean up labels and descriptions: "Draw" to "Display"William Reynish
In Blender, we used to use the term 'draw' to refer to information displayed to the user. For version 2.80, it was decided to change these instances to 'display' instead. This was to avoid the ambiguity between end-user drawing tools and display options. From the Oxford English Dictionary: - Draw: produce (a picture or diagram) by making lines and marks on paper with a pencil, pen, etc. - Display: show (data or an image) on a computer, television, or other screen. Therefore, we should use draw when referring to drawing tools for making marks, but use display when referring to information shown/displayed to the user. From a user POV, the computer displays certain information, whereas the user draws a mark. Apparently this change was not implemented consistently, so this patch changes all remaining relevant instances of "draw". Differential Revision: https://developer.blender.org/D10551
2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
2020-12-08Spelling: Bit Depth Compound ModifiersYevgeny Makarov
Correct usage of compound modifiers like '32-bit'. Differential Revision: https://developer.blender.org/D9769 Reviewed by Julian Eisel
2020-10-26Fix T82079: Missing viewport redraw changing volume slicing axisPhilipp Oeser
Send appropriate notifiers (via rna_Volume_update_display). Maniphest Tasks: T82079 Differential Revision: https://developer.blender.org/D9351
2020-10-07Python API: add volume.grids.save(filepath) to save grids and metadata to diskBrecht Van Lommel
Particularly useful now that we can dynamically generate volume using modifiers. Not exposed in the user interface currently, but it can be used by add-ons that need to export an entire scene including volumes.
2020-10-05UI: Changes to Viewport Display UI of Volume Object and FluidSriharsha Kotcharlakot
- Density, interpolation and slicing options in Volume Object's Viewport Display are now not aligned to each other as they are not closely related. - Changed the enum property for slicing ('Method') to a boolean property 'Slice' and added a sub-panel for slicing options under the 'Viewport Display' panel in Volume Object and Fluid for better clarity. - Renamed `axis_slice_method` to `use_slice` in the python API for Volume Object and Fluid. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9097
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
2020-05-13Fix wrong Volume object step size tooltipBrecht Van Lommel
2020-04-05Volumes: add volume.grids.frame_filepath to get the current frame filepathBrecht Van Lommel
This can be used by external renderers that can load OpenVDB files.
2020-03-20Cleanup: remove old header conventions recently re-introducedCampbell Barton
2020-03-19Fix T74908: volume object step size can not be set back to zeroBrecht Van Lommel
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945