Age | Commit message (Collapse) | Author |
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Conflicts:
source/blender/makesrna/RNA_enum_types.h
source/blender/makesrna/intern/rna_sculpt_paint.c
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Definitions could shadow local vars.
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
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Similar to addons -> add-ons, for reading it fits better to hyphenate.
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Conflicts:
source/blender/blenloader/intern/versioning_270.c
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We need custom context here, those are often very short names so context collision is pretty easy.
Also some minor changes (and avoid shadowing varnames)...
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Added two new event types that will fire only when using a stylus or its eraser.
The use case for this is to allow artists to be able to set up their keymaps
so that they can just draw and erase directly using their tablet without holding
down any keys.
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It was possible to navigate into an unused temp screen
(using Ctrl+Arrow keys), but there was no way to navigate back out.
Now Ctrl+Arrows skips temp screens, and remove the ability to navigate away from a temp screen from RNA.
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- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
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We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).
This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.
Thanks to Campbell for revisions & suggestions. :)
Differential Revision: https://developer.blender.org/D780
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This is a kind of sloppy-focus,
resolving long standing bug with loop-cut/knife/ruler /w quad-view.
Where activating a tool would lock onto one of quad-views,
especially problematic when activating from the toolbar or menus.
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eg from operator invoke/execute:
self.options.is_grab_cursor
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Term pointer is overloaded already.
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Another one of those assert crashes when passing values != than 1 and 0
(in this case the value is -1)
Notes from reviewer:
--------------------
These should really be enums. since valid values are KM_ANY,
KM_MOD_FIRST, KM_MOD_SECOND.
But can see at some point this was changed from an enum so... I guess
this is the only way.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1227
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Our current keymap doesn't give us enough room to make such changes in
the event system. To fix small issues caused by this, we would need to do
drastic changes in Blender's keymaps and internal handling. It was worth
a try, but it didn't work.
I can write down a more descriptive statement in a few days, but for now
I need a break of this stuff.
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And some general style cleanup as well (line length...).
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Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html
Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode
Viewport
* Cameras
* Plane
* Volume
Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support
Sequencer
* Image/Movie Strips 'Use Multiview'
UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
Scene Render Views
* Ability to have an arbitrary number of views in the scene
Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.
Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.
Everything else is likely small todos, and may wait until we are sure none of the above is happening.
Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix
Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up
Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)
Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
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Design task: T42339
Differential Revision: D840
Initial implementation proposal: T41867
Short description:
With this we can distinguish between holding and tabbing a key. Useful
is this if we want to assign to operators to a single shortcut. If two
operators are assigned to one shortcut, we call this a sticky key.
More info is accessible through the design task and the diff.
A few people that were involved with this:
* Sean Olson for stressing me with this burden ;) - It is his enthusiasm
that pushed me forward to get this done
* Campbell and Antony for the code and design review
* Ton for the design review
* All the other people that gave feedback on the patch and helped to
make this possible
A big "Thank You" for you all!
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Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
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Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
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Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
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This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
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* Expose is_tablet property to events to determine if event contains
tablet data.
* Expose tablet tilt for events as a 2D vector in python
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Expose pressure from event system to python. This will return the tablet
pressure, if a tablet is present, or 1.0 if not.
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Patch by Marcus von Appen
Note: this patch makes ISMOUSE accept INBETWEEN_MOUSEMOVE as a mouse
event where before it didnt.
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OPERATOR_CANCELLED.
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Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...
Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.
Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).
Thanks to Brecht for reviews and advices!
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also set_source_files_properties() wasn't working for rna_*_gen.c files,
set dna.c and generated data files with generated property too.
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used elsewhere.
also minor style cleanup.
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- win.cursor_set('WAIT')
- win.cursor_modal_set('TEXT')
- win.cursor_modal_restore()
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define a menu class first.
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Was missing keymap for REGION_TIMER, which ended up
in missing updates happening.
Added this kind of timer to RNA, so keymaps could
bind to it.
Also made 3ds max keymap working again. Too bad it
was broken in 2.67 and 2.67a :S
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be initialized to relevant default value for operators... Also fixed not initializing those buffers in macro register function.
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(operators, panels and menus).
Thanks to Campell and Brecht for the reviews!
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