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2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-02Cleanup: indentation, namingCampbell Barton
Use rna naming conventions for unit-settings callbacks.
2018-12-12Keymap: event type filter w/ finding keymap itemsCampbell Barton
Now its possibly to ask for only keyboard/mouse/ndof events when finding key map items.
2018-11-22Icons: use newly added iconsWilliam Reynish
2018-11-18Keymap: move left click select to a preferenceCampbell Barton
2018-11-16Keymap: add support for key-config preferencesCampbell Barton
This is needed for keymaps to define their own options, which can include left/right mouse select. This can also help to us to provide popular keymap tweaks as options, so users can easily fit blender to their workflow with well supported adjustments which don't give the overhead of having to maintain your own keymap, which become out-dated when operators change.
2018-11-16Keymaps: replace select / action mouse systemBrecht Van Lommel
For Blender builtin configurations the option to choose the select mouse remains and is now also in the splash screen. It works by changing the keymap dynamically in the script, rather than using special events. The system of automatic switching of events was not flexible enough to deal with side effects that require further keymap changes, so it is now under more manual control in the script. This breaks compatibility for some scripts and exported key configurations. These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and EVT_TWEAK_R events. Other than that, there should be no functional changes.
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14WM: enforce descriptions being NULL or definedCampbell Barton
Without this bugs slip through that don't null check the descriptions since many were set to empty strings.
2018-09-20Fix build for MSVC: Remove trailing double semicolonDalai Felinto
Not sure why but MSVC is complaining for some of those. In particular for the struct in BKE_subdiv_ccg.h. Those were the ones crashing here..
2018-08-06Merge branch 'master' into blender2.8Campbell Barton
2018-08-06Fix T55012: Corruption editing screen keymapCampbell Barton
2018-08-03Operators: add a new flag stating that operator needs access to evaluated data.Bastien Montagne
For now, that flag is only used in redo code, since after undo step depsgraph is totally empty... We *may* want to add at least an assert in op calling code too, though?
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05RNA: correct callback typeCampbell Barton
Missed when changing callbacks from int to bool type.
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-09Merge branch 'master' into blender2.8Campbell Barton
2018-06-09Cleanup: trailing space in RNACampbell Barton
2018-06-07Merge branch 'master' into blender2.8Campbell Barton
2018-06-07WM: add support for drag eventsCampbell Barton
This allows for a single key to be mapped to both release and drag, useful for pie menus to share a key with a different action.
2018-04-22UI: Initial popover support for panelsCampbell Barton
- UILayout.popover(.. panel_type ..) A single panel - UILayout.popover_group(.. panel categories ..) Expands all panels matching args. Currently used in the topbar for redo and paint options.
2018-04-22Merge branch 'master' into blender2.8Campbell Barton
2018-04-22Cleanup: de-dup popup/pie menu RNA definitionCampbell Barton
Also rename pupmenu -> popmenu
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-02-28WorkSpace: UI filtering for add-onsCampbell Barton
Allows for each workspace to have it's own add-ons on display. Filtering for: Panels, Menus, Keymaps & Manipulators. Automatically applies to add-ons at the moment. Access from workspace, toggled off by default once enabled, add-ons can be white-listed. See D3076
2018-02-27Fix T54179: Assert changing layers in 2nd windowCampbell Barton
2018-02-13Object Mode: remove Scene.obedit for RNACampbell Barton
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2018-01-19Merge branch 'master' into blender2.8Campbell Barton
2018-01-19WM: operator flag to check repeat/redo executionCampbell Barton
2018-01-10Merge branch 'master' into blender2.8Campbell Barton
2018-01-10Correct typosCampbell Barton
2018-01-10Fix T53491: Absolute tablet motion detection failsCampbell Barton
When using a tablet, detecting absolute motion only worked when activating a tool with the tablet. Pressing Enter to run a tool for e.g. would use relative motion. Now store is_motion_absolute in the event, set for new events based on the most recent motion events.
2017-12-27Fix T53638: View layer renaming crashes 1/2Dalai Felinto
This fixes renaming via the interface. This bug was introduced originally in 9515737b554. We need the id of the RNA property to be the one that owns the data (view layer). So it can't be the window's id, but the scene one instead.
2017-12-15Fix missing refresh of editors when changing workspace view-layerJulian Eisel
Needs to use new messaging system.
2017-12-01Workspaces: Store an active view-layer per sceneJulian Eisel
Instead of storing a single active view-layer in the workspace, one is stored for each scene the workspace showed before. With this, some things become possible: * Multiple windows in the same workspace but showing different scenes. * Toggling back and forth scene keeps same active view-layer for each scene. * Activating workspace which didn't show current scene before, the current view-layer is kept. A necessary evil for this is that accessing view-layer and object mode from .py can't be done via workspace directly anymore. It has to be done through the window, so RNA can use the correct scene. So instead of `workspace.view_layer`, it's `window.view_layer` now (same with mode) even though it's still workspace data. Fixes T53432.
2017-11-23Support tagging operator properties as 'advanced'Julian Eisel
This will later be used to show advanced operator properties separate from basic (as in non-advanced) ones in the UI. Tagging a single operator property in C should be done via `WM_operatortype_prop_tag()`. It does additional checks for type safety that `RNA_def_property_tags()` doesn't do. To avoid having to tag each advanced property individually, multiple ones can be tagged by wrapping them into `WM_operatortype_props_advanced_bein()` and `WM_operatortype_props_advanced_end()` calls. It's also possible to only call `_begin()`, all properties added after this will get tagged then. In most cases this last approach should be sufficient. Example of Python usage: `my_float = bpy.props.FloatProperty(name="Some Float", tags={'ADVANCED'})`
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-09-05Merge branch 'master' into blender2.8Campbell Barton
2017-09-04RNA/PyAPI: Expose Py classes in bpy.typesCampbell Barton
Operators and their properties are two different types Previously both operators and their properties are added causing C operators to access the properties, Python the classes. Favor consistency in this case so only Python classes are added.
2017-08-31Merge branch 'master' into blender2.8Campbell Barton
2017-08-31RNA: Limit which classes struct-map containsCampbell Barton
Only add subclasses of: Menu, Panel, Header, UIList, Operator This helps avoid unnecessary naming collisions, See T52599 for details
2017-08-31Merge branch 'master' into blender2.8Campbell Barton
2017-08-31Correct last commitCampbell Barton