Age | Commit message (Collapse) | Author |
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Also add API call WM_toolsystem_ref_sync_from_context
(was in rna_workspace_api.c)
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Previously the brush names were used which had the limit that:
- Brush names that were deleted wouldn't show up in the toolbar.
- Naming collisions between user defined brushes and existing tools
broke tool selection.
Now brushes are created as needed when tools are selected.
Note, vertex/weight paint combine tool and blend modes,
this should be split out into a separate enum.
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Make text a required argument for both.
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This is needed for splitting UV into its own editor, see: T54744
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This currently conflicts with the UV-sculpt toggle being manually set,
ideally this would work more like other paint modes in Blender.
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This allows gizmo groups to store properties in the tool.
This makes sense for gizmo options which only control gizmo display and
don't control operator execution.
Unlike similar kinds of properties,
this isn't accessible via the gizmo-group-type instance.
For now the it's only stored in the workspace tool as can be done for
operator properties, so each instance doesn't have different settings
which would be confusing from a user perspective and complicate access
from the top-bar.
Later we could add gizmo-group properties if needed.
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Prepare for storing different kinds of properties in tools.
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Changing a brush now updates the tool.
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In some cases we want associate use an operator for a tool
for introspection, so we can for eg, automatically
use the same binding for in the popup toolbar.
Space-G/R/S for transform now work as accelerator keys again.
Also Space-E for extrude.
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Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
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Python API is context.workspace.status_text_set()
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This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
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This patch adds support for:
- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).
The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.
See D3395
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