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2011-10-20A big set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-09-06Ambient Occlusion:Thomas Dinges
* Increase max. samples from 32 to 128.
2011-06-01Fix #27550: texture node editor header was still showing texture datablockBrecht Van Lommel
selector even if there is no active texture slot or node, now it's disabled in that case.
2011-05-31tag unused rna args.Campbell Barton
2011-05-15Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a ↵Thomas Dinges
lot! Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-04-02[#26719] Fix AAO Tooltips by Sergej Reich (sergof). Thanks! Thomas Dinges
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-11-26Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect.Brecht Van Lommel
2010-11-21fix for RNA ranges exceeding the range of the type (INT_MAX used on short's ↵Campbell Barton
for eg).
2010-11-19fix [#24810] Mist Settings Are Not Visually Updated When Camera Displays MistCampbell Barton
2010-11-15bugfix [#24708] World Notifier ProblemsCampbell Barton
also draw stars when 'Only Render' option is enabled.
2010-10-13bugfix [#24231] outliner not refreshed correctlyCampbell Barton
also made world changes only redraw the 3d view if 'Render Only' option is set.
2010-09-03rna api Campbell Barton
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add() - added material.texture_slots.create(index), material.texture_slots.clear(index) - texture slot functions also work for lamp and world now. Other minor changes - allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once. - [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators. - Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-08-22* Fixing some UI Increment/Decrement issues, where click on left/right ↵Thomas Dinges
triangle in the button would change a decimal which was not seen in the UI. * Made Decimate slider a percentage slider (as the dna name says percent as well).
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-03rna pointer poll function, not used yet.Campbell Barton
2010-07-19use the world horizon color when view3d render only option is setCampbell Barton
2010-05-16Some Renaming:Thomas Dinges
Render: *antialiasing > render_antialiasing Mist: *enabled > use_mist Stars: *enabled > use_stars
2010-04-02World RNA:Thomas Dinges
*3D View (camera perspective) didn't update on changing some Star settings. They were missing ND_WORLD_DRAW notifier.
2010-03-24remove unused rna includesCampbell Barton
2010-02-14Better tooltips and button name in some case in file browserDaniel Salazar
2010-02-12correct fsf addressCampbell Barton
2010-02-11Operation Dot-Kill finishedDaniel Salazar
2010-02-11Killing more dots!Daniel Salazar
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-01-28Ambient Occlusion split up into:Brecht Van Lommel
Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance.
2009-12-08RNA:Brecht Van Lommel
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
2009-12-02AAO Indirect DiffuseBrecht Van Lommel
Don't use passes anymore for indirect lighting, people were using this probably thinking it would do bounces, but that's not the intention of this feature, it is to reduce problems with light bleeding. I want to remove this option for AO as well, but will leave it in for now until there is a better alternative. Added bounces option for indirect, could be implemented much better, but perhaps useful for testing now. Existing files need to set this to 1 to get the same results again.
2009-11-30Approximate AO: Diffuse Bounce HackBrecht Van Lommel
This brings back the single bounce indirect diffuse lighting for AAO, it's not integrated well but that will be tackled later as part of shading system refactor and subdivision changes. The caveats are the same as AAO, with one extra thing, the diffuse lighting is sampled once per face, so it will not be accurate unless faces are subdivided. I'm committing this now so we can start testing it for Durian, and since changes need to make it work properly are planned.
2009-10-12Bugfix: texture nodes header was still showing wrong textureBrecht Van Lommel
when using node materials.
2009-10-01Texture stack influences are now all separate values, and negativeBrecht Van Lommel
mapped values now have their influence negated instead. Also a few RNA changes for TextureSlot. Bumped subversion for the version patch.
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
2009-09-16RNABrecht Van Lommel
* PROP_NEVER_NULL is now a flag instead of a subtype. * It works for function parameters too now, so setting this flag can help avoid NULL checks in the function. * Renamed LocalLamp to PointLamp, making it consistent with the UI name. * Set icons for the different lamp struct types.
2009-09-14*Changed texture blend property Flip XY to a proper enum.William Reynish
*Minor adjustments to lamp UI *Fixed issue #19319 (missing notifier)
2009-08-302.5 Mist/Camera:Thomas Dinges
Changing Mist values didn't update the mist camera drawing in 3D View, when enabled. Bug reported by Julian|H. Thanks!
2009-08-11user interface units, off by default.Campbell Barton
- currently only distances work. - user preferences, edit section to set the units and scale. - option to display pairs (nicer for imperial display?) - support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil - comma separated expressions/values accumulate 1+1,2**3,4cm/3 - attempted fast conversion from a value to a string so button drawing isn't too slow. * imperial long/short * - mile, mi - yard, yd - foot, ' - inch, " - thou, mil * metric long/short * kilometer, km meter, m centimeter, cm millimeter, mm micrometer, um nanometer, nm picometer, pm
2009-08-11RNA: subtypes and unitsBrecht Van Lommel
* Reviewed subtypes, making them more specific and adding new ones. * Subtypes now have an associated type of units (length, area, volume, mass, rotation, time, velocity, acceleration). These are not used yet anywhere. * Centralized code that decides the name of array items based on subtype (XYZ, RGB), was copied in 3 places. * RNA_def_float etc functions still need to be update, will do this later together with another change.
2009-07-282.5: Materials and textures can now be assigned againBrecht Van Lommel
even if not slot for them is available.
2009-07-242.5: Render/Game EngineBrecht Van Lommel
An engine to use for output can now be selected an influences what shows in the buttons window, only showing relevant data. The idea behind this is to make it more clear what is supported where, make the system more pluggable for external render/game engines, and save space hiding stuff that is not relevant anyway. * Top header now has an engine menu, to choose between the blender render engine, game engine, and other future external engines. * If the game engine is enabled, the buttons window should show only properties that work in the game engine, and similarly for the render engine. * Moved panels from the logic space and game tabs to the physics, scene and world tabs instead, and removed the game tab. * Materials and textures tabs should eventually become game specific too, to better show what is supported.
2009-07-22remove scriptlinks,Campbell Barton
they were not working and we have plans for better script integration in 2.5
2009-07-212.5: Texture ButtonsBrecht Van Lommel
* World and Lamp previews now working here too. * Experiment with list template, showing only icons. Unfortunately texture icon render crashes combined with preview render so it shows all icons the same. * Influence panels updated, with slider for each option. The values are still linked though, will fix that later. * Image texture controls a bit more complete, still WIP. * Color ramp back.
2009-07-21BGE panels: wipDalai Felinto
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-20BGE Button types panel, can edit existing buttons but not add new ones yet.Campbell Barton
World Physics panel too though Im not sure if we'll eventually move this into another struct.
2009-07-152.5Brecht Van Lommel
* Some changes to make lamp and world textures editing work. You may have to click on another texture slot once before being able to add a texture, and the layout is messy. Added this so lightenv project isn't blocked by this being missing. * Adding a new material slot now doesn't create a new material anymore, to avoid creating unused materials. * Tiny changes to scene/object buttons.
2009-07-13RNA & PyAPICampbell Barton
* support for dynamic enums to be inspected enumProp.items() from python. * fix, enums check for a separator was flipped, meant no enums were in docs. * dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs. * added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items) * python api checks for NULL items since this can happen in some cases. * python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.