Age | Commit message (Collapse) | Author |
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* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
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* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
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update 3D View
Added missing notifiers.
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Problems was caused by angle=2*pi and steps=2 in screw modifier.
Such configuration produced duplicated geometry to close object
and it was confusing for subsurf cache.
Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
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Memory Estimate is actually 31 characters length, str[31] is a null-terminator.
Return length of 31 for memory estimate property. Returning proper length
would lead to slowdown because of 2x iteration through vertices.
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solve keymap search bug.
disabled in release mode.
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Scroll to cursor when displaying text datablock was changed.
This behavior was lost in 2.5x.
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operator couldn't be found.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
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* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
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from Tom Edwards (artfunkel), with minor edits.
This patch makes the following improvements to environment map scripting:
* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.
These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
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* Added option to preview surface wetmap instead of paint.
* Changed default paint color to blue for better visibility.
* Fix: Random sized particles didn't work anymore.
* Fix: Particle initial velocity issues when using canvas substeps and a particle brush.
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This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
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strings with ", \n etc), also fixed a bug in string escape length limit.
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- use NULL rather than 0 when used as pointers.
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- replace (strlen(str) == 0) with str[0]=='\0'
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Final GSoC commit.
* Bugfix: Negative frames crashed
* Bugfix: JOS sample buffer size prediction error (wasted memory)
* Optimisation: for JOS upsampling (around 12 % difference measured here)
* Optimisation: Better filter for JOS resampling
* Bugfix: Error in relative 3D audio code.
* Removed Attenuation
* Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
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related to each other
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* Bake calculation memory is now freed if surface is deactivated or baked.
* Fixed possibly incorrect brush influence when using "Non-Closed" brush setting.
* Added new rna property descriptions.
* Added some comments and general code cleanup.
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Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
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lite, will also speedup undo.
note: only works with CMake, wasn't able to get this working with scons, complains about same file being built in different environments.
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left/right both are just one axis each. So, in actuality, the number of directions = 2, not 4, and thus JOYAXIS_MAX/directions = 16/2 = 8. 8 was also the max used in 2.4x.
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from 2 to 4. The BGE supports up to 16 axis. For Axis events (not Single Axis), you get for directions per axis (up, down, left, right). So, the max should be JOYAXIS_MAX/directions = 16/4 = 4.
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it, so set the property as not animatable.
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* Remove some NULL RNA property update calls, they do nothing.
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it seem like the option wasn't working.
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Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
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Code documentation.
Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
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from Balajee R C (balajeerc)
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* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"
* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
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would have made previous fix a lot easier to find.
also remove unused argument from RNA_property_array_check.
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attached
infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
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animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
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Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
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Adding a mono flag to mixdown non-mono sounds for 3D audio.
* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
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