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When a manual frame range is set, allow marking an action as having
Cyclic Animation. This does not affect how the action is evaluated,
but the Cycle-Aware Keying option will automatically make any newly
added F-Curves cyclic. This allows using the option from the start
to build the cycle, rather than only for tweaking an existing loop.
The curves are made cyclic when they have only one key, either
after inserting the first key, or before adding the second one.
The latter case avoids the need to manually make the first added
curve cyclic after marking a newly added action cyclic.
Differential Revision: https://developer.blender.org/D11803
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Some operations, e.g. adding a new action strip to NLA, require
knowing the active frame range of an action. However, currently it
can only be deduced by scanning the keyframes of the curves within
it. This is not ideal if e.g. curves are staggered for overlap.
As suggested by Nathan Vegdahl in comments to T54724, this patch adds
Action properties that allow manually specifying its active frame range.
The settings are exposed via a panel in the Dopesheet and Action Editor.
When enabled, the range is highlighted in the background using a striped
fill to distinguish it from the solid filled regular playback range.
When set, the frame range is used when adding or updating NLA tracks,
and by add-ons using `Action.frame_range`, e.g. FBX exporter.
Differential Revision: https://developer.blender.org/D11803
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Adds a new overlay called "Timings" to the Geometry Node editor.
This shows the node execution time in milliseconds above the node.
For group nodes and frames, the total time for all nodes inside
(recursively) is shown. Group output node shows the node tree total.
The code is prepared for easily adding new rows of information
to the box above the node in the future.
Differential Revision: https://developer.blender.org/D13256
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This happens if the Wavelength is set to 0.0f.
Not sure if we really need a do_version patch for old files, as an
alternative we could also force a slight offset in the
SinusDisplacementShader. This patch does not do either, just force a
positive range from now on.
Maniphest Tasks: T93322
Differential Revision: https://developer.blender.org/D13329
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Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.
The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.
The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.
The Asset Catalogs from the asset bundle are merged into the target
asset library.
The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13312
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Thanks to @scurest for noticing this mistake!
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Adds an attribute provider for instance attributes.
A new domain `ATTR_DOMAIN_INSTANCE` is implemented.
Instance attributes are not yet realized correctly.
Differential Revision: D13149
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Conflicts:
source/blender/blenkernel/BKE_blender_version.h
source/blender/blenloader/intern/versioning_300.c
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Asset libraries should be directories on disk. By manually entering a
file path it was possible to have a single blend file as asset library,
but that was not a designed-for situation, and it doesn't play well
with the asset catalog system.
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Original implementation was a quick prototype which should have never
landed as-is in master. It had very limiting constraints and did not
allow for any real further development.
This commit fixes the internal implementation to make more sensible,
maintainable and evolutive.
NOTE: This commit introduces another forward-incompatibility in the
Blender file format: Files saved after this commit won't open properly
in older versions of blender regarding local inserted constraints or
modifiers into overrides of linked data.
NOTE: Technical details: The 'anchor' item name/index is now stored in
`subitem_reference_` members, and the actual 'source' item name/index is
stored in `subitem_local_` members of the override property operation
data.
Previously, only the `subitem_local_` members were used, storing the
anchor item name/index, and assuming the 'source' item was always the
next in the list.
Milestone I of T82160.
Maniphest Tasks: T82160
Differential Revision: https://developer.blender.org/D13282
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Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D13264
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Constraints, modifiers and NLA tracks can now report from RNA whether
they are defined as comming from the override's reference linked data,
or are local to the override.
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All constraints were 'made local', including the ones comming from the
reference linked object.
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The existing RNA CollectionRef class only offers a length() operation
which is sometimes used for checking if the collection is empty. This is
inefficient for certain collection types which do not have a native
length member; the entire list is iterated to find the count.
This patch creates an explicit empty() method to be used in such cases
for better semantics. Additionally, many collection types will behave
more efficiently when using the new method instead of checking length.
Making use of the new method will follow separately.
Differential Revision: https://developer.blender.org/D12314
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This reverts commit 717a971035071d36af03d65713408f4da1f69cb3.
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This reverts commit 2a9cfdac7e126e37afb82e15a131717041f3d2f8.
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This reverts commit 5e6fdaa07fff907e02b36813ccde0702bad4fb4d.
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This reverts commit 1d1855e95f916685fed970904fc37701a4a0e031.
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This feature has been desired for some time:
- https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments);
- D1583;
- T37427;
In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes.
The node editor is also impaired because some nodes are far between them and the connectors are too small.
The only disadvantage of this patch (as I see it) is the conflict with the existing key map:
MIDDLEMOUSE:
- enable axis constrain in 3D view;
WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY:
- change the threshold of the proportional edit;
So the patch solution was to change these keymaps:
- MIDDLEMOUSE to Alt+MIDDLEMOUSE;
- WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key);
When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D).
But quickly the user gets used to it.
Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option).
The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79
Differential Revision: https://developer.blender.org/D2624
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The Cycles accurate mode was removed, but the Eevee option for this has
a different meaning and should not have been removed. The Eevee accurate
makes cryptomatte accumulate for every sample, which Cycles has always
done regardless of any option.
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This function can be used to "dissolve" meta strip anywhere in strip
hierarchy. This has same effect as `meta_separate` operator.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/T91005
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- When and is used in labels use ampsand
- When used in description use 'and'
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Add a new "experimental" debug option `show_asset_debug_info`, and use
that to determine the visibility of the active asset's catalog UUID and
simple name. Previously this was only determined by the "Developer
Extras" option, which meant it was visible in too many situations. It's
not really a "developer extra", and really just a debugging tool, so the
new option is more in line with its purpose.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13242
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Some RNA properties and operators did not invalidate cache or did it
incorrectly.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D13101
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Cause of this issue is that Custom Node Sockets info type was
initialized as SOCK_FLOAT when registering. Areas within the core that
would ignore custom socket types by checking its type would use the
socket as being a float type.
When custom node sockets have a property called default_value blender
tries to store it as an internal default value what failed in debug
builds.
This patch will set the socket type to SOCK_CUSTOM when registering a
custom socket type and allow, but skip storage of custom default values.
In this case the default values should already be stored as custom
properies.
Reviewed By: campbellbarton, JacquesLucke
Maniphest Tasks: T89260
Differential Revision: https://developer.blender.org/D13174
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Allow the use of floating-point values for font point sizes, which
allows greater precision and flexibility for text output.
See D8960 for more information, details, and justification.
Differential Revision: https://developer.blender.org/D8960
Reviewed by Campbell Barton
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Support the ability to close relevant characters like '(', '[' and '{'.
It will also delete the pair character if they're empty.
Ref D13119
Reviewed By: campbellbarton
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When adding certain customdata layers (namely UVs, vertex colors and
sculpt vertex colors), the user does not get notified the specific limit
has been hit (blender just silently does nothing).
Now inform the user [decided to not do this in poll() since it could get
messy once operators are extended to operate on all selected objects, so
left this as a visible error in execute() -- or from python].
Maniphest Tasks: T92318
Differential Revision: https://developer.blender.org/D13147
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Currently, when creating a new node tree ID, its `typeinfo` is set to
`NodeTreeTypeUndefined`, but its `type` enum value is left to `0`,
aka `NTREE_SHADER`.
This patch adds a new `NTREE_UNDIFINED` value, and use it for
`NodeTreeTypeUndefined` types of node trees.
NOTE: While it is not clear whether that actually fixes issues currently,
quite a bit of code still relies on the value of `type`, so think it
makes sense to sanitize this.
NOTE: Would have been ideal to reserve `0` value to undefined type,
but at this point this is not possible anymore, so chose to use `-2` instead.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13123
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Remove the need to include the window manager & editor functions
in low level font rendering code.
- The default font size is now set when changed in the preferences.
- Flushing cache is set as a callback.
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The issue was that some geometries were not synced again even when
they changed. This commit adds a map that keeps track of the geometries
that need to be updated when an object has changed.
Differential Revision: https://developer.blender.org/D13020
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This shows a geometry's volume grids in the spreadsheet.
Three columns are displayed:
- Name: The text name of each grid
- Data type: Float, Vector, etc.
- Class: Fog volume, Level Set, or unkown
In the future, values of the voxels themselves could be displayed,
but that is a much more complex problem, with important performance
implications, etc.
Differential Revision: https://developer.blender.org/D13049
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Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.
NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
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Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate
whether an image failed to load. There were three possible values
which (probably) had the following meanings:
* `0`: There was an error while loading the image. Don't try to load again.
* `1`: Default value. Try to load the image.
* `2`: The image was loaded successfully.
This image-wide flag did not make sense unfortunately, because loading
may work for some frames of an image sequence but not for others.
Remember than an image data block can also contain a movie.
The purpose of the `->ok` flag was to serve as an optimization to avoid
trying to load a file over and over again when there is an error (e.g. the
file does not exist or is invalid). To get the optimization back, the patch
is changing `MovieCache` so that it can also cache failed load attempts.
As a consequence, `ibuf` is allowed to be `NULL` in a few more places.
I added the appropriate null checks.
This also solves issues when image sequences are used with the
Image Texture node in Geometry nodes (also see D12827).
Differential Revision: https://developer.blender.org/D12957
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