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AgeCommit message (Collapse)Author
2019-04-21Cleanup: comments (mainly long lines)Campbell Barton
Comments after code can cause awkward line breaks.
2019-04-21Fix T63686: missing data path for 3D cursor location and rotation.Brecht Van Lommel
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-20Fix error in recent image preference changeCampbell Barton
2019-04-20GPU: automatically draw images with GLSL shader depending on resolutionBrecht Van Lommel
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture.
2019-04-203D View: add opacity for sculpt mask displayPablo Dobarro
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
2019-04-20Cleanup: de-duplicate flag setting macroCampbell Barton
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-20Cleanup: formatting, unused argsCampbell Barton
2019-04-19DRW: Expose VBO garbage collection timingsClément Foucault
This adds user side options to tweak the behavior of the vbo garbage collection.
2019-04-19Fix T63648: Missing update when changing particle force fieldsSergey Sharybin
Force fields requires relations update in the dependency graph.
2019-04-19Cleanup: Remove dead codeSergey Sharybin
There is no more sorting happening, so the comment is out of date by manu reasons. If something extra is needed there it would need to be done differently anyway.
2019-04-19DRW: Make shaded batch validation more correctClément Foucault
This is in order to support garbage collection of unused Custom data layer uploaded to the GPU. Actual Garbage Collection is not added by this commit.
2019-04-19UI: move top-bar into the spaces headerCampbell Barton
Currently this is only in the 3D viewport however all spaces that use the tool-system will have this region added. D4680 by @brecht with own updates.
2019-04-18Images: support packing edited images as OpenEXR or PNG.Brecht Van Lommel
This way float and multilayer images can now be packed without data loss. This removes the as_png option and always uses the appropriate file format depending on the image contents.
2019-04-18GPencil: Add option to mix color with textureAntonioya
This was already supported in Fill, but not in Strokes. This adds more artistic options when use textured strokes.
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-18UI: replace toggle header with a propertyCampbell Barton
2019-04-18PyAPI: remove support for importing text blocks as modulesCampbell Barton
Allowing direct import of text blocks isn't especially useful, instead add `text.as_module()` script authors can do this explicitly if it's needed. Now the text "Register" option executes instead of loading as a module. This removes the need to keep track of the current Main, and C code to override Python's import & reload.
2019-04-18UI: option to toggle 'Adjust Last Operation'Campbell Barton
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-18Overlay Engine: Option to Disable AA Ortho GridJeroen Bakker
When in Axis alligned orthographic view a grid was always displayed. With this change the user can enable/disable this grid. The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view. Reviewers: brecht, fclem Maniphest Tasks: T63517 Differential Revision: https://developer.blender.org/D4699
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17Cleanup: line wrapping caused by commentsCampbell Barton
2019-04-17ClangFormat: re-run (#if 0 caused noise)Campbell Barton
2019-04-17ClangFormat: format '#if 0' codeCampbell Barton
Previous cleanups didn't account for space after '#'.
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Spline IK: support changing individual bone length via Y scaling.Alexander Gavrilov
Previously Spline IK provided only two choices: either scale the length of the bone chain to fit the length of the curve, or don't scale the bone in the Y dimension at all (ignoring effects of actually fitting to the curve due to curvature and curve object scale). This patch adds a new option to use the pre-IK Y scale of the bones to adjust their length when fitted to the curve, allowing individual posing control over the length of the segments. Reviewers: brecht Differential Revision: https://developer.blender.org/D4687
2019-04-16CMake: add libs needed for gtestsCampbell Barton
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-15GPencil: New Dots gradientAntonioya
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor. Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials. Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-04-14Render: new material previewWilliam Reynish
* EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683
2019-04-14Cleanup: remove deprecated grease pencil object property.Brecht Van Lommel
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-04-14Explain the Local With Parent coordinate space better.Alexander Gavrilov
Just saying "parent transformation added" doesn't really explain what this coordinate space does. Thus it seems almost nobody used it and serious bugs like T61981 went unnoticed.
2019-04-14Gizmo: individual toggles for 3D view gizmosCampbell Barton
The popover for displaying gizmos now has options for empty, light & camera gizmos. Transform toggles are now checkboxes, which has the advantage that it's more obvious they can be mixed however changing from one to another now uses 3x clicks instead of a single click-drag action. We might need a faster way to switch between transform types.
2019-04-14Cleanup: rename 'ObData' to 'Object Data'Campbell Barton
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-04-13Gizmo: move transform to a persistent optionCampbell Barton
Based on feedback from animators, this is useful to keep as a view option (as in 2.7x). Now the transform gizmos can be enabled from the popover, the tools still work for location/scale/rotation. The transform tool has been removed. See T63518
2019-04-13Fix T37500: implement Bendy bone segment deformation interpolation.Alexander Gavrilov
Previously B-Bone deformation mapped every vertex to just one B-Bone segment. This results in abrupt transformation differences between the sides of each threshold plane, reducing the quality of B-Bone deformation and making the use of shape keys impractical. This commit replaces this approach with a linear blend between the two closest segment transformations, effectively representing the B-Bone as two weight-blended plain bones for each vertex. In order to distribute the interpolation more evenly along the bone, segment matrices for deformation are now computed at points between the segments and at the ends of the B-Bone. The computation also uses the true tangents of the Bezier curve for the orientation. The nodes at the end of the bone require some special handling to deal with zero-length Bezier handles caused by a zero ease value. The Copy Transforms constraint now also smoothly interpolates rotation and scaling along the bone shape when enabled. The initial version of the patch was submitted by @Sam200. Differential Revision: https://developer.blender.org/D4635
2019-04-12Revert "Rename Label instead of Name in Node editor using F2 key"Campbell Barton
This reverts commit 98b06c20a0d4a66e2d9f4496c788f3d0902ea7c6. RNA properties should give predictable results, the desired behavior can be added only in operator logic.
2019-04-12UI: Re-order Properties tabs to follow the data hierarchyWilliam Reynish
- Group tabs together based on the data-flow - Puts Physics and Particles next to Modifiers, with which they interrelate See D4612 Reviewers: pablovazquez
2019-04-11Rename Label instead of Name in Node editor using F2 keyAntonioya
See D4631 for more details Reviewers: @brecht @billreynish
2019-04-10Cleanup: use STR_ELEM macroCampbell Barton
2019-04-09Cleanup: BKE_gpencil namingCampbell Barton
- The ambiguous term 'handle' was used where 'ensure' is typically used (get or add when missing). - Rename `current` to `active`, all `current` functions which were also ensuring. - Clarify what is being operated on, using `BKE_gpencil_object_*` for objects, `BKE_gpencil_brush_*` for brushes.
2019-04-09Cleanup: styleCampbell Barton
2019-04-09Mistake in 1be2888bf021Jeroen Bakker
String compare renderengines.
2019-04-05Fix T63283: Second subdivision modifier does not ignore creaseSergey Sharybin
This is something where there is no single correct behavior, sometimes it's needed to ignore the crease to make mesh more smooth. But sometimes crease is to be considered after first subdivision surface: for example, when adding extra subdivisions for render-time displacement. Made it an option whether modifier needs to take crease into account or not. Existing files should be openable in the 2.7 compatible way, to re-create an old behavior the options is to be manually disabled in the modifier settings. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4652
2019-04-05Interface: New region type 'Footer', used by text editorGeorge Vogiatzis
* It can be hidden by dragging it up/down. * It can be at the top or bottom, independent of the header. * It uses the color theme from the header. * It does not change its color, when the area becomes active. Currently, it is used in the text editor to display the file path. Differential Revision: https://developer.blender.org/D4601