Age | Commit message (Collapse) | Author |
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mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name)
mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name)
- pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs
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added rna funcs...
elem = metaball.elements.new()
metaball.elements.remove(elem)
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changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
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Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
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Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
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least its very unlikely).
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blender to rna_properties.txt
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- corrected rna property name Controller.states -> state (pointed out by Dalai).
- rna_cleaner_merge script now only merges comment and new name.
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- fix warning
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will stop being so big now.
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- added a script to merge 2 lists of rna renaming from/to
- merged rna_booleans.txt into rna_properties.txt
- made rna_cleaner.py sort by class.from by default.
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- after talking with brecht, changes keys prefixes with "is_pressed_alt" and so on if readonly and "pressed_alt" if not readonly
- updated the rna_cleaner.py with real prefixes and keywords so it's clear what it is being used
kw_prefixes = [ 'active','apply','bl','exclude','has','invert','is','lock', \
'pressed','show','show_only','use','use_only','layers','states']
kw = ['active','hide','invert','select','layers','mute','states','use','lock']
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These are not animated and are best not change names like this too late in the release.
ActionGroup.selected -> select: boolean Action Group is selected
BezierSplinePoint.hidden -> hide: boolean Visibility status
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
Bone.restrict_select -> hide_select: boolean Bone is able to be selected
Bone.selected -> select: boolean
CurveMapPoint.selected -> select: boolean Selection state of the curve point
EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
EditBone.selected -> select: boolean
EditBone.selected_head -> select_head: boolean
EditBone.selected_tail -> select_tail: boolean
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
FCurve.muted -> mute: boolean F-Curve is not evaluated
FCurve.selected -> select: boolean F-Curve is selected for editing
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select: boolean Selection status
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
Keyframe.selected -> select: boolean Control point selection status
Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
MeshEdge.selected -> select: boolean
MeshEdge.hidden -> hide: boolean
MeshFace.hidden -> hide: boolean
MeshFace.selected -> select: boolean
MeshVertex.hidden -> hide: boolean
MeshVertex.selected -> select: boolean
MotionPathVert.selected -> select: boolean Path point is selected for editing
NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.locked -> lock: boolean NLA Track is locked
NlaTrack.muted -> mute: boolean NLA Track is not evaluated
NlaTrack.selected -> select: boolean NLA Track is selected
Object.restrict_render -> hide_render: boolean Restrict renderability
Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
Object.restrict_view -> hide: boolean Restrict visibility in the viewport
Object.selected -> select: boolean Object selection state
ObjectBase.selected -> select: boolean Object base selection state
PoseBone.selected -> select: boolean
Sequence.right_handle_selected -> select_right_handle: boolean
Sequence.selected -> select: boolean
SplinePoint.selected -> select_control_point: boolean Selection status
TimelineMarker.selected -> select: boolean Marker selection state
Sequence.left_handle_selected -> select_left_handle: boolean
ActionGroup.locked -> lock: boolean Action Group is locked
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide: boolean Visibility status
FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated
note: rebaned uv_select to select_uv
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balance.
- multiply of 0.0 wasnt being applied.
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- edited the rna_cleaner.py script to use repr() on descriptions so quotes dont result in invalid generated python scripts.
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- have min/max as suffix
- replace unneeded use of common suffix 'ing' and 'ness' where possible
- replace term 'brightness' for 'intensity'
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- remove 'ing' suffix
- use 'blend_type' rather then 'blend_mode' or 'blending'
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small fixes adnm tentative new keywords
those discussed by campbell and brecht are still there, but commented
with these keywords I'm happy how booleans went, committing to discuss with cambpell
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- fixed a bug: it wasn't updating checks when importing from py file
- removed the global input_filename, I didn't like it very much
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Re-introducing the modification made by Cambpell yesterday [rev., I copied the file over and forgot to restore this.
Sorry for the noise :)
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