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2010-12-08remove contents from the svn cleanup file. not used now and could turn up ↵Campbell Barton
results with source searches.
2010-11-12Bugfix #24335Ton Roosendaal
ZCombine node in compositor ignored alpha values. Enabling it would break compatibility though, so it's a tickbox option now. Patch provided by reporter, Martin Lubich. Thanks!
2010-09-03SVN maintenance.Guillermo S. Romero
2010-08-23- rename mesh UV and VertexColor add functionsCampbell Barton
mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name) mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name) - pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs
2010-08-23rna: move metaball.active_element to metaball.elements.activeCampbell Barton
added rna funcs... elem = metaball.elements.new() metaball.elements.remove(elem)
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20fixed [#23400] Unable to import *.3ds/*.obj files with texturesCampbell Barton
changed some rna names to be more consistant - use_texture -> use_image, since it sets if 'image' is used. - use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-20rna remaining that negates valuesCampbell Barton
2010-08-19rna rename Spline/Curve/Text3DCampbell Barton
2010-08-19rna renaming FModifier & GameObjectSettingsCampbell Barton
2010-08-19rna naming mainly forBoidsCampbell Barton
2010-08-19more rna renaming for non-animated properties: mainly Texface, Particle & ↵Campbell Barton
Pointcache changes. Changed some names when applying. - render was use_render, changed to show_viewport so call it show_render - texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting. - transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-18rna naming mainly for Scene/IK/KeyingSet'sCampbell Barton
2010-08-18more rna renaming.Campbell Barton
2010-08-18rna rename Bone and Text changesCampbell Barton
2010-08-18rna renaming, still only adjusting properties that wont be animated (at ↵Campbell Barton
least its very unlikely).
2010-08-18rna naming: verts -> verticesCampbell Barton
2010-08-18apply rna naming for ToolSettingsCampbell Barton
2010-08-18minor update rna namer and script to automatically apply updates from ↵Campbell Barton
blender to rna_properties.txt
2010-08-17merged in applied edits from theme/space/prefsCampbell Barton
2010-08-17rna naming changes based on suggestions by Brecht.Campbell Barton
2010-08-17apply all rna naming changes for rna_space.cCampbell Barton
2010-08-17use 'vertices' rather then 'verts'.Campbell Barton
2010-08-17- rna_info.py now outputs array length with types eg. float[16].Campbell Barton
- corrected rna property name Controller.states -> state (pointed out by Dalai). - rna_cleaner_merge script now only merges comment and new name.
2010-08-16merged rna names with newly created dump from rna_info.pyCampbell Barton
2010-08-16- finished RNA renaming for reviewCampbell Barton
- fix warning
2010-08-15change for sorting rna cleaner (was broken), diff's on rna_properties.txt ↵Campbell Barton
will stop being so big now.
2010-08-15more rna naming editsCampbell Barton
2010-08-10include rna parent class names in renaming listCampbell Barton
2010-08-10SVN maintenance.Guillermo S. Romero
2010-08-09rna refactoring update, order by class, attribute.Campbell Barton
2010-08-09restrict prefix checking to booleans for nowCampbell Barton
2010-08-09rna refactor...Campbell Barton
- added a script to merge 2 lists of rna renaming from/to - merged rna_booleans.txt into rna_properties.txt - made rna_cleaner.py sort by class.from by default.
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-07-15== rna cleanup ==Luca Bonavita
- after talking with brecht, changes keys prefixes with "is_pressed_alt" and so on if readonly and "pressed_alt" if not readonly - updated the rna_cleaner.py with real prefixes and keywords so it's clear what it is being used kw_prefixes = [ 'active','apply','bl','exclude','has','invert','is','lock', \ 'pressed','show','show_only','use','use_only','layers','states'] kw = ['active','hide','invert','select','layers','mute','states','use','lock']
2010-07-15RNA cleanup: some more boolean changes based on discussion with Luca.Brecht Van Lommel
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-15rna name edits as discussed with brecht. restrict -> hide.Campbell Barton
2010-07-13RNA cleanup: review of booleans done.Brecht Van Lommel
2010-07-13- saturation option for sequencer strips, runs before multiply and color ↵Campbell Barton
balance. - multiply of 0.0 wasnt being applied.
2010-07-13- more misc rna rename updatesCampbell Barton
- edited the rna_cleaner.py script to use repr() on descriptions so quotes dont result in invalid generated python scripts.
2010-07-13- minimum -> min, maximum -> maxCampbell Barton
- have min/max as suffix - replace unneeded use of common suffix 'ing' and 'ness' where possible - replace term 'brightness' for 'intensity'
2010-07-13rna api cleanup...Campbell Barton
- remove 'ing' suffix - use 'blend_type' rather then 'blend_mode' or 'blending'
2010-07-13unmodified property names ready for editing (all props excluding bools)Campbell Barton
2010-07-13RNA cleanup: first pass over booleans, still 380 marked as TODO.Brecht Van Lommel
2010-07-06color balance can now be animated in the sequencer.Campbell Barton
2010-07-06complain if running with py2Campbell Barton
2010-07-06== rna cleanup ==Luca Bonavita
small fixes adnm tentative new keywords those discussed by campbell and brecht are still there, but commented with these keywords I'm happy how booleans went, committing to discuss with cambpell
2010-07-01== rna cleanup ==Luca Bonavita
- fixed a bug: it wasn't updating checks when importing from py file - removed the global input_filename, I didn't like it very much