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2015-07-10makesrna: use int64 for rounding checkCampbell Barton
Harmless but larger values would overflow
2015-07-07Using proper subtype in game object velocity clamping properties.Sybren A. Stüvel
The game.velocity_{min,max} and game.angular_velocity_{min,max} object RNA properties did not use a subtype, and thus velocity was always displayed as radians or blender units instead of the configured units. Reviewed by: campbellbarton
2015-07-06Cleanup: style, spellingCampbell Barton
2015-07-05Change default for bevel to match previous behavior.Howard Trickey
Have reconsidered and feel it best to try matching previous behavior (doing "loop slides" where possible) as default. This will avoid the need to change regression tests, among other things.
2015-07-05Add 'loop slide' option to bevel. See T45260Howard Trickey
Current behavior of bevel is to 'loop slide' along unbeveled edges when possible, but this produces uneven bevel widths sometimes, so this option lets user choose between having the loop slide effect or having more even bevel widths. Trying it out with default being 'no loop slide', so different from current behavior. May reverse this choice later, depending on user reactions.
2015-07-05Fix T45319: Set same precision for 3D cursor location as other locations ↵Bastien Montagne
(objects', vertices', etc.).
2015-07-04RNA: Match enum string to UI nameCampbell Barton
Having different terminology for enum's is confusing for scripters.
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material. The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render. 4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464 4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463 Reviewers: moguri, kupoman, campbellbarton, psy-fi Reviewed By: psy-fi Subscribers: lordloki, rdb Projects: #game_engine Differential Revision: https://developer.blender.org/D1354
2015-07-03UI: add ability to access/generate 'shortcuts strings' of modal keymaps.Bastien Montagne
We already had that for global keymaps (used e.g. to generate shortcuts for menu entries), but this wasn’t possible for modal keymaps yet (e.g. help message in header during transforms and other modal operation). This commit only adds needing background code, it does not change anything from user PoV. Modal operators will be updated to use it in comming weeks. Thanks to Campbell for revisions & suggestions. :) Differential Revision: https://developer.blender.org/D780
2015-07-02RNA Doc: Camera shift affects all cameras (perspective, orthographic and ↵Dalai Felinto
even panoramic)
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing.
2015-07-01Transform: use snap-to-grid behavior from D910Campbell Barton
Excuse the trashing here, but seems users prefer this most (though both can be useful). Note that the UI remains the same, so this is an option for 'Incremental' snapping instead of a new snapping mode.
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-06-30Transform: add back absolute snapping optionCampbell Barton
This ensures that vertices are grid-aligned while transforming, instead of just snapping the input values for translate.
2015-06-30Note that closest_point_on_mesh is in object spaceCampbell Barton
2015-06-29Fix T45234: Stereo Parallel vs. Off-AxisDalai Felinto
Parallel rendering was not working. The idea of having parallel convergence mode to render as parallel but visualize as off-axis was good, but it was leading to some complications in the code. I think it's more clear to the user if parallel looks and render as parallel, and if she wants to pre-visualize the converged planes, simply temporarily set the camera to off-axis.
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
Angular velocity clamping was missing from the BGE. It is implemented similarly to the linear velocity clamping. It is needed to be able to drive physical simulations of systems that have a limited rotational speed. Reviewed by: campbellbarton, panzergame, ton Differential Revision: https://developer.blender.org/D1365
2015-06-28Temporarily disable absolute snappingCampbell Barton
This really should have been finalized as a design task first, there are too many open topics on how it should work.
2015-06-27Transform: absolute grid snappingCampbell Barton
D910 by @donfabio with edits New icon for menu is still TODO
2015-06-24RNA: exposing image_user settings for ImageTextureNodesDalai Felinto
This is required in order to access image sequence frame_duration and frame_offset among other settings.
2015-06-23Cleanup: styleCampbell Barton
2015-06-23Fix T45051: Curve parent bug.Bastien Montagne
PARCURVE is deprecated parting type, should never have been exposed to user! Not a regression, but safe enough for final 2.75 imho.
2015-06-23Merge branch 'master' into UI-graphical-redesignJulian Eisel
Conflicts: source/blender/blenkernel/BKE_blender.h source/blender/editors/interface/resources.c
2015-06-23Allow editing the text editor line directlyCampbell Barton
Alternate solution for T44855
2015-06-20Cleanup: use listbase clearCampbell Barton
2015-06-20Cleanup: unused varsCampbell Barton
2015-06-19RNA: Don't fill in color grid array when built without smokeSergey Sharybin
Array length is set to 0 in that case, so filling in first element is likely to cause memory corruptions.
2015-06-19Expose smoke simulation velocities in Python APIJohannes Meng
This patch exposes smoke simulation velocities in the Python API, similar to how density and flame grids are exposed. This is useful to export velocities to an external renderer using Python. Reviewers: campbellbarton, sergey Reviewed By: sergey Subscribers: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D1366
2015-06-19Transform: Add individual origins for UV islandsCampbell Barton
Useful for scaling all UV islands
2015-06-17Cleanup: duplicate includesCampbell Barton
2015-06-16Fix T45088: Wrong tooltip for 'Object Transform' option of transfer data.Bastien Montagne
2015-06-16Cleanup: styleCampbell Barton
2015-06-13Fix T45062: Make it clear in tooltip that 'double sided' mesh option only ↵Bastien Montagne
affects OpenGL (viewport), and not render engines.
2015-06-13Multi-View: Show multiview image properties only in the places whereDalai Felinto
they are supported aka, remove multiview properties from the texture panel, the textures node (image), and any other parts. The multiview options are now to be explicitly set in the image template in order to have them available in the respective panel
2015-06-12Support metadata display in clip editorAntony Riakiotakis
2015-06-12Cycles: Add debug pass which shows number of instance pushes during camera ↵Sergey Sharybin
ray intersection TODO: We might want to refactor debug passes into PASS_DEBUG and some debug_type (similar to Blender's side passes) to avoid issue of running out of bits.
2015-06-11Fix T45016, mask animation data lost after layer renameAntony Riakiotakis
We need to fix up animation data.
2015-06-11Fix T45032 allow float rotational values for numpad rotationAntony Riakiotakis
2015-06-11Expose debug type into the interfaceSergey Sharybin
This way it is now possible to select which exact debug pass is to be used by the render engine. Accessible from the Passes panel. Currently it could only be one debug pass, in the future we can make menus and image users smarter and support multiple passes of the same type.
2015-06-11Cycles: Add debug pass showing average number of ray bounces per pixelSergey Sharybin
Quite straightforward implementation, but still needs some work for the split kernel. Includes both regular and split kernel implementation for that. The pass is not exposed to the interface yet because it's currently not really easy to have same pass listed in the menu multiple times.
2015-06-10Merge branch 'master' into UI-graphical-redesignJulian Eisel
2015-06-10UI: option to pass "icon_value" to menusCampbell Barton
D1336 by @lichtwerk Also remove verbose description, UI docs can explain use-case in more detail.
2015-06-10Add an "Interface Style" theme option for flat vs. classic drawingJulian Eisel
Adds an "Interface Style" menu containing the items "Flat" (default) and "Classic". The classic option basically brings back widget outlines, emboss, shading and old checkbox design. Open design question: Currently widget outlines, emboss and shading is hardcoded disabled for the "Flat" option. Meaning that tweaks to their theme options don't have any effect. I think it should be fine to just disable the theme buttons for this, but I'm all ears for better approaches. Requested by @campbellbarton and @ton
2015-06-09Tooltip cleanup: show_metadata should be same between image editor/Antony Riakiotakis
2015-06-09Merge branch 'master' into UI-graphical-redesignJulian Eisel
2015-06-08RNA: Object.shape_key_remove methodCampbell Barton
Python had no ability to remove shape keys Original D1169 from @lichtwerk, with edits
2015-06-05Merge branch 'master' into UI-graphical-redesignJulian Eisel
2015-06-05Fix T44960: Crash with 'Shape Cut' in edit hair mode.Bastien Montagne
This is only supported for mesh objects so far. Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...).
2015-06-05BMesh: decimator, allow vgroup factor over 1Campbell Barton
Can be useful to apply more extreme weighting