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2020-03-24UI: add menu search functionality to operator search menuCampbell Barton
This has some advantages over operator search: - Some operators need options set to be usefully accessed. - Shows key bindings to access menus (for actions that don't have key bindings themselves). - Non operator actions such as check-boxes are also shown. - Menu items can control execution context, using invoke or execute where appropriate so we can control how the operator runs. Part of the design task T74157. This can be tested using the 'Experimental' preferences section or selected in the key-map editor.
2020-03-24Fluid: Enforce minimum thickness to planar flow / effector objectsSebastián Barschkis
Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness.
2020-03-23Revert "COW: Edit Mesh: Do not copy the looptris pointer"Germano Cavalcante
The looptri is repeated in the linked Meshes but the pointer is only referenced in the evaluated ones. This reverts commit 64982e213f014123d1b0406cf9ae893910a6a3d3.
2020-03-23UI: Theme options for checkerboard pattern colors and sizeMichael Soluyanov
This patch adds ability to set up colors and size of background (transparency) checkerboard pattern in viewport and 2d editors. No new backgrounds, only changing colors in existing ones. This is not the background of the viewport, it is a transparency checkerboard that is turned on only in render mode, when the transparency mode is on. And also in 2D-editors, (image, sequencer, etc). Reviewed By: Pablo Vazquez, Julian Eisel Differential Revision: https://developer.blender.org/D6791
2020-03-23Fix T74586: Image Editor Uses Invalid Display ChannelsJeroen Bakker
When using the image editor the display channels attribute can become invalid when selecting another image/buffer. This patch will check what display channels are valid and when an invalid channel is selected it will fall back to the color channel. To de-duplicate the code it also introduces a `ED_space_image_get_display_channel_mask` function that will determine the valid bitflags for the display channel of a given `ImBuf`.
2020-03-23COW: Edit Mesh: Do not copy the looptris pointerGermano Cavalcante
No functional changes. Differential Revision: https://developer.blender.org/D7173
2020-03-22Cleanup: spelling, correct Mesh.mface docsCampbell Barton
2020-03-22Cleanup: use static declarationCampbell Barton
2020-03-21GPencil: New Hardeness mode for Opacity modifierAntonio Vazquez
Add new option to change the stroke hardeness. This option works at stroke level, not at point level. Also replaced the "Both" name mode by "Stroke and Fill". Differential Revision: https://developer.blender.org/D7195
2020-03-20Python API: add bl_use_stereo_viewport for RenderEngineBrecht Van Lommel
To indicate if the render engine supports rendering a stereo 3D viewport. This is not currently supported for Cycles. Fixes T62582
2020-03-20Cleanup: remove old header conventions recently re-introducedCampbell Barton
2020-03-19UI: use consistent names in theme preferences and editors menuAdrian Newton
Differential Revision: https://developer.blender.org/D7087
2020-03-19Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.Bastien Montagne
Mpving utils from idcode to idtype proved to be somewhat painful for some reasons, but now all looks good. Had to add a fake/empty shell for the special snowflake too, `ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19Fix T74908: volume object step size can not be set back to zeroBrecht Van Lommel
2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.
2020-03-19RNA: add MetaElem.select & use_scale_stiffnessCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-19Cleanup: spellingCampbell Barton
2020-03-19VSE: Strip drawing improvementsRichard Antalik
This patch include changes: - Thicker and clearer selection indication - Slimmer handles - More transparent muted strips - Trim frame number is drawn inside the strip - Strip text is drawn in upper part of strip - Color strips now have specific color, with chosen color drawn under strip text - Transition strip will use color of input strips showing direction of transition - Selecting effect strip will highlight input strips - Selecting multicam strips will highlight target channel - Missing media state is now indicated by a red line drawn on the top part of the strip - A checkerboard pattern is now drawn on the outsides of the meta range - Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color Author: Alessio Monti di Sopra <a.monti> Reviewed By: ISS Differential Revision: https://developer.blender.org/D6883
2020-03-19VSE: Disk cacheRichard Antalik
This patch implements dumping images from cache to HDD. The main goal of this system is to provide a means to achieve consistent playback speed mainly for strips that are not possible to preview in real time. How to use: Disk cache has own settings in user preferences for path to storage, size limit and compression level. To use disk cache, you need to check `Use Disk Cache` box, set `Disk Cache Directory`, `Disk Cache Limit` and save or open existing .blend file. By default sequencer output will be cached only. Manual setting is possible in cache panel. Uses: - Replacement or alternative for proxies. Disk cache will work with any strip type, supports float images as well. - Storage for strip thumbnails. - Less RAM needs to be allocated for preview cache How it works: Disk cache is extension of RAM cache. Every image, that is stored or deleted in RAM will be stored or deleted on HDD as well. Images can be compressed to save space and for use on slower drives. Compressed images are slower to write and read though. Images are stored in bulk of 100 rendered frames per one file. This is to overcome slow file access time for large amount of files. Drawback is, that if one frame needs to be redrawn, all 100 frames are deleted. Reviewed By: sergey Differential Revision: https://developer.blender.org/D5524
2020-03-18Fix compilation error after recent changeSergey Sharybin
2020-03-18UI: Make sure theme UI names are correctly capitalizedWilliam Reynish
Also removed redundant use of 'color' in some instances.
2020-03-18Fix T74524: tooltip for smoke dissolve time is backwardsJacques Lucke
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-18GPencil: Fix typo errorAntonio Vazquez
2020-03-18Fix BPY enum property definiton failing if items contain spacesJulian Eisel
Mistake in 03a4d3c33f82, turns out this actually is called from BPY (which I didn't think it was). So only error out during makesrna, not at runtime.
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
This check box alters how weights are displayed and painted, similar to Multi Paint, but in a different way. Specifically, weights are presented as if all locked vertex groups were deleted, and the remaining deform groups normalized. The new feature is intended for use when balancing weights within a group of bones while all others are locked. Enabling the option presents weight as if the locked bones didn't exist, and their weight was proportionally redistributed to the editable bones. Conversely, the Multi-Paint feature allows balancing a group of bones as a whole against all unselected bones, while ignoring weight distribution within the selected group. This mode also allows temporarily viewing non-normalized weights as if they were normalized, without actually changing the values. Differential Revision: https://developer.blender.org/D3837
2020-03-18Fix typo causing compile error with WITH_XR_OPENXR disabledJulian Eisel
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17Fluid: Correct TooltipAaron Carlisle
2020-03-17Cleanup: Fix warnings about function signature of register passRay Molenkamp
RE_engine_register_pass is sometimes in the headers with type as an integer parameter, sometimes as eNodeSocketDatatype. This caused warnings, the root cause was makesrna was not able to generate the proper type for enums and defaulted to int. makesrna has been extended with the RNA_def_property_enum_native_type that allows telling makesrna the native type of an enum, if set it will be used otherwise it will still fall back to int. Differential Revision: https://developer.blender.org/D7117 Reviewed By: brecht
2020-03-17Add experimental global undo speedup.Bastien Montagne
The feature is hidden behind an experimental option, you'll have to enable it in the preferences to try it. This feature is not yet considered fully stable, crashes may happen, as well as .blend file corruptions (very unlikely, but still possible). In a nutshell, the ideas behind this code are to: * Detect unchanged IDs across an undo step. * Reuse as much as possible existing IDs memory, even when its content did change. * Re-use existing depsgraphs instead of building new ones from scratch. * Store accumulated recalc flags, to avoid needless re-compute of things that did not change, when the ID itself is detected as modified. See T60695 and D6580 for more technical details.
2020-03-17Cleanup: rename functionMateusz Grzeliński
This function was missed in rBec471a9b1c1. Differential Revision: https://developer.blender.org/D7155
2020-03-17Fluid: Re-dded Empty Space option in the UISebastián Barschkis
This option existed already and was just hidden in the UI. With the new fluids system though, it will only be used for rendering - and not to optimize the cache.
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-15Cleanup: add NULL check for RNA filename argumentCampbell Barton
Currently some of the code supports a NULL filename, add the NULL check so RNAProcessItem's with a NULL filename don't crash in the future.
2020-03-13Fix stereoscopy drawing for camera backgroundDalai Felinto
Part of the fix was to get gputexture to use an array to accomodate each eye. This takes care of viewports showing individual Left or Right views. For the combined view the fix was in overlay_image.c:camera_background_images_stereo_setup. Note 1: Referece images are still not supporting stereo. Note 2: For painting, and getting image bindcode I'm hardcording a single-view experience. Note 3: Without D6922 stereo is too broken to even test this patch. With D6922 + this patch the fullscreen modes work (anaglyph/interlace not yet). Differential Revision: D7143
2020-03-13GPencil: Fix Noise modifier versioningAntonio Vazquez
The versioning was setting the factor for all modes without checking flags. Also cleanup some unused code.
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain. Reviewed By: mendio, pepeland, fclem Differential Revision: https://developer.blender.org/D7134
2020-03-12Expose 'is embedded data' ID flag to RNA.Bastien Montagne
Relevant currently for root node trees and master collections.
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
This extends the ocean modifier to add new spectra (Pierson-Moskowitz, Jonswap, TMA). These models are very different to the Phillips spectrum. They are intended for more established, large area, oceans and/or shallow water situations.
2020-03-11Cleanup: refactor image loading to use abstract ImageLoader base classBrecht Van Lommel
Rather than passing around void pointers, various Blender image sources now subclass this. OIIO is also just another type of image loader. Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded ↵Antonio Vazquez
options Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box. The removed options come from old 2.7x version and they are not required now. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7107
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
This is more in line with standard grids and means we don't have to make many special exceptions in the upcoming change for arbitrary number of volume grids support in Eevee. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density so that black smoke would be invisible. This can change the look of smoke in workbench significantly. When using the color grid when smoke has a constant color, the color grid will no longer be premultiplied by the density. If the color is constant we want to be able not to store a grid at all. This breaks one test for Cycles and Eevee, but the setup in that test using a color without density does not make sense. It suffers from artifacts since the unpremultiplied color grid by itself will not have smooth boundaries. Differential Revision: https://developer.blender.org/D6951
2020-03-11Cleanup: rename 'private' to 'embedded' for sub-data IDs.Bastien Montagne
'Private' can be a rather confusing term, especially when considering its meaning in programming languages. So now root node trees and master collections are 'embedded' IDs instead.
2020-03-11Cleanup: spellingCampbell Barton
2020-03-11Cycles: add view layer setting to exclude volumes, like hair and surfacesBrecht Van Lommel
2020-03-11Cleanup: clang-formatCampbell Barton