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2021-04-30Nodes: Add a callback to check for valid socket typeWannes Malfait
This adds a callback to bNodeTreeType to check which socket types are valid for the tree type. Function has been implemented for the normal tree types, and can be implemented for custom node trees with python, by adding a `classmethod` to the tree. However, only builtin socket types are supported. This is relevant for T87049, but it also has the advantage that it is now clear which node trees support which sockets. Previously this was assumed to be known by all developers. Differential Revision: https://developer.blender.org/D10938
2021-04-29Gpencil Offset Modifier - Add randomize offset optionsCody Winchester
This patch adds the Randomize options that exist in the Array modifier to the offset modifier. Currently the patch uses ``` BLI_findindex(&gpf->strokes, gps); ``` to get the index of the current stroke for making each stroke a different seed value. This is how the noise modifier also gets the stroke seed value and it is noted there as well that this method is slow, and should be fixed in the future with another method of getting the stroke index. Other methods were explored such as using the total number of points of the stroke, but that makes the randomize options incompatible with other modifiers before it such as Multiple Strokes, Array, Build, and Simplify. {F9591325} Differential Revision: https://developer.blender.org/D10171
2021-04-28GPencil: Fading based on distance to reference object in Opacity and ↵YimingWu
Thickness modifiers This patch allows you to dynamically control stroke's opacity and thickness using an object for distance reference in the modifier. Fading range is adjustable, and it is compatible with current curve/vertex group selection. Reviewed By: #grease_pencil, antoniov, mendio Maniphest Tasks: T82177, T80194 Differential Revision: https://developer.blender.org/D9091
2021-04-28Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-28Fix T87864: Context is None for draw methodCampbell Barton
Use WM_operator_properties_create_ptr so the owner_id is set to the window manger which is now required. Regression in 919558854d624f5db40acfa9f5674ac8c94873b6.
2021-04-28UI: Change "Int" to "Integer" in enum item namesHans Goudey
We shouldn't abbreviate words like this in the UI. "Int" is just a programming term.
2021-04-27Geometry Nodes: initial Attribute Transfer nodeJacques Lucke
This is a first version of an Attribute Transfer node. It only supports two modes for mapping attributes from one geometry to another for now. More options are planned for the future. Ref T87421. Differential Revision: https://developer.blender.org/D11037
2021-04-26Fix T87777: Fix typo in Prefs Scripts Dir tooltipPratik Borhade
Correction to Prefs tooltip mention of 'add-ons' folder in Scripts Dir. Differential Revision: https://developer.blender.org/D11064 Reviewed by Harley Acheson
2021-04-24Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-24Fix T85567: Crash accessing gizmo group on `__del__`Campbell Barton
- Re-order freeing so an instances __del__ method runs before the `ExtensionRNA` has been freed. - "remove" functions no longer free the gizmo/gizmo-group memory, needed so the identifier used when freeing the extension doesn't use the freed identifier.
2021-04-22Assets: Correct name of own recently added BPY functionsJulian Eisel
Makes the functions (introduced in 557b3d2762a6) follow existing naming conventions for the API. Changes: `bpy.types.ID.mark_asset` to `bpy.types.ID.asset_mark` `bpy.types.ID.clear_asset` to `bpy.types.ID.asset_clear`
2021-04-22Merge branch 'blender-v2.93-release'Campbell Barton
2021-04-22Fix T85051: Add bisect distance as a parameter to the mirror modifierFalk David
The `bisect_distance` in the mirror modifier was hard-coded to `0.001`. This would result in some unexpected behavior like vertices close to the mirror plane being deleted or merged. The fix now adds a parameter to the mirror modifier to expose the bisect distance to the user. The default is set to the previous hard-coded value to not "change" previous files. Ref D10201
2021-04-20Correction to previous commit: Avoid unnecessary notifierJulian Eisel
Not a big deal, but nice to avoid notifiers when no change was done.
2021-04-20Assets: Add BPY function to mark and clear assetsJulian Eisel
Adds `mark_asset()` and `clear_asset()` to ID data-blocks, e.g. `bpy.context.active_object.mark_asset()`. They essentially do the same as the mark and clear asset operators. Scripts are generally discouraged from using operators where possible, but we need to provide API functions to use instead. In this case it means scripts don't have to override context to pass an ID to the operator.
2021-04-19GPencil: Rename `Draw" mode to `Draw Mode`Antonio Vazquez
2021-04-19Geometry Nodes: new Switch nodeEitan
This is a first iteration of a switch node. It can only switch between two inputs values based on a boolean. A more sophisticated switch node that has an integer selector will probably come later. Currently, the geometry nodes evaluator does not support lazy evaluation of individual inputs. Therefore, all inputs will be computed currently. An improvement to the evaluator will be worked on separately. Ref: T85374 Differential Revision: https://developer.blender.org/D10460
2021-04-16Fix T65064: Keymaps items controlling dynamic enums fail to exportCampbell Barton
Keymap UI and import/export could depend on the current context for dynamic enum's. Use STRUCT_NO_CONTEXT_WITHOUT_OWNER_ID for OperatorProperties.
2021-04-16RNA: add STRUCT_NO_CONTEXT_WITHOUT_OWNER_ID flagCampbell Barton
This flag is needed so PointerRNA structs that aren't part of the current context can access enum values without inspecting the context. This is needed for keymap access, so the keymap UI and keymap export doesn't depend on the current context.
2021-04-16Fix RNA enum item callbacks not checking for NULL contextCampbell Barton
The NULL context is used to extract items for document generation.
2021-04-15RNA: Silence warning when building without audaspaceDalai Felinto
`make lite` does not use audaspace, so some files will pollute the console with tons of warnings about audio values not defined. Reviewed By: nexyon, campbellbarton Differential Revision: https://developer.blender.org/D10981
2021-04-15GPencil: Change UI text and tooltipAntonio Vazquez
The text was not changed in the refactor and had the old text.
2021-04-15Spreadsheet: breadcrumbs and node pinningJacques Lucke
This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
2021-04-13Nodes: Tooltip for Group Input propertiesFabian Schempp
With this patch, users can define custom tooltips for the exposed properties of their Geometry Nodes Groups. Currently this custom tooltips are only used in the modifier panel, but its a long term goal to use it in the node editor. Reviewer: Hans Goudey Differential Revision: https://developer.blender.org/D10884
2021-04-13Object: Enable transfer mode functionality for switching objects in Sculpt ModePablo Dobarro
This implements the changes discussed in T87134 for including switch object funcionality in 2.93. This includes: - Remove the switch object operator experimental option - Remove the option for switching objects in Edit Mode. - Rename switch_object to transfer_mode. - Enable the operator only in sculpt mode. - Expose the operator in the Sculpt menu with an eyedropper modal option. On later releases, we could revisit enabling the operator in other mode and object types as well as its place in the UI. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D10953
2021-04-13Spreadsheet: rename Point to VertexJacques Lucke
Ref T86821. Differential Revision: https://developer.blender.org/D10962
2021-04-13Motion Tracking: setting Keyframe A & B was not updating UI indicatorsPhilipp Oeser
Entering the numbers in the keyframe field was not triggering a viewport update, so the little green lines down in the cache area were only change when the user e.g. changed the frame. Now send appropriate notifiers. Issue spotted in T86456 by sebastian_k. Maniphest Tasks: T86456 Differential Revision: https://developer.blender.org/D10963
2021-04-13DNA: support int8_t type in DNA structsJacques Lucke
Differential Revision: https://developer.blender.org/D8908
2021-04-12UI/Nodes: Improve feedback when adding node fails (e.g. on drag & drop)Julian Eisel
This is especially useful when trying to add a node group instance, e.g. via drag & drop from the Outliner or Asset Browser. Previously this would just silently fail, with no information why. This is a source of confusion, e.g. earlier, it took me a moment to realize I was dragging a node group into itself, which failed of course. Blender should always try to help the user with useful error messages. Adds error messages like: "Nesting a node group inside of itself is not allowed", "Not a compositor node tree", etc. Adds a disabled hint return argument to node and node tree polling functions. On error the hint is reported, or could even be shown in advance (e.g. if checked via an operator poll option). Differential Revision: https://developer.blender.org/D10422 Reviewed by: Jacques Lucke
2021-04-12UI: Fix a few RNA description stringsDamien Picard
A few strings describing RNA objects were wrong, including copy/paste errors, spelling and case. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10899
2021-04-11Cleanup: spellingCampbell Barton
2021-04-09Fix use of uninitialized memory in BKE_scene_objects_as_gsetCampbell Barton
Share macro for setting BLI_Iterator defaults to ensure this doesn't happen again in cases the ITER_* macros aren't used. Oversight in 14d74fb34174a91190d35d7fe595f8dd64cb79d1.
2021-04-09Fix: Missing GeometryNodeCustomGroupRay Molenkamp
This is a minor change to add some plumbing code to support custom geo nodes. This is working the same way as the custom cycles and compositor nodes. An example add-in is attached to D10784 Reviewed By: JacquesLucke Differential Revision: http://developer.blender.org/D10784
2021-04-08Cleanup: Use const arguments for volume codeHans Goudey
The problem was that you could getting write access to a grid from a `const Volume *` without breaking const correctness. I encountered this when working on support for volumes in the bounding box node. For geometry nodes there is an important distinction between getting data "for read" and "for write", with the former returning a `const` version of the data. Also, for volumes it was necessary to cast away const, since all of the relevant functions in `volume.cc` didn't have const versions. This patch adds `const` in these places, distinguising between "for read" and "for write" versions of functions where necessary. The downside is that loading and unloading in the global volume cache needs const write-access to some member variables. I see that as an inherent problem that comes up with caching that never has a beautiful solution anyway. Some of the const-ness could probably be propogated futher in EEVEE code, but I'll leave that out, since there is another level of caching. Differential Revision: https://developer.blender.org/D10916
2021-04-08Spreadsheet: support showing data of specific nodeJacques Lucke
Previously, the spreadsheet editor could only show data of the original and of the final evaluated object. Now it is possible to show the data at some intermediate stages too. For that the mode has to be set to "Node" in the spreadsheet editor. Furthermore, the preview of a specific node has to be activated by clicking the new icon in the header of geometry nodes. The exact ui of this feature might be refined in upcoming commits. It is already very useful for debugging node groups in it's current state though. Differential Revision: https://developer.blender.org/D10875
2021-04-08Fix T81707: Spline IK Joints "Floating" above curveSebastian Parborg
The issue was that where_on_path uses a resampled curve to get the data from the curve. This leads to disconnects between the curve the user sees and the evaluated location data. To fix this we simply use the actual curve data the user can see. The older code needed a cleanup either way as there were hacks in other parts of the code trying to work around some brokenness. This is now fixed and we no longer need to clamp the evaluation range to 0-1 or make helper functions to make it do what we actually want. Reviewed By: Campbell, Sybren Differential Revision: http://developer.blender.org/D10898
2021-04-08Text Editor: don't force other views to follow the cursorCampbell Barton
While the existing behavior worked as intended, it wasn't possible to have two views on the same file at different locations. Since there isn't much use in having two views open at the same location allow one view to be at a different scroll location. UI edit-source and selecting a text data block now need explicit calls to scroll to the cursor location. Resolves T87284
2021-04-08Cleanup: spellingCampbell Barton
2021-04-08LibOverride: Add a dedicated view in the Outliner.Bastien Montagne
This is a minimal, information-only view currently, listing by default all the override data-blocks, with their user-edited override properties. System-generated overrides (like the overrides of pointers to other override data-blocks) can be shown through a filter option. Finally, potential info or warning messages from (auto-)resync propcess are also shown, as an icon + tooltip next to the affected items. Part of D10855.
2021-04-06Fix T84623: Curve/Surface force not working in normal directionPhilipp Oeser
Tweaking e.g. a field strength would then not use the curve/surface normal anymore [but the object center instead]. If a curve has a forcefield with effector shape Curve (in code its shape is PFIELD_SHAPE_SURFACE then), it wil get a SurfaceModifier. Changing properties will free the SurfaceModifierData's bvhtree and mesh And these dont get copied along when doing the CoW copy, these are explicitly set to NULL. So this was also failing for meshes, not just curves. Without the mesh & bvhtree though, get_effector_data() will not set the EffectorData's normal correctly (it is closest_point_on_surface() which does this). And without the right EffectorData's normal, the effector will of course work unexpected. Going in and out of editmode made this work because that goes down this route: - BKE_object_handle_data_update - BKE_displist_make_curveTypes - do_makeDispListCurveTypes - curve_calc_modifiers_post -- BKE_mesh_new_nomain_from_curve_displist -- we then have our desired updated mesh from the curve -- this will also call the SurfaceModifiers deformVerts [which - given we have a valid mesh - will update the bvhtree properly] Also note that _animating_ the effector actually works, (have not done the deep dive why this works, assume the curve geometry is updated in this case) So, now just carefully tag the curve ID_RECALC_GEOMETRY in rna_FieldSettings_update for this specific case. Maniphest Tasks: T84623 Differential Revision: https://developer.blender.org/D10092
2021-04-06Fix T86175: Missing viewport update when toggling HDRI previewEvan Wilson
Caused by rB0f95f51361d7. Similar to T85515, T84717, T85543 and their related fixes. In this case, add missing shading notifier as in rB9274bd457a25. Reviewed By: brecht, lichtwerk Maniphest Tasks: T86175 Differential Revision: https://developer.blender.org/D10604
2021-04-06Fix T87187: Area.type & ui_type empty area access failsCampbell Barton
Reading Area.type & ui_type printed an error from `pyrna_enum_to_py` and returned an empty string. As empty is a valid value, include it in the property enum list.
2021-04-05Render: faster animation and re-rendering with Persistent DataBrecht Van Lommel
For Cycles, when enabling the Persistent Data option, the full render data will be preserved from frame-to-frame in animation renders and between re-renders of the scene. This means that any modifier evaluation, BVH building, OpenGL vertex buffer uploads, etc, can be done only once for unchanged objects. This comes at an increased memory cost. Previously there option was named Persistent Images and had a more limited impact on render time and memory. When using multiple view layers, only data from a single view layer is preserved to keep memory usage somewhat under control. However objects shared between view layers are preserved, and so this can speedup such renders as well, even single frame renders. For Eevee and Workbench this option is not available, however these engines will now always reuse the depsgraph for animation and multiple view layers. This can significantly speed up rendering. These engines do not support sharing the depsgraph between re-renders, due to technical issues regarding OpenGL contexts. Support for this could be added if those are solved, see the code comments for details.
2021-04-02GPencil: Prevent RNA assignment of invalid materials in modifiersPhilipp Oeser
Materials used in grease pencil modifiers have the requirement that they are already used on the object. In the UI dropdown, this restriction is ensured by calling uiItemPointerR with appropriate searchptr and searchpropname, so only giving the user the choice of materials already used on the object. From python though, it was still possible to assign materials outside of this this restriction. This led to reports like T86981 [which have been partially solved by clamping the material index in the modifier code to be in the valid range]. Now make sure we dont assign "invalid" materials through RNA by appropriate RNA pointer functions. This also adds a proper warning (red, alert) in case of the LineArt modifier if such a invalid material is still in the file [same as other modifiers already do]. Differential Revision: https://developer.blender.org/D10873
2021-04-02Geometry Nodes: Allow float input for point scale nodeHans Goudey
This allows easily changing the scale attribute with a uniform scale within a single simple node.
2021-04-02Fix T84520: Make the different weight paint code paths exclusive to each otherSebastian Parborg
Before this change, you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D10426
2021-04-01Geometry Nodes: Improve speed of boolean node, use multi-input socketHans Goudey
This commit improves the performance of the node by up to 40% in some cases when there are only two input meshes, mainly by skipping the conversion to and from BMesh. When there are more than two input meshes (note the distinction from "Geometries", a geometry set can have many mesh instances), the performance is actually worse, since boolean currently always does self intersection in that case. Theoretically this could be improved in the boolean code, or another option is automatically realizing instances for each input geometry set. Another improvement is using multi-input sockets for the inputs, which removes the need to have a separate boolean node for every operation, which can hopefully simplify some node trees. The changes necessary for transforms in `mesh_boolean_convert.cc` are somewhat subtle; they come from the fact that the collecting the geometry set instances already gives transforms in the local space of the modifier object. There is also a very small amount of cleanup to those lines, using `float4x4::identity()`. This commit also fixes T87078, where overlapping difference meshes makes the operation not work, though I haven't investigated why. Differential Revision: https://developer.blender.org/D10599
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
This fixes T86440 As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D. But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set. So remove this specific flag for nurbs. This may break old files, since 2D curves with mixed 3D are now set as 3D. Differential Revision: https://developer.blender.org/D10738
2021-04-01LineArt: Remove "soft selection" option.YimingWu
After some back and forth with the GP module and some artists, this option was deemed not that useful. The use case was considered too obscure so we'll remove it. It is still posible to have this functionality by using the vertex weight modiifers or manually clamping the weights.
2021-04-01LineArt: Remove resampling settings.YimingWu
This can be done with an other GP modifier already.