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2020-02-27Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. Differential Revision: https://developer.blender.org/D6695
2020-02-27Fix T74119: Cycles Viewport Render TintJeroen Bakker
Cycles uses the display_space_shader it gets from Blender. When requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which set the `color` uniform incorrectly. This resulted in a yellowish tint when used. To fix this the `GPU_SHADER_2D_IMAGE` shader will be used. Reviewed By: brecht, fclem Maniphest Tasks: T74119 Differential Revision: https://developer.blender.org/D6921
2020-02-27Fix T74254: EEVEE Render Passes AvailabilityJeroen Bakker
When disabling AO or BLOOM in the render tab, when the pass is shown in a 3d viewport the pass wasn't reset. This resulted in showing a black texture and a not filled UI render pass in the shading popover. This patch will by default reset to the combined pass. It is intended that the render_pass in the 3d shading struct isn't set to combined as people could have disabled AO/bloom by mistake and it could reset viewports that aren't visible.
2020-02-27Fix T74254: EEVEE Render Passes AvailabilityJeroen Bakker
When disabling AO or BLOOM in the render tab, when the pass is shown in a 3d viewport the pass wasn't reset. This resulted in showing a black texture and a not filled UI render pass in the shading popover. This patch will by default reset to the combined pass. It is intended that the render_pass in the 3d shading struct isn't set to combined as people could have disabled AO/bloom by mistake and it could reset viewports that aren't visible.
2020-02-27Fix T74227: Crash when clicking on viewport shading propertiesJacques Lucke
2020-02-27Constraints: replace 'Set Inverse' operator with an eval-time updateSybren A. Stüvel
This fixes {T70269}. Before this commit there was complicated code to try and compute the correct parent inverse matrix for the 'Child Of' and 'Object Solver' constraints outside the constraint evaluation. This was done mostly correctly, but did have some issues. The Set Inverse operator now defers this computation to be performed during constraint evaluation by just setting a flag. If the constraint is disabled, and thus tagging it for update in the depsgraph is not enough to trigger immediate evaluation, evaluation is forced by temporarily enabling it. This fix changes the way how the inverse matrix works when some of the channels of the constraint are disabled. Before this commit, the channel flags were used to filter both the parent and the inverse matrix. This meant that it was impossible to make an inverse matrix that would actually fully neutralize the effect of the constraint. Now only the parent matrix is filtered, while inverse is applied fully. As a result, pressing the 'Set Inverse' matrix produces the same transformation as disabling the constraint. This is also reflected in the changed values in the 'Child Of' unit test. This change is not backward compatible, but it should be OK because the old way was effectively unusable, so it is unlikely anybody relied on it. The change in matrix for the Object Solver constraint is due to a different method of computing it, which caused a slightly different floating point error that was slightly bigger than allowed by the test, so I updated the matrix values there as well. This patch was original written by @angavrilov and subsequently updated by me. Differential Revision: https://developer.blender.org/D6091
2020-02-27UI: Clarify Laplacian DeformAaron Carlisle
- Match UI Style - Clarify that the vertex group is different then other modifiers
2020-02-27UI: Fix Typo in GP Erase RNAAaron Carlisle
2020-02-26Docs: expand comment on tagging id properties to updateCampbell Barton
Addresses issue from T74000.
2020-02-26Cleanup: spellingCampbell Barton
2020-02-26Cleanup: format, unused varCampbell Barton
2020-02-25Cleanup: Silence compilation warnings (unused variables)Dalai Felinto
2020-02-25UI: Add theme option for time markers lineMichael Soluyanov
This patch adds the ability to set colors and alpha of dashed line of Time Markers. That way themes can avoid contrast issues and communicate selection better. See screenshots in D6877. Bumps subversion. Reviewed By: William Reynish, Julian Eisel Differential Revision: https://developer.blender.org/D6877
2020-02-25GPU: Add Image property to allow high bitdepth support on a per image basisClément Foucault
This adds the `Half Float Precision` option in the image property panel. This option is only available on float textures and is enabled by default. Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels). The option is then not displayed in this case and forced. Related task T73086 Reviewed By: brecht Differential Revision: https://developer.blender.org/D6891
2020-02-25Cleanup: clang-formatBrecht Van Lommel
2020-02-25EEVEE: Lookdev: Add support for partially blurred backgroundClément Foucault
This is using the GGX probe as background. This has the drawback of having the resolution choosed in the indirect lighting setting. The blurring is not really high-quality. The pros is that it has a simple implementation and is fast to evaluate. This patch also fades the background alpha to make overlay engine draw the default background color in the correct color space. Removing one colorspace hack. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6895
2020-02-25Cycles: move sss and diffuse transmission into diffuse passBrecht Van Lommel
This simplifies compositors setups and will be consistent with Eevee render passes from D6331. There's a continuum between these passes and it's not clear there is much advantage to having them available separately. Differential Revision: https://developer.blender.org/D6848
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
Remove additional Euler modes for the time being, not working as intended, will add back if there is a need.
2020-02-24Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python ↵Bastien Montagne
Console. The collection property `loop_triangles` was given the RNA type `MeshLoopTriangle` (the type of the collection's items), instead of `MeshLoopTriangles` (the actual expected RNA collection/array type). The cutest, tiniest typo mistake in RNA code, leading to some complete non-sense... It's fairly amazing that this did not cause more severe issues actually.
2020-02-21Cleanup: remove unused ScreenAnimData.refreshCampbell Barton
2020-02-21Fluid: Fix typo in fluid RNASebastián Barschkis
Fix typo in fluid RNA.
2020-02-21EEVEE: Render PassesJeroen Bakker
This patch adds new render passes to EEVEE. These passes include: * Emission * Diffuse Light * Diffuse Color * Glossy Light * Glossy Color * Environment * Volume Scattering * Volume Transmission * Bloom * Shadow With these passes it will be possible to use EEVEE effectively for compositing. During development we kept a close eye on how to get similar results compared to cycles render passes there are some differences that are related to how EEVEE works. For EEVEE we combined the passes to `Diffuse` and `Specular`. There are no transmittance or sss passes anymore. Cycles will be changed accordingly. Cycles volume transmittance is added to multiple surface col passes. For EEVEE we left the volume transmittance as a separate pass. Known Limitations * All materials that use alpha blending will not be rendered in the render passes. Other transparency modes are supported. * More GPU memory is required to store the render passes. When rendering a HD image with all render passes enabled at max extra 570MB GPU memory is required. Implementation Details An overview of render passes have been described in https://wiki.blender.org/wiki/Source/Render/EEVEE/RenderPasses Future Developments * In this implementation the materials are re-rendered for Diffuse/Glossy and Emission passes. We could use multi target rendering to improve the render speed. * Other passes can be added later * Don't render material based passes when only requesting AO or Shadow. * Add more passes to the system. These could include Cryptomatte, AOV's, Vector, ObjectID, MaterialID, UV. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D6331
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-19RNA: Fail makesrna if enum identifiers contain spacesJulian Eisel
We could of course always add checks for more invalid characters, but I'd say they are more unlikely to happen.
2020-02-19Fix compile error when building with CyclesJulian Eisel
2020-02-19Theme: Radial gradient background and enum for gradient typePablo Dobarro
This commit replaces the "Use Gradient" checkbox theme option with an enum and implements a radial background. Whith this change, it should be easier to implemet other types of more complex background types, like a world space oriented gradient. Reviewed By: billreynish, fclem, brecht Differential Revision: https://developer.blender.org/D6825
2020-02-19Fluid: More cleanup in fluid rna codeSebastián Barschkis
Removed scientific variable names from UI.
2020-02-19Fluid: Cleanup in fluid rna codeSebastián Barschkis
More descriptive names for secondary particle options.
2020-02-19Fix T72751: Timeline crash from overridden scene.Bastien Montagne
Depsgraph RNA pointer would generate infinite loop in override comparisons. Depsgraph pointer should never be considered here anyway, this is purely runtime data.
2020-02-19DRW: New High Quality Normal & Tangent extractClément Foucault
This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp. The tangents are also packed to 10bits/comp if not using the new High Quality Normal option. Fix T61024 Degraded texture shading on dense meshes Reviewed By: brecht Differential Revision: https://developer.blender.org/D6614
2020-02-18Modifiers: UVWarp modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the UVWarp modifier. Adds a flag and char padding to the DNA. Differential Revision: https://developer.blender.org/D6841
2020-02-18Modifiers: Bevel modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Bevel modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6845
2020-02-18Modifiers: Explode modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Explode modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6844
2020-02-18Modifiers: Laplacian Deform modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Laplacian Deform modifier. Differential Revision: https://developer.blender.org/D6843
2020-02-18Cleanup: clang-format.Bastien Montagne
2020-02-18Modifiers: Laplacian Smooth modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Laplacian Smooth modifier. Differential Revision: https://developer.blender.org/D6842
2020-02-18Cleanup: compiler warningsBrecht Van Lommel
2020-02-18Fix T70898: Area.type access fails for topbar & statusbarCampbell Barton
Revert change from 5f6c45498c92b91a710a1317f6d41f73fbe83477 Excluding enum items meant Python scripts couldn't access them. This is no longer needed now Area.ui_type is used for the menu.
2020-02-17Fix: Alphabeticalize Object ModifiersAaron Carlisle
Reported by Dalai on the live stream
2020-02-17MSVC: Fix obscure RNA related build errorRay Molenkamp
When you switch between debug/release mode a lot, you could end up in a situation where the generated RNA code was out of sync between the two configurations. There was one function optionally defined with an `#ifndef NDEBUG` guard, this patch adds a stub implementation for the other configurations to prevent build errors. Differential Revision: https://developer.blender.org/D6855 Reviewers: brecht
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789
2020-02-17ColorManagement: Dithering ImprovementClément Foucault
- Unlock property range. - Use triangular noise to keep perceptual noise error more uniform. Remap range to preserve perceptual intensity. - Center noise distribution around 0 for GPU implementation because of rounding. - Do dithering after merging overlays. Effect of using triangular noise is not really noticeable if you don't use really low bitdepth. But doing a test in the shader were we artificially reduce the bitdepth (`col = (col * 16) / 16;`) reveals the real difference. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6850
2020-02-17Cleanup: Remove period from RNA description.OmarSquircleArt
2020-02-17Fix T68749: BPY: Deprecate height of popupJeroen Bakker
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api Reviewed By: Campbell Barton, Jacques Lucke Differential Revision: https://developer.blender.org/D6694
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
2020-02-17Python: Expose WM is_interface_locked to python.OmarSquircleArt
This patch exposes the Window Manager `is_interface_locked` as a read only property to python. This property is needed to allow script writers to detect if a job is running with locked interface like the Alembic exporter. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D6749
2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2020-02-15Modifiers: Add option to directly specify a 2D transform for UVWarpLukas Stockner
Currently the only option is to warp based on the transform of other objects, which is inconvenient if you want to e.g. control it through a driver - you need to set up a dummy object and go through that, which is clunky and should be unneccessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6690