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AgeCommit message (Collapse)Author
2011-07-31EditMesh-based skin node drawingNicholas Bishop
2011-07-31Added DNA and RNA for skin modifier, stubbed in skin modifier functionsNicholas Bishop
2011-07-30bpy fix for crash/assert on running dir() on a non collection property + ↵Campbell Barton
some other minor corrections.
2011-07-28Fix #27719: custom RNA properties fail to update drivers. Hopefully this isBrecht Van Lommel
not too slow, but now we do a dependency graph tag also for these in addition to regular ID properties, not sure how to get around it.
2011-07-28New option for multires modifier: Subdivide UVsSergey Sharybin
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires.
2011-07-27fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'Campbell Barton
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-26RNA: function calls with optional parameters were not giving correct defaultBrecht Van Lommel
values for arrays.
2011-07-26correct misc warningsCampbell Barton
2011-07-26include menu ID's in tooltips when python tips are enabled, there was no way ↵Campbell Barton
to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-07-22cmake - option to disable the frame serverCampbell Barton
2011-07-21add tip that duplicator system doesnt support xray / transp object draw ↵Campbell Barton
options since we keep getting reports about this.
2011-07-21fix/workaround [#28040] float images reduced to 256 levels per channel upon saveCampbell Barton
Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer.
2011-07-19update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an ↵Campbell Barton
optional max_dist argument.
2011-07-18fix [#28003] Unable to delete vgroupCampbell Barton
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-17patch [#28001] Find the nearest point on an object to the given locationCampbell Barton
from Andrew Hale (trumanblending)
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-07-13Adding Child Of constraint "inverse parent matrix" to rna, so itTon Roosendaal
can be set via Python.
2011-07-12RNA: fix some text datablock property UI names.Brecht Van Lommel
2011-07-08Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.Brecht Van Lommel
Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code.
2011-07-07Allow pose matrix to be set for Benjy Cook's GSOC project.Campbell Barton
this uses the same function as pose mode snapping.
2011-07-05Fix #27826: bone envelope head/tail radius not dynamically updated in viewport.Brecht Van Lommel
2011-07-05Fix #27863: converting curve spline type from python crashes.Brecht Van Lommel
2011-07-04Updated the indent, sorry!Jeroen Bakker
2011-07-04Current situationJeroen Bakker
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done. In blender movies this feature is known to be implemented, but until now it never got integrated into trunk. Proposal With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index. In the compositor the ID Mask node can be used to extract the information out of the Render pass. Impact User interface On the properties-space the next changes will be done Scene⇒Render layer⇒Passes⇒Material index will be added Material⇒Options⇒Pass index will be added DNA Material struct will get an new field called “index”. this will be a short-type. Material struct the field pad will be removed. A new Render-layer pass will be added (bit 1«18) RNA Material RNA is updated (based on “pass index” from object) Render layer RNA is updated (based on IndexOB) Blender internal renderer The Blender internal renderer will process the render pass as a copy of the Object index. Blender compositor The render layer input will get a new output socket called “IndexMA” Usage An example on how to use material index can be found at: https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend This is also example of a commit message longer than the commit itself :)
2011-07-04Apply patch 4636051. COLLADA: Export selection.Nathan Letwory
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection.
2011-07-04fix for crash when setting layers or saving when there is no active scene - ↵Campbell Barton
only really happens when running python scripts on startup.
2011-07-01fix [#27820] foreach_get on bpy_prop_collections returns weird resultsCampbell Barton
2011-06-28RenderEngine API: add self.report() error reporting function for render engines,Brecht Van Lommel
works the same as for operators. Also includes some refactoring of render error reporting code to use ReportList.
2011-06-28make drawing faces in the UV editor an image space option, re-using the mesh ↵Campbell Barton
option was lazy and doesn't make much sense.
2011-06-262d version of line/circle intersec function.Campbell Barton
2011-06-26Fix in texts for Mesh.materials.pop()Dalai Felinto
found by accident while studying how to append materials from python ;)
2011-06-25fix incorrect ui text for is_runtimeCampbell Barton
2011-06-24First commit to make "Style" settings saved in startup.blendTon Roosendaal
Usage currently is limited to: - Panel text, widget text and label text style: point size, shadow effects Setting individual fonts to these is not possible yet, it uses the default for it. Access goes via outliner now; check "User Preferences". UI team could add this in userpref scripts :)
2011-06-23More flexible size options for particle billboards. This adds scale factors ↵Lukas Toenne
for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards. In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-23fix for function before definition in own recent commit.Campbell Barton
2011-06-23checks in rna range functions that the max value cant be less than the min.Campbell Barton
also fix for invalid rage for FILE_OT_filenum.
2011-06-23fix [#27726] Driven properties not checked for legal UI boundsCampbell Barton
The rna set function clamps to the property range however properties with range functions were ignored when set by python or the animation system. Now call the range function for ints and floats when setting.
2011-06-21allow rna to set vertex parent indices, blender checks for invalid values on ↵Campbell Barton
access. build blenderplayer by default on linux with scons.
2011-06-20fix [#27664] startup.blend - manipulator user-prefsCampbell Barton
regarding issues in the report 1) fixed in previous commit. 2) intentional leaving as is. 3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/ 4) corrected default values.
2011-06-18rename cmake include/libraries to conform with suggested cmake namesCampbell Barton
2011-06-17fix [#25598] projection surface snap issueCampbell Barton
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-16fix [#27673] Value sliders >1 do not represent numerical ratios rightCampbell Barton
the soft limits for array buttons not take into account the min/max of all array elements
2011-06-15Committing patch #25676 Anisotropic filtering in viewport and BGE by me.Mitchell Stokes
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-14fix [#27659] Segfault when adding None to a groupCampbell Barton
2011-06-142.5 Camera:Thomas Dinges
* Increase "Ortho_scale" maximum from 1k to 4k, Request by francoisgfx.
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
2011-06-13Bugfix #27537Ton Roosendaal
Using texture properties, the material nodes now re-render previews too.
2011-06-13Elbeem / Fluidsim update:Daniel Genrich
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)