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2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
To use function style cast '(unsigned char)x' can't be replaced by 'unsigned char(x)'.
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-23Geometry Nodes: Split transfer attribute nodeHans Goudey
This patch replaces the existing transfer attribute node with three nodes, "Sample Nearest Surface", "Sample Index", and "Sample Nearest". This follows the design in T100010, allowing for new nodes like UV sampling in the future. There is versioning so the new nodes replace the old ones and are relinked as necessary. The "Sample Nearest Surface" node is meant for the more complex sampling algorithms that only work on meshes and interpolate values inside of faces. The new "Sample Index" just retrieves attributes from a geometry at specific indices. It doesn't have implicit behavior like the old transfer mode, which should make it more predictable. In order to not change the behavior from existing files, the node has a has a "Clamp", which is off by default for consistency with the "Field at Index" node. The "Sample Nearest" node returns the index of the nearest element on a geometry. It can be combined with the "Sample Index" node for the same functionality as the old transfer node. This node can support curves in the future. Backwards compatibility is handled by versioning, but old versions can not understand these nodes. The warning from 680fa8a523e0 should make this explicit in 3.3 and earlier. Differential Revision: https://developer.blender.org/D15909
2022-09-23GPencil: Improve Fill Tool Extend linesAntonio Vazquez
* Improve how the extend lines collision is calculated. * Added `S` key to switch between modes. * Now extend factor does not disable visual aids (thi sis done with checkbox). * Reduce the use of linked list and now memory array is used. * Refactor Radius functions. * Fixed bug of Radius mode when object is rotated. * Cleanup code. Differential Revision: https://developer.blender.org/D16022
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
Using the attribute name semantics from T97452, this patch moves the selection status of mesh elements from the `SELECT` of vertices, and edges, and the `ME_FACE_SEL` of faces to generic boolean attribute Storing this data as generic attributes can significantly simplify and improve code, as described in T95965. The attributes are called `.select_vert`, `.select_edge`, and `.select_poly`. The `.` prefix means they are "UI attributes",so they still contain original data edited by users, but they aren't meant to be accessed procedurally by the user in arbitrary situations. They are also be hidden in the spreadsheet and the attribute list. Until 4.0, the attributes are still written to and read from the mesh in the old way, so neither forward nor backward compatibility are affected. This means memory requirements will be increased by one byte per element when selection is used. When the flags are removed completely, requirements will decrease. Further notes: * The `MVert` flag is empty at runtime now, so it can be ignored. * `BMesh` is unchanged, otherwise the change would be much larger. * Many tests have slightly different results, since the selection attribute uses more generic propagation. Previously you couldn't really rely on edit mode selections being propagated procedurally. Now it mostly works as expected. Similar to 2480b55f216c Ref T95965 Differential Revision: https://developer.blender.org/D15795
2022-09-23Cleanup: use depsgraph iterator settings in rnaJacques Lucke
Somehow missed this as part of rBb197cd5821f1dfaa5168d31984dd8014f5252456.
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
This is very similar to D14077. There are two differences though. First is that vertex creases are already stored in a separate layer, and second is that we can now completely remove use of `Mesh.cd_flag`, since that information is now inherent to whether the layers exist. There are two functional differences here: * Operators are used to add and remove layers instead of a property. * The "crease" attribute can be created and removed by geometry nodes. The second change should make various geometry nodes slightly faster, since the "crease" attribute was always processed before. Creases are now interpolated generically in the CustomData API too, which should help maintain the values across edits better. Meshes get an `edge_creases` RNA property like the existing vertex property, to provide more efficient access to the data in Cycles. One test failure is expected, where different rounding between float the old char storage means that 5 additional points are scattered in a geometry nodes test. Differential Revision: https://developer.blender.org/D15927
2022-09-23Cleanup: use depsgraph iterator settings in rnaJacques Lucke
This was missing in rBe5d4afd5bac71e29ba71ecf091feaa0d70b70260.
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn
In UV editor, previously unable to see grid and image at same time. Maniphest Tasks: T78391 Differential Revision: https://developer.blender.org/D16038
2022-09-21File Browser: Manual auto-increase name support for output filepathsDalai Felinto
This functionality was present until Blender 2.80. Basically it adds back the "+" and "-" buttons in the file browser when it stores an output filepath. This is useful for someone rendering multiple versions of an animation (or a composition) to compare. At the moment this is used for the render output, and the File Output node in the compositor. Differential Revision: https://developer.blender.org/D15968
2022-09-20Animation: Add redo panel to Dopesheet and NLARedMser
Add the Redo panel to the dopesheet & NLA editors. This also implicitly adds it to the timeline editor, since it's a kind of action editor internally. This feature is needed for changing advanced properties of animation operators, such as select grouped (see D14811). But it can also be useful for existing operators, like precise keyframe position tweaking. Changes are basically the same as in D6286 (which added the redo panel for Graph Editor). Some operators have internal properties that should be hidden. A full list can be found in T98195. These will be fixed in a follow-up patch. Reviewed By: sybren Differential Revision: https://developer.blender.org/D14960
2022-09-20ViewLayer: fix missing sync in object APIs (fixes T101128, T101204)Aras Pranckevicius
Since D15885, most (all?) python based importers are failing with an error like RuntimeError: Error: Object 'Cube' can't be selected because it is not in View Layer, whenever they try to mark just-created objects selected via obj.select_set(True). Happens at least in FBX and (legacy) OBJ importers -- effectively they end up creating just the first imported object before failing with this exception. Looks like BKE_view_layer_synced_ensure calls were missing before BKE_view_layer_base_find in rna_object_api.c. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D16004
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
For example, allows a custom UV grid size of 4 x 12. TODO: Fix snapping with custom UV grid sizes. Manifest Tasks: T78391 Differential Revision: https://developer.blender.org/D16000
2022-09-19Geometry Nodes: Distribute Points in VolumeIyad Ahmed
This commit adds a node to distribute points inside of volume grids. The "Random" mode usese OpenVDB's "point scatter" implementation, and there is also a "Grid" mode for uniform distributions. Both methods operate on all of the float grids in the volume, using every voxel with a value higher than the threshold. The random method is not stable as the input volume deforms. Based on a patch by Angus Stanton (@abstanton), which was based on a patch by Kenzie (@kenziemac130). Differential Revision: https://developer.blender.org/D15375
2022-09-19Cleanup: spellingCampbell Barton
2022-09-18Build: fix gtest build flags affecting actual libraryBrecht Van Lommel
Switch to target_ functions to avoid this.
2022-09-18LineArt: Force intersection option.YimingWu
This option allows easier setup of intersection overrides on more complex scene structures. Setting force intersection would allow objects to always produce intersection lines even against no-intersection ones. Reviewed By: Aleš Jelovčan (frogstomp) Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D15978
2022-09-17GPencil: Remove Leak SizeAntonio Vazquez
This value was used to close gaps, but now with the new system is not needed. Internally, still we need to keep a small leak size, but after doing a lot of test a value of 3 is perfect, so it's harcoded.
2022-09-17GPencil: Change prop text to `Closure Mode`Antonio Vazquez
2022-09-17GPencil: Rename Fill closure methodsAntonio Vazquez
The new names are: * Radius * Extend The mode Radius + Extend has been removed. Also, some code cleanup and format.
2022-09-17GPencil: Add more types of stroke extensions when fillingDave Pagurek
The motivation for this change: while working on an animation recently, I found that there are some gaps that won't close easily via stroke extension or leak size checking. In D14698, I attempted to address this by changing the algorithm of the raster-space flood fill. This patch attempts to address the same issue in vector space by adding two new cases where stroke extensions are added, as suggested by @frogstomp: # **Points of high curvature:** when the curvature at a point is high enough that it's hard to visually distinguish between it and an endpoint, add a stroke extension out along the normal (pointing in the opposite direction of the stroke's acceleration.) This addresses cases where technically the endpoint points up, but there's a sharp corner right below it that should extend to connect. # **Stroke endpoints within a radius**: when two endpoints are close together, regardless of the angle they make, connect them if they are within a radius. This addresses cases like where the two endpoints have effectively parallel tangents, so extensions won't close the gap. Reviewed By: antoniov, mendio, frogstomp Differential Revision: https://developer.blender.org/D14809
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-16Cleanup: formatCampbell Barton
2022-09-15I18n: disambiguate and extract a few messagesDamien Picard
Disambiguate: - Lower / Upper (case) - Spray (ocean modifier) - Keep Original (clip, grease pencil, object) - Screen [space] (inside some enum items, mostly) - Cast Shadow ("shadow that is cast", not "to cast a shadow") Extract: - Line Art Light Reference Near and Far - Mesh vertex attribute domain: Vertex Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15938
2022-09-15Cleanup: use doxy sections, remove outdated commentCampbell Barton
2022-09-15UV: rename "Pixel Snap Mode" to "Pixel Round Mode"Chris Blackbourn
Maniphest Tasks: T78391 Differential Revision: https://developer.blender.org/D15952
2022-09-14Attributes: add color_srgb property to FloatColorAttributeValue and ↵Aras Pranckevicius
ByteColorAttributeValue This patch adds color_srgb property to FloatColorAttributeValue and ByteColorAttributeValue, so Python code can do `layer.data.foreach_get("color_srgb", ...)` to fetch the data efficiently, if it needs it in sRGB color space. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15966
2022-09-14Cleanup: Make formatHans Goudey
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
Whether faces are hidden and face sets are orthogonal concepts, but currently sculpt mode stores them together in the face set array. This means that if anything is hidden, there must be face sets, and if there are face sets, we have to keep track of what is hidden. In other words, it adds a bunch of redundant work and state tracking. On the user level it's nice that face sets and hiding are consistent, but we don't need to store them together to accomplish that. This commit uses the `".hide_poly"` attribute from rB2480b55f216c to read and change hiding in sculpt mode. Face sets don't need to be negative anymore, and a bunch of "face set <-> hide status" conversion can be removed. Plus some other benefits: - We don't need to allocate either array quite as much. - The hide status can be read from 1/4 the memory as face sets. - Updates when entering or exiting sculpt mode can be removed. - More opportunities for early-outs when nothing is hidden. - Separating concerns makes sculpt code more obvious. - It will be easier to convert face sets into a generic int attribute. Differential Revision: https://developer.blender.org/D15950
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-14Mesh: Fix quadratic cost for accessing normals with RNAHans Goudey
Same as eb3a561a7fe0b22abc1, but for the mesh normal arrays introduced in b7fe27314b25a7220a.
2022-09-14Curves/PointCloud: Avoid quadratic cost for retrieving positionsHans Goudey
A "lookup_int" callback needs to be provided for RNA collections that aren't backed by DNA directly. Otherwise they will iterate from the start of the array for every access.
2022-09-14Fix T100684: Correct descriptions in Python APIJoseph Micheli
The descriptions for view_layer_eval and scene_eval incorrectly duplicate the descriptions for view_layer and scene: - https://docs.blender.org/api/current/bpy.types.Depsgraph.html?highlight=depsgraph#bpy.types.Depsgraph.view_layer_eval - https://docs.blender.org/api/current/bpy.types.Depsgraph.html?highlight=depsgraph#bpy.types.Depsgraph.scene_eval This patch fixes this by changing "Original" to "Evaluated." Reviewed By: jbakker Maniphest Tasks: T100684 Differential Revision: https://developer.blender.org/D15931
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
This change adds cryptomatte render passes to EEVEE-Next. Due to the upcoming viewport compositor we also improved cryptomatte so it will be real-time. This also allows viewing the cryptomatte passes in the viewport directly. {F13482749} A surface shader would store any active cryptomatte layer to a texture. Object hash is stored as R, Asset hash as G and Material hash as B. Hashes are only calculated when the cryptomatte layer is active to reduce any unneeded work. During film accumulation the hashes are separated and stored in a texture array that matches the cryptomatte standard. For the real-time use case sorting is skipped. For final rendering the samples are sorted and normalized. NOTE: Eventually we should also do sample normalization in the viewport in order to extract the correct mask when using the viewport compositor. Reviewed By: fclem Maniphest Tasks: T99390 Differential Revision: https://developer.blender.org/D15753
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
corresponding data layers and using their values for computations. Avoiding that should increase performance in many operations that would otherwise have to read, write, or propagate these values. It also means decreased memory usage-- not just for sculpt mode but for any mesh that was in sculpt mode. Previously the mask, face set, and hide status layers were *always* allocated by sculpt mode. Here are a few basic tests when masking and face sets are not used: | Test | Before | After | | Subsurf Modifier | 148 ms | 126 ms | | Sculpt Overlay Extraction | 24 ms every redraw | 0 ms | | Memory usage | 252 MB | 236 MB | I wouldn't expect any difference when they are used though. The code changes are mostly just making sculpt features safe for when the layers aren't stored, and some changes to the conversion to and from the hide layers. Use of the ".hide_poly" attribute replaces testing whether face sets are negative in many places. Differential Revision: https://developer.blender.org/D15937
2022-09-12UI: Cleanup/Fixes of some UI messages.Bastien Montagne
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
As described in T95966, the goal is to move to a "struct of arrays" approach rather than gathering an arbitrary set of data in hard-coded structs. This has performance benefits, but also code complexity benefits (this patch removes plenty of code, though the boilerplate for the new operators outweighs that here). To mirror the internal change, the options for storing mesh bevel weights are converted into operators that add or remove the layer, like for some other layers. The most complex change is to the solidify modifier, where bevel weights had special handling. Other than that, most changes are removing clearing of the weights, boilerplate for the add/remove operators, and removing the manual transfer of bevel weights in bmesh - mesh conversion. Eventually bevel weights can become a fully generic attribute, but for now this patch aims to avoid most functional changes. Bevel weights are still written and read from the mesh in the old way, so neither forward nor backward compatibility are affected. As described in T95965, writing in the old format will be done until 4.0. Differential Revision: https://developer.blender.org/D14077
2022-09-09Cleanup: Simplify BKE_mesh_nomain_to_meshHans Goudey
- Remove "take ownership" argument which was confusing and always true - The argument made ownership very confusing - Better to avoid boolean arguments that switch a function's purpose - Remove "mask" argument which was basically wrong and not used properly - "EVERYTHING" was used because developers are wary of removing data - Instead use `CD_MASK_MESH` for its purpose of original mesh data - Remove use of shallow copied temporary mesh, which is unnecessary now - Split shape key processing into separate functions and use C++ types - Copy fields explicitly rather than using memcpy for the whole struct - Use higher level functions and avoid redundant code - The whole idea is pretty simple and can be built from standard logic - Adjust `CustomData` logic to be consistent with "assign" expectations - Clear the layer data from the source, and moves the anonymous ID Differential Revision: https://developer.blender.org/D15857
2022-09-09Realtime Compositor: Implement scale nodeOmar Emara
This patch implements the Scale node for the realtime compositor. Differential Revision: https://developer.blender.org/D15758 Reviewed By: Clement Foucault
2022-09-08Cleanup: Remove unused variable in RNA path functionJulian Eisel
Caused by 462014b59b4f
2022-09-08IDManagement: Add new `BKE_id_owner_get` accessor.Bastien Montagne
Essentially calls `IDTypeInfo->owner_get` for now, will make more sense once the callback is changed to return the address of the pointer instead.
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
2022-09-07Cleanup: Remove some references to proxies in comments/log messages.Bastien Montagne
Note that there are still some references to proxies left, in some cases it's unclear if the code related to the comment is even still relevant, this goes beyond mere cleanup to address then.
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-07Cleanup: spelling in comments, correct doxy slashes, replace '/w'Campbell Barton
2022-09-07Fix building with MSVCCampbell Barton
Correct error from [0] which built with GCC. [0]: b8d986451805f324b0ba98f4b57b4cf89cee04ed
2022-09-07Cleanup: remove unused Main argument to RNA_path functionsCampbell Barton
Note that lib_override functions have kept the unused argument, but this may be removed too. It impacts many lib_override functions so this can be handled separately.
2022-09-06Cleanup: IDManagement: Simplify `owner_get` calllback of IDTypeInfo.Bastien Montagne
Now that all embedded IDs have a loopback pointer to their owner, we do need anymore extra parameters for this accessor.