Age | Commit message (Collapse) | Author |
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DM_debug_print_cdlayers()
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file that has paint mode enabled.
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bone renaming
* Renaming F-Curves now checks if the corresponding F-Curve's group can also be
renamed accordingly.
* Changed the RNA updates for bone renaming so that they properly update the
channel lists
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WM_keymap_add_item(keymap, "TEXT_OT_insert", KM_TEXTINPUT, KM_ANY, KM_ANY, 0);
<--- this catch-all key map item at the end of the Text Editor keymap was
gobbling all the key events for user-defined hotkeys added after it in the
keymap. This includes all hotkeys for new operators defined by addons (via
keymap.keymap_items.new()).
As a slightly hacky workaround for this, I've added an extra parameter to
keymap_items.new() which will force the newly added item to get added to the
start of the key map items list (i.e. with top priority). To enable, simply add,
head=True to keymap_items.new() calls. For example:
keymap.keymap_items.new("MY_OP_my_operator_id", type='E', value='PRESS',
alt=True, head=True)
This should be useful for cases where there are similar catch-alls, where it is
necessary to insert our item before the offending catch-all (without knowing
which one it is). However, in general, it's recommended not to use this, unless
all other methods (inlcuding choosing another key combination if your first
choice doesn't work) fails.
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[Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.
This is an example where smooth works much nicer.
http://www.graphicall.org/ftp/ideasman42/mask_compare.png
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- Make FFmpeg initialization called from creator, not from functions
which requires FFmpeg. Makes it easier to follow when initialization
should happen.
- Enable DNxHD codec. It was commented a while ago due to some strange
behavior on some platforms. Re-tested it on Linux and Windows and
it seemd to be working quite nice. Would let it be tested further,
if it wouldn't be stable enough, easy to comment it again.
- Make non-error messages from writeffmpeg.c printed only if ffmpeg
debug argument was passed to blender. Reduces console pollution
with messages which are not useful for general troubleshooting.
Error messages would still be printed to the console.
- Show FFmpeg error message when video stream failed to allocate.
makes it easier to understand what exactly is wrong from Blender
interface, no need to restart blender with FFmpeg debug flag and
check for console messages.
Used custom log callback for this which stores last error message
in static variable. This is not thread safe, but with current
design FFmpeg routines could not be called form several threads
anyway, so think it's fine solution/
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Its unlikely you want to do short -> int, int -> float etc, conversion during swapping (if its needed we could have a non type checking macro).
Double that the optimized assembler outbut using SWAP() remains unchanged from before.
This exposed quite a few places where redundant type conversion was going on.
Also remove curve.c's swapdata() and replace its use with swap_v3_v3()
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Behaves in exactly the same way as bright/contrast compositor node.
Some code could be de-duplicated, like contrast formula and mask
influence, but wouldn't call it stopper for commit since it's
already needed for grading Mango.
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After 2.63 there was a bugfix to take object scale into account for the duplicated
objects, but this breaks compatibility on earlier files. Now there is an option to
control if the scale should be used or not.
Scale is used by default on newer files, and not used on older ones.
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and DDS should not be in the list of file types because we can only load those
currently.
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feather on overlapping masks when one subtracts from another.
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safety), now initializations has to be done outside evaluation.
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curvemapping_changed()
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console for use in a textblock.
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This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.
Implementation is close to object modifiers, some details are there:
http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers
Modifiers supports multi-threaded calculation, masks and instant
parameter changes.
Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
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Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
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Socket hide flag is added to RNA as well, but can only be set when the socket is not connected, to avoid dangling links in editor drawing. Currently this operator has no default hotkey, but can be called from the Node menu.
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used), and add `blur_max` to the interface.
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assigned: object, obdata, by userpref(default) (as discussed with ideasman_42)
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with macro: OB_DATA_SUPPORT_ID()
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Before this overlay would happen only for defined rectangle area,
now it's possible to show current / reference frames only, which
makes it possible to do more real slit view involving even displaying
frames on different monitors.
Still some work need to be done to clean interface up and support
displaying color information for reference shot.
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This implements option which could be used to color balance only
specified area. Currently done by adding Mask input to Adjustment
effect. Affects on color balance and multiply settings.
Supporting masked saturation control is in the list, not supported
in this commit.
Also show value slider in the right of color wheel.
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dont always want both.
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that only node trees of the same type as the group node's tree can be selected for the pointer, other trees would be invalid for the node group (e.g. a Shader node group using a Compositor node tree).
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This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
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This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.
Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
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Added a framework to run effects in several threads. Port most
of effects to this new framework.
Still some work to be done here (some effects are not so easy to port)
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Before this the the whole sequencer cache would be invalidated
when hanging sequence settings.
This was completely annoying because changing color balance
settings would re-load image file for which color balance
is happening on every change,
In fact it's still an issue if color balance is changing for
image strip itself, but if this strip has got effect and
color balance is changing for it file wouldn't be reloaded.
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The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name.
The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well:
* The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space.
* The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far.
* The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
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