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2020-05-21Docs: note that the color-ramp uses image alphaCampbell Barton
Avoid misunderstanding from T59110
2020-05-21Cleanup: spellingCampbell Barton
2020-05-20Fix T70948: Library Override: Parenting library override objects does not ↵Bastien Montagne
save offset from parent. Parent inverse matrix needs to be overridable as well...
2020-05-19Clarify autokeyframe tootipPhilipp Oeser
This applies to masks as well. Spotted while looking into T76872. Differential Revision: https://developer.blender.org/D7788
2020-05-19Animation: Make dopesheet filter labels consistentSybren A. Stüvel
There are three different label styles for the three Dopesheet filter labels: - "Display Hidden", which uses "Display" rather than "Show" as the other two options. - "Show Errors", which does not use the word "only" to indicate it will hide all the non-error channels. - "Only Selected", so no "show" or "display" in the label at all. This commit changes: - Always use the word "Show", not "Display". - Always use the word "Only" when enabling the filter hides everything else. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7742
2020-05-19Fix T76881: Changing "Use Speed Vectors" deletes all existing cacheJacques Lucke
Reviewers: sebbas
2020-05-19Fix T76694: Fluid cache is deleted when changing Upres FactorJacques Lucke
Reviewers: sebbas
2020-05-19Fix T76689: Armature layers not indicating the existence of bonesSybren A. Stüvel
From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}: - In Blender ≤ 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots. - When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators. I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places. There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched. The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary. Differential Revision: https://developer.blender.org/D7709
2020-05-19Fix T76821: Generalize Use Flow TooltipAaron Carlisle
2020-05-15Fix T76277: Remove wrong cast in rna_NodeTree_updateRobert Guetzkow
This patch fixes T76277 by removing the incorrect cast from `ptr->data` to `bNode`. The address of `ptr->owner_id` and `ptr->data` both point to the node tree. Passing the node tree incorrectly as a node into the `ED_node_tag_update_nodetree` corrupts the data, because it attempts to set flags on the node. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7747
2020-05-15Fix T76710: objects get lost in linked/overridden collectionsPhilipp Oeser
Right now: - drag-drop in the Outliner prevents dropping inside linked collections - drag-drop in the Outliner allows dropping inside overridden collections (should not be the case) - `Object Properties` > `Collections` panel allows to add to overridden collection (should not be the case) - `Object Properties` > `Collections` panel filters out non-local collections (so adding to linked collections is forbidden) - `bpy collection.objects.link()` allows to add to linked collections (should not be the case) - `bpy collection.objects.link()` allows to add to overridden collections (should not be the case) While this might be supported in the future for overriden collections, these cases should not be allowed atm. since objects get lost on file reload. Note: for the case of the `Object Properties` > `Collections` panel, this could be improved further to filter out overridden collections as well. Reviewers: mont29, brecht Subscribers:
2020-05-15Fix T76740: Static Override - Library Override CrashBastien Montagne
Missing proper tagging of 'backward' pointer from fcurve to its group in RNA would lead to infinite loop... Issue was triggered by override, but crash could be generated from other places as well (like from py console), on any action actually...
2020-05-13Revert "GPencil: Add new X-Ray option for Canvas Grid"Antonio Vazquez
This reverts commit fd025b0b7a46c5e56f348b73cf989c6bbddec707.
2020-05-13Revert "GPencil: Change tooltip"Antonio Vazquez
This reverts commit 7b688a6b04bc2033694f4742f06eef28ab023715.
2020-05-13GPencil: Change tooltipAntonio Vazquez
2020-05-13GPencil: Add new X-Ray option for Canvas GridAntonio Vazquez
In some situations is good to have a grid visible anot beeing occulde by meshes. By default is OFF. Differential Revision: https://developer.blender.org/D7721
2020-05-13Fix wrong Volume object step size tooltipBrecht Van Lommel
2020-05-13Fix T76703: GPencil bone parenting missing dependency updatePhilipp Oeser
Maniphest Tasks: T76703 Differential Revision: https://developer.blender.org/D7715
2020-05-13Fix zero tablet pressure for simulated eventsCampbell Barton
Impacted sculpt/paint tests.
2020-05-13Fix crash accessing the clipboardCampbell Barton
The clipboard can change between checking it's length and copying into the allocated buffer. Move this from RNA to the C/Python API.
2020-05-12GPencil: Add new parameter for SMAA thresholdAntonio Vazquez
This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708
2020-05-12Fix T74818: improve tooltip for initial fluid velocityJacques Lucke
2020-05-11Fix T76538: Prevent nodesocket creation on certain nodesPhilipp Oeser
- no sockets on Frame nodes - no Input sockets on Group Input nodes - no Output sockets on Group Output nodes Maniphest Tasks: T76538 Differential Revision: https://developer.blender.org/D7671
2020-05-11Fix T75998: Precision of 'Unit Scale' and 'Grid Scale' are mismatchedRichard Antalik
Change hard limits of scale_length RNA property to 1e-9 - 1e+9. This makes it easier to work with small or large metric units.
2020-05-08Fix T76471: timer not removed after changing file browser to another typeBrecht Van Lommel
The file browser exit() callback was not called. RNA get functions should never modify data, here the area type info to be changed before the screen and area were properly updated.
2020-05-07Fix T75793: Mirror modifier UV flip only works on first UDIM TilePhilipp Oeser
Was flipping around the 0-1 range, now (optionally) flip around each tile. Also added this option for BMesh bmo_mirror. Reviewed By: campbellbarton Maniphest Tasks: T75793 Differential Revision: https://developer.blender.org/D7460
2020-05-07Fix T76500: Annotation Tooltip in Movie Clip Editor is using old grease ↵Antonio Vazquez
pencil text
2020-04-30Fluid: Removed domain size option from diffusion panelSebastián Barschkis
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30Fix T76236: GPencil drrawing resetting posed positions with armature after ↵Antonio Vazquez
layer renaming The datablock was not tagged for updating.
2020-04-29Fix T75522: Math node truncate operator tooltip provides no explanationPhilipp Oeser
2020-04-27Fix T74603: Tweaking offsets causes strips to "reverse"Richard Antalik
Add range function to RNA properties. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7285
2020-04-24Fix T69753 Instanced Metaballs not rendering but showing up in ViewportSybren A. Stüvel
This hides the original metaballs when they are used in duplifaces/-verts instancing, and still shows the instanced metaballs. The visibility of the original metaballs is now determined by the visibility of the instancer. I'm not too thrilled about this, but at least it gives users the ability to show/hide the metaballs for viewport/render. Differential Revision: https://developer.blender.org/D7478
2020-04-23Cleanup: clang-format, unused warningCampbell Barton
2020-04-22Fluid: Improved cache 'Replay' optionSebastián Barschkis
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed. The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact. Before this change Blender always invalidated the entire cache.
2020-04-22Fix invalid RNA path for transform orientations.Bastien Montagne
Fix T75861: Impossible to set Shortcut (hotkey) on Transform Orientation or Pivot Point.
2020-04-22Fix T75964: changing object's viewport display color does not updatePhilipp Oeser
cycles Caused by rB00466e756e33. While that commit sounds logical, Cycles uses is_updated_transform() to detect updates. Now introduce is_updated_shading() and use that on top. Maniphest Tasks: T75964 Differential Revision: https://developer.blender.org/D7493
2020-04-21Fix clang-format differences between version 6 and 9Brecht Van Lommel
Version 6 does not appear to respect clang-format off for header sorting.
2020-04-20Various typos fixes in UI messages.Bastien Montagne
2020-04-18GPencil: Disable animation for Onion Custom ColorsAntonio Vazquez
This was forgotten by error. All Onion props must be disabled.
2020-04-17Fix T75786: GPencil Modifiers were not overridable...Bastien Montagne
2020-04-17Enable new undo code by default.Bastien Montagne
Note that given how experimental is working currently, I had to rename and inverse the effect of the experimental undo flag, which will now instead activate legacy code when set.
2020-04-16Fix T75730: Properly remove unused override properties/operations.Bastien Montagne
While code is supposed to handle gracefully invalid override operations, it is much cleaner to avoid those completely.
2020-04-16Refactor/strengthen a bit invalid operands checks when applying an override ↵Bastien Montagne
operation.
2020-04-16Fix T75730: Crash on read of liboverride data when missing source modifier.Bastien Montagne
While this should not happen, we still want to handle those errors gracefully from user perspective (i.e. assert for devs, no crash for users). Actual fix of root cause of the issue will come later.
2020-04-14Sculpt: New Layer BrushPablo Dobarro
The Layer brush was in Blender before 2.81, when the sculpt API was introduced. It had a huge amount of bugs and glitches which made it almost unusable for anything but the most trivial cases. Also, it needed some hacks in the code just to support the persistent base. The brush was completely rewritten using the Sculpt API. It fulfills the same use case as the old one, but it has: - All previous artifacts fixed - Simpler code - Persistent base now works with multires thanks to the sculpt API - Small cursor widget to preview the layer height - More controllable and smoother strength and deformation - More correct masking support - More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7147
2020-04-14RNA: Fixed incorrect depsgraph tagging for Object.color and pass_indexSybren A. Stüvel
These options do not influence the transform, but do (potentiall) influence the shading.
2020-04-14Add Complex Solidify option for thickness per faceHenrik Dick
Add an option to solidify complex which will make faces which have thickness controlled by vertex weights flat/even, and parallel to their original face. For each face it uses the minimal weight assigned to its vertices to control the thickness. This will help users for example in architecture or basic CAD design by finally making solidify work there at all if altering thickness is needed. Differential Revision: https://developer.blender.org/D7340 Reviewed and minor cleanups by Batien Montagne (@mont29).
2020-04-14Improve Solidify/Bevel Modifier cooperationHenrik Dick
Adds a slider to solidify which allows the user to add bevel weight on the outside or remove bevel weight from the inside. Also includes a very small improvment for working with subsurface modifier where the rim edge in complex solidify will now also have a chance to get a crease if there is only two adjacent edges. Differential Revision: https://developer.blender.org/D7334 Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-04-14Cleanup: remove redundant include, clang-formatCampbell Barton
2020-04-13Fix T75032: New complex solidify algorithm handles poorly merging threshold ↵Henrik Dick
of small geometry details. * Implemented the algortihm that would merge vertices to the weighted center between them. * Exposed the merge threshold to the user. The new default tolerance is 0.0001 (versionning code ensures that previous default value remains in use to avoid any change in existing files). Review and minor changes/cleanups from Bastien Montagne (@mont29).