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2022-09-02DRWManager: New implementation.Clément Foucault
This is a new implementation of the draw manager using modern rendering practices and GPU driven culling. This only ports features that are not considered deprecated or to be removed. The old DRW API is kept working along side this new one, and does not interfeer with it. However this needed some more hacking inside the draw_view_lib.glsl. At least the create info are well separated. The reviewer might start by looking at `draw_pass_test.cc` to see the API in usage. Important files are `draw_pass.hh`, `draw_command.hh`, `draw_command_shared.hh`. In a nutshell (for a developper used to old DRW API): - `DRWShadingGroups` are replaced by `Pass<T>::Sub`. - Contrary to DRWShadingGroups, all commands recorded inside a pass or sub-pass (even binds / push_constant / uniforms) will be executed in order. - All memory is managed per object (except for Sub-Pass which are managed by their parent pass) and not from draw manager pools. So passes "can" potentially be recorded once and submitted multiple time (but this is not really encouraged for now). The only implicit link is between resource lifetime and `ResourceHandles` - Sub passes can be any level deep. - IMPORTANT: All state propagate from sub pass to subpass. There is no state stack concept anymore. Ensure the correct render state is set before drawing anything using `Pass::state_set()`. - The drawcalls now needs a `ResourceHandle` instead of an `Object *`. This is to remove any implicit dependency between `Pass` and `Manager`. This was a huge problem in old implementation since the manager did not know what to pull from the object. Now it is explicitly requested by the engine. - The pases need to be submitted to a `draw::Manager` instance which can be retrieved using `DRW_manager_get()` (for now). Internally: - All object data are stored in contiguous storage buffers. Removing a lot of complexity in the pass submission. - Draw calls are sorted and visibility tested on GPU. Making more modern culling and better instancing usage possible in the future. - Unit Tests have been added for regression testing and avoid most API breakage. - `draw::View` now contains culling data for all objects in the scene allowing caching for multiple views. - Bounding box and sphere final setup is moved to GPU. - Some global resources locations have been hardcoded to reduce complexity. What is missing: - ~~Workaround for lack of gl_BaseInstanceARB.~~ Done - ~~Object Uniform Attributes.~~ Done (Not in this patch) - Workaround for hardware supporting a maximum of 8 SSBO. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D15817
2022-09-02Fix: Wrong enum used in Mix Node for factor modeCharlie Jolly
Wrong type of enum was used for factor mode in rna_nodetree.c No functional change, thankfully the correct enum had the same value.
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
This patch implements the dilate/erode node for the realtime compositor. Differential Revision: https://developer.blender.org/D15790 Reviewed By: Clement Foucault
2022-09-01Node Editor: Visual tweaks to node linksLeon Schittek
Several visual tweaks to node links to make them overall fit in better with the look of the node editor: - Change the link thickness with the zoom level to a certain degree. - Remove the fuzziness of the node link and its shadow/outline. - The link outline color can now be made transparent. - Add circles at the end of dragged links when connecting to sockets. - Improve the banding of the color interpolation along the link. - Adjust the spacing of dashes along straight node links. Reviewed By: Pablo Vazquez, Hans Goudey Differential Revision: http://developer.blender.org/D15036
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
This patch is a cleanup required before refactoring the view layer syncing process {T73411}. * Remove FIRSTBASE. * Remove LASTBASE. * Remove BASACT. * Remove OBEDIT_FROM_WORKSPACE. * Replace OBACT with BKE_view_layer_active_object. * Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15799
2022-08-31GPencil: Apply Brush Size to Outline thickness while drawingAntonio Vazquez
The new factor allows to apply the current brush size to the external stroke perimeter conversion done in draw mode.
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
This patch moves material indices from the mesh `MPoly` struct to a generic integer attribute. The builtin material index was already exposed in geometry nodes, but this makes it a "proper" attribute accessible with Python and visible in the "Attributes" panel. The goals of the refactor are code simplification and memory and performance improvements, mainly because the attribute doesn't have to be stored and processed if there are no materials. However, until 4.0, material indices will still be read and written in the old format, meaning there may be a temporary increase in memory usage. Further notes: * Completely removing the `MPoly.mat_nr` after 4.0 may require changes to DNA or introducing a new `MPoly` type. * Geometry nodes regression tests didn't look at material indices, so the change reveals a bug in the realize instances node that I fixed. * Access to material indices from the RNA `MeshPolygon` type is slower with this patch. The `material_index` attribute can be used instead. * Cycles is changed to read from the attribute instead. * BMesh isn't changed in this patch. Theoretically it could be though, to save 2 bytes per face when less than two materials are used. * Eventually we could use a 16 bit integer attribute type instead. Ref T95967 Differential Revision: https://developer.blender.org/D15675
2022-08-31Cleanup: formatCampbell Barton
2022-08-31Node: Mix nodeCharlie Jolly
This patch is a response to T92588 and is implemented as a Function/Shader node. This node has support for Float, Vector and Color data types. For Vector it supports uniform and non-uniform mixing. For Color it now has the option to remove factor clamping. It replaces the Mix RGB for Shader and Geometry node trees. As discussed in T96219, this patch converts existing nodes in .blend files. The old node is still available in the Python API but hidden from the menus. Reviewed By: HooglyBoogly, JacquesLucke, simonthommes, brecht Maniphest Tasks: T92588 Differential Revision: https://developer.blender.org/D13749
2022-08-30Attributes: Improve custom data initialization optionsHans Goudey
When allocating new `CustomData` layers, often we do redundant initialization of arrays. For example, it's common that values are allocated, set to their default value, and then set to some other value. This is wasteful, and it negates the benefits of optimizations to the allocator like D15082. There are two reasons for this. The first is array-of-structs storage that makes it annoying to initialize values manually, and the second is confusing options in the Custom Data API. This patch addresses the latter. The `CustomData` "alloc type" options are rearranged. Now, besides the options that use existing layers, there are two remaining: * `CD_SET_DEFAULT` sets the default value. * Usually zeroes, but for colors this is white (how it was before). * Should be used when you add the layer but don't set all values. * `CD_CONSTRUCT` refers to the "default construct" C++ term. * Only necessary or defined for non-trivial types like vertex groups. * Doesn't do anything for trivial types like `int` or `float3`. * Should be used every other time, when all values will be set. The attribute API's `AttributeInit` types are updated as well. To update code, replace `CD_CALLOC` with `CD_SET_DEFAULT` and `CD_DEFAULT` with `CD_CONSTRUCT`. This doesn't cause any functional changes yet. Follow-up commits will change to avoid initializing new layers where the correctness is clear. Differential Revision: https://developer.blender.org/D15617
2022-08-29I18n: disambiguate and make a few more strings translatableDamien Picard
Those strings were at least partly disambiguated: - Area - Zone - Measurement - Ease - BBone Ease In / Out - Back - Camera BG image depth - GP interpolate sequence - Edge Crease - Theme - Jitter - Brush - GPencil - Lens distorsion compositing node - Cineon color management - Black - Gamma - White Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15791
2022-08-29Add missing RNA text for the MeshUVLoop structDamien Picard
The structures in rna_mesh.c all had a UI text which showed up in the animation editors, except for MeshUVLoop. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15803
2022-08-29GPencil: New conversion to outline in draw modeAntonio Vazquez
This new option converts the stroke to outline perimeter as soon as is drawn. If no alternative material is set, the actual material is used. The algorithm is similar to the new operator in D15664 Reviewed By: pepeland Differential Revision: https://developer.blender.org/D15738
2022-08-28Cleanup: replace NULL with nullptr for C++ filesCampbell Barton
2022-08-26Cleanup: use booleansCampbell Barton
2022-08-26makesrna: type check bool/int/float/enum get/set callbacksCampbell Barton
While converting types from callbacks isn't a bug, it's unlikely we ever want to do this on purpose and can hide mistakes such as silently converting floating point values to ints as happened with Sequencer.frame_start.
2022-08-26Cleanup: use matching function signatures for RNA callbacksCampbell Barton
Use matching int/float/boo types for RNA callbacks.
2022-08-26Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-26Fix Sequence.frame_start being rounded to int when assignedCampbell Barton
2022-08-26Cleanup: reduce variable scopeCampbell Barton
2022-08-25Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-25Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.Bastien Montagne
Those collections were so far mainly just tagged as fake user (even though a few places in code already incremented usercount on them). Since we now clear the fakeuser flag when linking/appending data, ensure that these collections are preserved by making these usages regular ID refcounting ones. Reviewed By: brecht Differential Revision: https://developer.blender.org/D15783
2022-08-25Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-25Fix T100599: dont reset parent inverse setting parent type the samePhilipp Oeser
Since rBb100bdca25b1 the parent inverse was always reset in ED_object_parent (also for just changing the parent type). This does make sense (since there is no point keeping it when e.g changing from "Bone" to "Object" or "Vertex" to "Object", for this to really make sense it would have to be properly recalculated anyways which does not happen afaict). The reported issue was that setting the prop to the same value as it was before (e.g. from "Object" to "Object") would still reset the parent inverse which was really unexpected since from a user standpoint, nothing has changed here. So in case the value does not really change, we now just early out and skip `ED_object_parent`. Maniphest Tasks: T100599 Differential Revision: https://developer.blender.org/D15771
2022-08-24Cleanup: Deduplicate RNA mesh element index retrievalHans Goudey
Reuse the subtraction, which simplifies adding assertions and refactoring to remove the custom data pointers.
2022-08-23Depsgraph: use more fine grained update tags for scenesBrecht Van Lommel
Ref D15710, this avoids unnecessary sequencer updates for some operations.
2022-08-23Merge branch 'blender-v3.3-release'Richard Antalik
2022-08-23Fix T98954: Color management is very slow with sequencer soundRichard Antalik
Function `rna_ColorManagement_update` tagged unnecesary updates. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D15710
2022-08-23Fix T100286: Crash accessing freed depsgraph object instancesCampbell Barton
Invalidate depsgraph.object_instances when freed, this resolves a crash when accessing the object instances after iteration has finished. Unlike most other collections, object_instances is only valid while the iterator is in-memory. The Python/RNA API needs to inline int/string collection lookups so the Python instance can be created before the iterator ends. Reviewed By: mont29, sergey Ref D15755
2022-08-23Merge branch 'blender-v3.3-release'Philipp Oeser
2022-08-23Compositor: handle NODE_DO_OUTPUT in RNA when setting a node activePhilipp Oeser
Main motivation is from T54314 where there was no way to read from a Viewer image datablock after setting another viewer node active. Part of the problem was addressed in rB16d329da284c (where handlers for the compositing background job were added so that you can act after the compositor has run), however there was still the remaining issue that setting another viewer node active would not properly tag the node NODE_DO_OUTPUT. This forced users into a complicated workaround (using switch nodes feeding into a single viewer node). Now handle NODE_DO_OUTPUT properly in RNA, too, and do proper updates so that behavior from RNA matches that of the Node Editor when setting a viewer node active. ref T54314. Reviewed By: JacquesLucke Maniphest Tasks: T54314 Differential Revision: https://developer.blender.org/D15203
2022-08-23Fix T99524: GPencil not updating when frame num is changedFalk David
When changing the frame_number of a grease pencil frame, the grease pencil object is not updated correctly. The frame stays where it previously was. The fix adds a `property_update` callback to the `frame_number` RNA property. Maniphest Tasks: T99524 Reviewed By: antoniov Differential Revision: https://developer.blender.org/D15394
2022-08-22Merge branch 'blender-v3.3-release'Bastien Montagne
Conflicts: release/scripts/startup/bl_ui/space_userpref.py
2022-08-22I18n: systematically tag all messages in `RNA_ENUM_ITEM_HEADING`.Bastien Montagne
Add missing labels, and also add tooltips. Unfortunately there is no way currently to extract two messages from a single 'function' call, so unless those type of macros become very widely used, would keep it as manual tagging. Also disambiguate `case` in text context, pretty sure English is one of the very rare languages to use this word for character case too.
2022-08-22I18n: disambiguate a few translationsDamien Picard
- Keying (keyframe insertion) - Roughness (particle children) - New image, collection, text (in menus) - Parents (particles) - Wrap (text) - Light (add menu) - Empty (volume add menu) - Empty (empty add menu) - Cycles (f-curve modifier) - Drag (workspace tool type) - Power (light intensity) - Power (math nodes) This last change also moves all math operations in nodes to the ID_nodetree context. It's needed only for some operations, but we can't be more granular here. Also... - Fix context extraction for interpolation mode headers in F-Curves and GPencil interpolation operator - Enable new translation: "Slot %d" in image editor - Fix an English message in the node editor: "Replace the input image's alpha channels by..." -> channel Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15694
2022-08-22Revert "Fix T99259: Python API: ViewLayer.aovs.remove isn't available"Jeroen Bakker
This reverts commit ae7909010fba2605af1b7f32b5574df3381d4d3f.
2022-08-22Fix T99259: Python API: ViewLayer.aovs.remove isn't availableMangal Kushwah
Imeplemented **ViewLayer.aovs.remove** by Adding a new rna function to call the internal **BKE_view_layer_remove_aov**, removed assert from **BKE_view_layer_remove_aov**. Reviewed By: jbakker Maniphest Tasks: T99259 Differential Revision: https://developer.blender.org/D15341
2022-08-19UI: increase range of font size for text editor & consoleCampbell Barton
Useful when using different DPI & UI scales.
2022-08-19Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-19Cleanup: unused argument warningCampbell Barton
2022-08-19Fix logical errors in RNA_path_array_index_token_findCampbell Barton
This function never succeeded as an off by one error checking the last character always indexed the null byte. The 'for' loop was broken as of [0] since the unsigned number could wrap around with some RNA paths causing out of bounds memory access. This is an example where tests would have caught the problem early on, RNA path tests are planned as part of D15558. [0]: 11b4d0a3c3787a90e6f1631f7735d0968afbb20a
2022-08-18Fix T100470: Crash when changing the domain typeSergey Sharybin
2022-08-18CMake: support building with musl libclistout
Instead of using macros like GLIBC we can use the CMake build systems internal functions to check if some header or functions are present on the running system's libc. Add ./build_files/cmake/have_features.cmake to add checks for platform features which can be used to set defines for source files that require them. Reviewed By: campbellbarton Ref D15696
2022-08-17UI: Fix inconsistency use of uppercase/capitalizationPablo Vazquez
Since VBO stands for vertex buffer object it should always be uppercase. "Vertex" in "vertex buffer object" should only be capitalized at the beginning of a sentence.
2022-08-17Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-17LibOverride: Remove the 'make all editable' user preferences.Bastien Montagne
This behavior is now implicitely controlled by the 'Make' operations, based either on context or selected items.
2022-08-17Cleanup: Fix outdated comments referring to DispListHans Goudey
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
With the ultimate goal of simplifying drawing and evaluation, this patch makes the following changes and removes code: - Use `Mesh` instead of `DispList` for evaluated basis metaballs. - Remove all `DispList` drawing code, which is now unused. - Simplify code that converts evaluated metaballs to meshes. - Store the evaluated mesh in the evaluated geometry set. This has the following indirect benefits: - Evaluated meshes from metaball objects can be used in geometry nodes. - Renderers can ignore evaluated metaball objects completely - Cycles rendering no longer has to convert to mesh from `DispList`. - We get closer to removing `DispList` completely. - Optimizations to mesh rendering will also apply to metaball objects. The vertex normals on the evaluated mesh are technically invalid; the regular calculation wouldn't reproduce them. Metaball objects don't support modifiers though, so it shouldn't be a problem. Eventually we can support per-vertex custom normals (T93551). Differential Revision: https://developer.blender.org/D14593
2022-08-17Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-17Cleanup: spelling in commentsCampbell Barton