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2019-08-01Fix T67939: GPencil Noise modifier wrong random calculationAntonioya
There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: http://developer.blender.org/D5393
2019-08-01Fix T66040: Make Data Transfer' Mix Factor multiply with vgroup weights when ↵Bastien Montagne
given, instead of ignoring it. Brings behavior of those options in line with the VGroup editing modifiers ones e.g.
2019-08-01Cleanup: misc spelling fixes in variable names & definesCampbell Barton
T68045 by @luzpaz
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Clarify in FloatProperty generated docs: single precision floats.Howard Trickey
At least one script writer was upset that this was not specified, as it is different from "floating point" in Python. Also, docstring for hard and soft min and max for FloatProperty was wrong, using sys.float_info.min and sys.float_info.max.
2019-07-31Fix T65837: "Zoom Axis" is not working on the node editorSebastian Parborg
We would not take into account the user "Zoom Axis" setting in certain 2D space viewports. In addition to this, the "Scale Zoom" didn't work consistently in these spaces either. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5132
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-31Fix T67597: Texture painting: Texture slots that correspond to nodes inside ↵mano-wii
node_groups don't remain active Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups. Reviewers: sergey, psy-fi, zeddb, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D5338
2019-07-31Sculpt/Paint: Brush curve presetsPablo Dobarro
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active. This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default. The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior. {F7636217} Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect. Reviewers: brecht, billreynish Reviewed By: brecht Subscribers: JulienKaspar Differential Revision: https://developer.blender.org/D5367
2019-07-31Added BKE_mesh_clear_geometry() functionSybren A. Stüvel
This function makes it possible to clear/remove/nuke all the geometry in a mesh, allowing functions like `Mesh.from_python()` to construct a new mesh in its place. Without this function, code like in T67627 have to allocate a new Mesh datablock, fill that, and swap out the old Mesh for the new one. This introduces issues when exporting, as the new mesh could be seen by an exporter as unrelated to the old one. Shape keys are not freed by this function. Freeing those would require tagging the depsgraph for relations update, which is an expensive operation. They should be removed explicitly if necessary. Material slots are also not cleared by this function, in the same way that they are not cleared when manually removing all geometry from a mesh. The `BKE_mesh_clear_geometry()` function is available in Python as `mesh.clear_geometry()`. Reviewed by: mont29, brecht Differential Revision: https://developer.blender.org/D5373
2019-07-31FFmpeg: Added support for writing Opus audio.Sybren A. Stüvel
This audio format is often used in conjunction with VP9 video in a WebM container. Opus was created with the intention to replace Vorbis and Speex ([source](https://en.wikipedia.org/wiki/Opus_(audio_format))). Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156
2019-07-31FFmpeg: Added writing of WebM containersSybren A. Stüvel
This commit adds support for the WebM container. Previously we only supported the WebM/VP9 video codec, but still required that it was stored in a Matroska, MP4, or other compatible container format. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5156
2019-07-30UI: add use_button option to popoversCampbell Barton
This is useful when popovers are launched from operators instead of as button popover types. Where the connection between the button and the popover is useful to keep.
2019-07-29Fix T67857: crash assigning None to the data of an empty using pythonPhilipp Oeser
Assigning None is allowed for (image) empties. Reviewers: sergey Maniphest Tasks: T67857 Differential Revision: https://developer.blender.org/D5362
2019-07-29Fix T66931: "reset to default value" of metaball - viewport resolution is ↵Philipp Oeser
way too high Maniphest Tasks: T66931 Differential Revision: https://developer.blender.org/D5251
2019-07-28Fix T66872: Changing clip color space does not update background imagesSergey Sharybin
Such reload can no longer happen directly and is to be done via dependency graph. Eventually, the movie cache will become shared across all copies of the clip, but even then we still need to have dependency graph mechanism because we need to update FFmpeg animation handle (which can not be shared across the copies).
2019-07-22fix unreported: typo in python documentationGaia Clary
Fix as approved by dr.sybren in blender chat
2019-07-19Fix new Text ID usercount handling in add/load cases.Bastien Montagne
Text datablocks should always have a 'single user' flag set, and they usually do not have any user (since neither text editor itself, nor Freestyle usage are text users - the second is odd btw...), the only one am aware of is the script node (e.g. for OSL). Add text case was simply not doing anything, so added. Load text case was doing things in inversed logic (setting user count to zero in BKE, then setting 'real user' flag in ED code). Made it the other way around (BKE ID creation code should not care about usercount usually, this is up to higher-level code to decide what to do (operators, RNA...). Note: tried to check all cases, but there might very well be some more hidden bugs here...
2019-07-18Fix T67062: Movie Clip Editor does not update Editor Type when changing ↵Sebastian Parborg
Editing Context Previously when switching modes, the code didn't check if we were in the correct view for the masking mode. Reviewed By: Sergey Differential Revision: http://developer.blender.org/D5288
2019-07-17Fix T59713: Armature layer dots not updated on changesmano-wii
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly. This used to happen in the drawing code, but was no longer working for reasons explained in: {rB2b09062defa093a243b5fe64b099accb07b440a3} The solution was to update each layer manually in the operators: * ARMATURE_OT_bone_primitive_add * ARMATURE_OT_delete * ARMATURE_OT_dissolve * ARMATURE_OT_fill * ARMATURE_OT_merge * ARMATURE_OT_separate * ARMATURE_OT_bone_layers * POSE_OT_bone_layers Differential Revision: https://developer.blender.org/D5281
2019-07-17Fix T67075: make object.visible_get() and similar APIs more forgivingBrecht Van Lommel
When objects are not in the view layer, just return false rather than throwing an error. As far as the script is concerned the object is not visible or selected when it's not in the current view layer.
2019-07-17Fix T67115: Changing the Shape of a Force Field object does not refresh the ↵mano-wii
animation
2019-07-17Undo System: replace with simpler binary diffing buffer storageCampbell Barton
Applying/undoing incremental changes didn't fit well when mixed with periodic snapshots from mem-file undo. This moves to a much simpler undo system. - Uses array storage with de-duplication from `BLI_array_store`. - Loads the buffer into existing text data, for better performance on large files. - Has the advantage that Python operators can be supported since we don't depend on hard coded undo operations. Solves T67045, T66695, T65909.
2019-07-11Fix T66706: crash in viewport shading popover for workbench engineBrecht Van Lommel
Differential Revision: https://developer.blender.org/D5226
2019-07-11Cleanup: clang-formatCampbell Barton
2019-07-10Cleanup: avoid line breaks from trailing commentsCampbell Barton
2019-07-09Fix T66565: crash linking unused light datablock during Cycles preview renderBrecht Van Lommel
2019-07-09Raise particle count limit for 2.8 releaseSergey Sharybin
Blender 2.8 features significant improvements in the creation of particles. Removed hard limit and increased soft limit. Patch by Gottfried Hofmann. Differential Revision: https://developer.blender.org/D5120
2019-07-09Fix (minor) some typos and other errors in UI messages.Bastien Montagne
2019-07-09Fix T66274: Object Texture Coordinate mode not updating in Lookdev / EeveeSergey Sharybin
2019-07-09Implement Movieclip filter for action editorsSergey Sharybin
Allows to disable keyframes from movie clips in dopesheet. Reviewers: brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D5203
2019-07-08Fix T66431: SE - Audio Caching crashSergey Sharybin
Moved the caching code from direct calls in DNA to dependency graph. In fact, not much was needed to be done apart form removing the direct cache updates. The rest seemed to work fine. Possible to avoid full sound file re-load, but doesn't seem this is causing any issues.
2019-07-08UI: Update tooltip of Vertex Selection maskingPablo Vazquez
Since it is now possible to use it in Vertex Paint, not just Weight Paint.
2019-07-07Cleanup: move enum unto BKE_packedFile.hCampbell Barton
Use enum type for functions arguments. Removed -1 check in switch statement, this isn't needed.
2019-07-07Cleanup: use BKE_packedfile prefix for function namesCampbell Barton
Avoid ambiguity with terms check & compare.
2019-07-07Cleanup: rename gpencil chess -> checkerCampbell Barton
Match existing texture name.
2019-07-07UI: Correct tooltipAaron Carlisle
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
When in texture paint mode and in solid mode the object that is being texture painted will be rendered by the workbench engine with textures. All other objects would render the same. For other cases the texture paint draw engine will still draw the texture. The texture mode draw engine now only drawn the masks. The opacity sliders influences the texture mask. This change has been implemented conserably. In the future we need to look into making this better, like adding support that every object can be colored differently. Currently when rendering in the workbench we can have up to 3 different color types active (what the user selected, the fallback in case no materials have been configured and this one, forcing textures) Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5190
2019-07-05Fix T66356: runtime assert disabling a collectionCampbell Barton
2019-07-05Cleanup: redundant scene access, duplicate flag clearCampbell Barton
2019-07-04GPencil: Fix unreported error with occlude eraserAntonioya
The option was inverted in RNA and worked opposite of expected.
2019-07-04Workbench: Support for MatCap + Textured modelsJeroen Bakker
Now it is possible to enable MatCap lighting on top of textured models in the workbench engine. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5182
2019-07-04Fix T63260: Rigid body connectSergey Sharybin
2019-07-03Fix missing update when setting rigid body world collectionBrecht Van Lommel
2019-07-02Cleanup: move comments onto own lines to avoid breaking linesCampbell Barton
2019-07-02GPencil: New python API for closing strokes with geometryAntonioya
Adds to API the last function created to close strokes in a previous commit.
2019-07-01GPencil: Add new parameter to python API for activating the new created frameAntonioya
Sometimes is required to enable the frame created and new "active" parameter allows to do that. Use: `gpl.frames.new(5, active=True)`
2019-07-01Revert "Fix T65798: Incorrect auto-tex space for Curves"Sergey Sharybin
The fix broke a lot of Cycles regression tests. Reverting for now. This reverts commit 6b9c41719bdf7514b9f9ca88e8fb09d3270cf1f2.
2019-07-01Fix T60289: changing gizmo properties causes excessive redrawsBrecht Van Lommel
2019-07-01Fix T65798: Incorrect auto-tex space for CurvesSergey Sharybin
There are several aspects to the fix: - Always calculate bounding box for meshes and curves from dependency graph evaluation function. There is a reason why mesh was tagged for geometry update, so can not be spare here in attempts to avoid calculation. - Remove texture space evaluation from RNA accessor. Such data is to be evaluated by a dependency graph. Don't see a reason to be different here: we never force evaluation of any kind from RNA. - Copy bounding box and texture space to original object for active dependency graph. This matches object-level bounding box and allows to remove bounding box evaluation from RNA.