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2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
also remove large, duplicate comments from sunsky.h
2012-03-09- MSVC doesn't have log2f functionSergey Sharybin
- Fix misusage of new [] and delete in BGE.
2012-03-08Cycles: support for environment texture "Mirror Ball" projection mode, next toBrecht Van Lommel
existing "Equirectangular". This projection is useful to create light probes from a chrome ball placed in a real scene. It expects as input a photograph of the chrome ball, cropped so the ball just fits inside the image boundaries. Example setup with panorama camera and mixing two (poor quality) photographs from different viewpoints to avoid stretching and hide the photographer: http://www.pasteall.org/pic/28036
2012-03-08Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?Sergey Sharybin
Python-defined primitives used to be added to all visible layers instead of adding to active scene layer as it happens with C-defined primitives.
2012-03-08Fixing several issues with keyingsets:Bastien Montagne
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho). *Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…). *Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
2012-03-08Fix #30467: UV/Image Editor: Scope: Opacity Values maybe wrongSergey Sharybin
Internally vector and waveform opacities are stored as float in 0..1 range and the same range is exposed to the UI. From file compatibility POV decided to change prop's type from percentage to factor so it'll be nice slider with 0..1 range without confusing percentage symbols (which should be quite easy to follow) and both forward and backwards compatibilities are here.
2012-03-08style cleanup: pep8 + picky editsCampbell Barton
2012-03-08style cleanup - spelling.Campbell Barton
2012-03-08building without python works again, cleanup bmesh include paths (cmake and ↵Campbell Barton
scons).
2012-03-08the length of mesh.tessface_vertex_colors was reported incorrect. (fix ↵Campbell Barton
needed for FBX export)
2012-03-08edits to rna/tessface UV layer needed to get OBJ import/export functional.Campbell Barton
add the function to create new UV layers, this only works when there are no polygon layers already created (to prevent confusion since scripts with polygon layers should be adding MTexPoly and MLoopUV layers)
2012-03-08Fix for setting uv_layer name for modifiersSergey Sharybin
Issue was caused by missing fdata for meshes which doesn't have tessellated faces yet. Real fix would be to use loop's MLOOPUV layer, but currently interface is using mtex layer names for UV lists so use poly's mtex layer to check if layer name is indeed correct. Should work fine until we'll separate setting textures and UV coordinates.
2012-03-07change camera zoom from short to float.Campbell Barton
2012-03-07remove printing versions in makesdna/makesrna - this used svn ID property ↵Campbell Barton
which isnt set in the files anymore.
2012-03-07patch [#30481] rna_Screen_scene_set does the wrong thing [patch]Campbell Barton
from Dan Eicher (dna) --- from the tracker Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene. The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE.
2012-03-07Cycles: float texture support. Due to GPU limitations there are now 95 byte,Brecht Van Lommel
and 5 float image textures. For CPU render this limit will be lifted later on with image cache support. Patch by Mike Farnsworth. Also changed color space option in image/environment texture node, to show options Color and Non-Color Data, instead of sRGB and Linear, this is more descriptive, and it was not really correct to equate Non-Color Data with Linear.
2012-03-07style cleanup - braces & else / if'sCampbell Barton
2012-03-07Mango request: for range buttons copy start+1 to end if start>=0Sergey Sharybin
Also copy end-1 to start if changing end boundary and end<=start. Scene's start/end frames and ghost range in armature buttons are affected.
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2012-03-05tesselat -> tessellat in UI messages, + style edits.Bastien Montagne
2012-03-05Fix for missed faces in mesh after switching active shape key in edit mode.Sergey Sharybin
2012-03-05RegionView3D.update call, to address issue in report:Campbell Barton
[#30454] perspective_matrix not update in real time with bpy.ops.view3d.zoom This is so you can modifify the view settings and get the view matrix after without waiting for a redraw.
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-04Many i18n fixings, based on [#30428] [2.62] Translation Issues.Bastien Montagne
In fact, most "UI special cases" are not well translated, currently. :/ This affects especially the "Properties" panels. This commit should address problems in Graph editors, and 3D View (but probably not yet all of them). Yet it already adds more than 100 new messages (and fixes translated drawing of more). Also done some style edits…
2012-03-03style cleanup - spelling corrections & update some incorrect comments.Campbell Barton
2012-03-03option for the Armature Actuator to change the influence of a bone constraint.Dalai Felinto
Also adds DampedTrackTo to the list of supported constraints in the BGE Test file: http://www.pasteall.org/blend/11715 Patch developed as part of a project to NF-UBC Nereus Program. Development time 'sponsored' by the project. www.nereusprogram.org
2012-03-03"Fix" [#30431] UI string spelling & similar fixes.Bastien Montagne
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02mesh.update() now has option to calculate tessellation faces.Campbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-03-01A number of improvements for the file output node(s).Lukas Toenne
1) Old CMP_NODE_OUTPUT_FILE and CMP_NODE_OUTPUT_MULTI_FILE have been merged, only CMP_NODE_OUTPUT_FILE remains. All functions renamed accordingly. 2) do_versions code for converting single-file output nodes into multi-file output nodes. If a Z buffer input is used, the node is made into a multilayer exr with two inputs. (see below). Also re-identifies multi-file output nodes with the CMP_NODE_OUTPUT_FILE type. 3) "Global" format is stored in node now. By default this overrides any per-socket settings. 4) Multilayer EXR output implemented. When M.EXR format is selected for node format, all socket format details are ignored. Socket names are used for layer names. 5) Input buffer types are used as-is when possible, i.e. stored as B/W, RGB or RGBA. In regular file output the format dictates the number of actual channels, so the CompBuf is typechecked to the right type first. For multilayer EXR the number of channels is more flexible, so an input buffer will store only the channels it actually uses. 6) The editor socket type is updated from linked sockets as an indicator of the actual data written to files. This may not be totally accurate for regular file output though, due to restrictions of format setting.
2012-02-29Code Cleanup: remove non existing function declarations.Campbell Barton
added some missing functions too - which are not used yep but should be there for api completeness. * CDDM_set_mloop * CDDM_set_mpoly * BLI_mempool_count
2012-02-29ndof button handling improvements: Spaceball5000's A,B,C buttons can now be ↵Mike Erwin
keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices.
2012-02-28Fix UI error - some curve settings were in the path panel and were greyed ↵Campbell Barton
out when 'Path Animation' was disabled, but were infact used for the curve deform modifier. noticed while looking into bug [#30349]. Move these settings under the main curves panel under text "Path / Curve-Deform:"
2012-02-27Various fixes to UI messages (among other things, all messages needed it ↵Bastien Montagne
should now be capitalized).
2012-02-24Python: add MeshLoop.index, same as already existed for vert/edge/face/poly.Brecht Van Lommel
2012-02-24bmesh py api - bmesh.utils.face_flipCampbell Barton
2012-02-24bmesh docs now written in sphinx doc generator.Campbell Barton
* http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.types.html * http://www.blender.org/documentation/blender_python_api_2_62_0/bmesh.utils.html
2012-02-24Changes in FFV1 codec settingsSergey Sharybin
Since FFmpeg 0.10 release FFV1 codec supports alpha channel which is getting enabled when using PIX_FMT_RGB32 pixel format. This leads to incompatibility of videos rendered in Blender with almost all external players (especially in OSX). Seems that PIX_FMT_BGR0 is recommended to be used to make videos compatible with older players which doesn't support alpha channel in FFV1. Also added an option to switch to RGBA rendering if FFV1 codec is used and if RGBA rendering is used FFV1 will be using PIX_FMT_RGB32 format which supports alpha channel.
2012-02-22Adds a new node type for saving multiple image files from a single node.Lukas Toenne
Unlike the existing file output node this node has an arbitrary number of possible input slots. It has a base path string that can be set to a general base folder. Every input socket then uses its name as an extension of the base path for file organization. This can include further subfolders on top of the base path. Example: Base path: '/home/user/myproject' Input 1: 'Compo' Input 2: 'Diffuse/' Input 3: 'details/Normals' would create output files in /home/user/myproject: Compo0001.png, Compo0002.png, ... in /home/user/myproject/Diffuse: 0001.png, 0002.png, ... (no filename base given) in /home/user/myproject/details: Normals0001.png, Normals0002.png, ... Most settings for the node can be found in the sidebar (NKEY). New input sockets can be added with the "Add Input" button. There is a list of input sockets and below that the details for each socket can be changed, including the sub-path and filename. Sockets can be removed here as well. By default each socket uses the render settings file output format, but each can use its own format if necessary. To my knowledge this is the first node making use of such dynamic sockets in trunk. So this is also a design test, other nodes might use this in the future. Adding operator buttons on top of a node is a bit unwieldy atm, because all node operators generally work on selected and/or active node(s). The operator button would therefore either have to make sure the node is activated before the operator is called (block callback maybe?) OR it has to store the node name (risky, weak reference). For now it is only used in the sidebar, where only the active node's buttons are displayed. Also adds a new struct_type value to bNodeSocket, in order to distinguish different socket types with the same data type (file inputs are SOCK_RGBA color sockets). Would be nicer to use data type only for actual data evaluation, but used in too many places, this works ok for now.
2012-02-21Fix #30270, #30265: cycles not displaying textured objects, and not renderingBrecht Van Lommel
text/curve objects after the bmesh merge. Also removed a debug print.
2012-02-21remove NGon Interp modifier (which was merged as apart of BMesh),Campbell Barton
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-21copy over a change from bmesh branch that was needed for lightmap unpack to ↵Campbell Barton
work, also tag some rna vars as unused.
2012-02-20fix [#30266] B-Mesh: Issue with Weight PaintingCampbell Barton
thanks to Nicholas Bishop for finding the cause of the problem. don't tesselate on load, this means me->mface will be NULL by default. we may need to have this set if existing uses of this array are not resolved before release - so add a define USE_TESSFACE_DEFAULT, to change this easily. this is a rather indirect fix - need to take care here.
2012-02-20- remove some unused editmesh functions.Campbell Barton
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-20moved select interior faces into a C function (was python)Campbell Barton
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.