Age | Commit message (Collapse) | Author |
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That file was getting out of control, now comparison/override RNA code is
in `rna_access_compare_override.c`. 1K lines of code for now, but that
area is likely to grow more in the future...
Note that we can probably split more out of `rna_access.c`, but for now
that will do.
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Missed because of broken dependency tracking in msvc build process.
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The object color property is added as an additional output in
the Object Info node.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5554
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We cannot use local/reference here, that is very confusing, since at
that stage current local is kind of src of data for the future local ID,
that is currently a mere copy of the linked data... ;)
So we are much better with src/dst names here.
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Previously there was already "draw_shape" property,
but it was doing nothing. This commit renames the
property to "display_shape". Furthermore, different
shapes like SQUARE and DIAMOND are supported now.
Currently, the shapes are drawn using the shader that also
draws keyframes. In the future we might want to separate
this.
The new shapes are not used anywhere yet, but they can
be used by addon developers and will probably be useful
when we want to support different kinds node systems later.
For example, different shapes can be used to distinguish
between data and control flow.
Differential Revision: https://developer.blender.org/D2829
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The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
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Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
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Note to self: need to recheck the namings of whole override code,
currently this is way to confusing and inconsistent.
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This is due a limitation in the RNA property when the range is too extreme. As we don't need that, the value was set to SHRT_MAX frames as maximum offset.
Also fixed the same problem in other modules of Grease Pencil.
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This fixes bendy bone properties not being mirrored correctly
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5408
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This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable.
Now, the value is divided by 1000 internally and the UI values are more logic.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5528
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The pointer argument is supposed to be the object the property belongs
to, not a pointer to the property metadata itself. This only worked
before because the argument was never used.
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No functional changes. Renames the "invisible" object filter to
"Hidden" to be more consistent.
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Think pretty much any ID pointer property should be overrideable
actually, without this reconstructing a local hierarchy of overriding
data-blocks simply cannot work properly...
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- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5481
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Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
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Adds an invisible object filter in the outliner to show hidden
objects. This is useful to quickly locate hidden items in a large outliner
tree and easily toggle visibilty back on. Invisible refers to an object
being hidden, or viewport visibility restricted.
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Draw all constraint icons and enable/disable restrict buttons.
The action constraint needs its own icon. It currently draws white
instead of the blue modifier color.
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Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.
Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.
Syncing is done lazily on outliner draw.
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We were storing the 'item' part in the RNA path of the override op
itself, which will not work with IDs because overriding local one might
not have the same name as the linked one (when some local ID with same
name already exists).
Now we are properly handling this using the expected actual override
operation, which stores necessary data (names or indices) from both
local and linked data.
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This is useless (as diffing on `objects` + `children` shall be enough),
and potentially very time consuming in case of heavy hierarchy of
collections.
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This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").
Reviewed by: brecht, billreynish
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The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had
a parameter `update_data` that, when `false`, would cause the mesh polys
to keep their material index, even when the indexed material slots were
removed. This behaviour was never used in the C code and not supported
by the drawing code, making polygons disappear and causing crashes. The
Python binding in RNA, however, defaulted to `update_data=False`.
This commit removes the `update_data` parameter altogether, and makes
the functions always fix up the material indices.
Reviewed by: mont29, brecht
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This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.
Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN
Compositor: Fixed some warnings in the denoising operator
build_environment: Updated OpenImageDenoise to 0.8.1
build_environment: Updated OpenImageDenoise in `make deps` for macOS
Reviewers: sergey, jbakker, brecht
Reviewed By: brecht
Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97
Tags: #compositing
Differential Revision: https://developer.blender.org/D4304
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For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.
This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).
We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5424
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The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.
This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5407
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matrix gets reset) after reload.
We need a custom 'apply override' callback here to prevent resetting
the inverse parent matrix.
Things are now working for basic cases, but complex ones (in production
rigs e.g.) are still partially broken...
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The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.
Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
- Text
- Text.001
- somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.
Reviewers: billreynish, campbellbarton
Subscribers: brecht, billreynish
Differential Revision: https://developer.blender.org/D5472
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To reproduce:
* Split 3D View to show Info Editor
* Change 3D View a few times to various subtypes (Timeline, UV Editor
etc).
Every now and then, the Info Editor should show `UNKNOWN ENUM`. Other
prints may also be lagging behind.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D5325
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Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
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This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.
This conversion is only done on outputs that are enabled for eevee.
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To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.
Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.
On the python side, allow setting some most useful seeming values
from the custom property settings editor.
Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5475
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If the option is enabled, the output is clamped to the target range.
The target range is [To Min, To Max]. The option is enabled by default.
The clamp option is implemented in EEVEE by linking to the `clamp_value`
GLSL function. And it is implemented in Cycles using a graph expand
function.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5477
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In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.
The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:
- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
both an array and a scalar value.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5457
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i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.
Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.
Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
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Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.
- Object transformations were not consistent with Pose Bone
transformations in that they did not use single-column layout.
- Even in Pose Bone transformations,
the rotation mode option was after Scale.
- Edit Bone Transforms panel included "Tail Radius" and
"Envelope Deform Distance", neither of which belong there. See T65670.
- Expose bbone_x and bbone_z.
D5454 by @Mets
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Error spotted by @gbayliss
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Particle.uv_on_emitter returns a value.
'cached' particles (for paths actually) are only generated for some kind
(hair, keyed, and baked system afaik), not for all.
Note that we could probably just use directly `totpart` and `totchild`,
but keeping code as close to what it was as possible, for now...
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- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
have been loaded.
Suggestions by @JulienKaspar
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Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
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