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2020-06-19Fix T78024: GPencil - Add missing UV Fill prop to RNAAntonio Vazquez
This was changed in the refactor done in 2.83 and was not included by error.
2020-06-19Cleanup: unsupported ATTR_FALLTHROUGH use, clang-formatCampbell Barton
2020-06-18UI: Weight Modifiers Falloff: Use better step iconAaron Carlisle
2020-06-18LibOverride: increase speed of RNA diffing process.Bastien Montagne
By using own path construction instead of handy printf-like functions, we get a 10% improvement on overall diffing process! This remains way to slow on some complex production characters, but always good to have still.
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-18Fix T73056: Cache not invalidated in fade operatorRichard Antalik
This operator is written in python it is inserting keyframes to create fade effects. Add Sequence.invalidate() python function to invalidate strip if it is changed in python. Perhaps I could implement cache invalidation to actual curve manipulation. I guess it wouldn't be very hard to do but having means to invalidate form python is useful as well. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7885
2020-06-17Cycles: Add new Sky Texture method including direct sunlightLukas Stockner
This commit adds a new model to the Sky Texture node, which is based on a method by Nishita et al. and works by basically simulating volumetric scattering in the atmosphere. By making some approximations (such as only considering single scattering), we get a fairly simple and fast simulation code that takes into account Rayleigh and Mie scattering as well as Ozone absorption. This code is used to precompute a 512x128 texture which is then looked up during render time, and is fast enough to allow real-time tweaking in the viewport. Due to the nature of the simulation, it exposes several parameters that allow for lots of flexibility in choosing the look and matching real-world conditions (such as Air/Dust/Ozone density and altitude). Additionally, the same volumetric approach can be used to compute absorption of the direct sunlight, so the model also supports adding direct sunlight. This makes it significantly easier to set up Sun+Sky illumination where the direction, intensity and color of the sun actually matches the sky. In order to support properly sampling the direct sun component, the commit also adds logic for sampling a specific area to the kernel light sampling code. This is combined with portal and background map sampling using MIS. This sampling logic works for the common case of having one Sky texture going into the Background shader, but if a custom input to the Vector node is used or if there are multiple Sky textures, it falls back to using only background map sampling (while automatically setting the resolution to 4096x2048 if auto resolution is used). More infos and preview can be found here: https://docs.google.com/document/d/1gQta0ygFWXTrl5Pmvl_nZRgUw0mWg0FJeRuNKS36m08/view Underlying model, implementation and documentation by Marco (@nacioss). Improvements, cleanup and sun sampling by @lukasstockner. Differential Revision: https://developer.blender.org/D7896
2020-06-17ID Duplicate: uniformize Action duplication.Bastien Montagne
Previously, object (and sub-data) actions would be controlled by the user preferences flag, collections actions would never be duplicted, and scenes actions were always duplicated... Now they all follow the user preferences settings.
2020-06-16UI: Backspace is one wordAaron Carlisle
2020-06-16CMake: Fix compilation errors related on missing dna_type_offsets.hSergey Sharybin
Some of the files were (indirectly) using dna_type_offsets.h without adding dependency from bf_dna (which is needed to ensure the file is generated prior to library compilation).
2020-06-15Fix T77541: Unregistering DATA_PT_modifiers doesn't remove modifier panelsHans Goudey
This is a pretty quick fix; the solution is just removing all the instanced panels whena panel is unregistered. This also necessitates adding the option to call UI_panels_free_instanced with NULL context. Differential Revision: https://developer.blender.org/D7977
2020-06-15Alembic: remove support for HDF5 archive formatSybren A. Stüvel
Alembic is not a single file format, it can be stored in two different ways: Ogawa and HDF5. Ogawa replaced HDF5 and is smaller and much faster (4-25x) to read ([source](http://exocortex.com/blog/alembic_is_about_to_get_really_fast)). As long as Blender has had Alembic support, it has never supported the HDF5 format in any release. There is a build option `WITH_ALEMBIC_HDF5` that can be used to enable HDF5 support in your own build. This commit removes this build option and the code that it manages. In the years that I have been maintainer of Blender's Alembic code, I only remember getting a request to support HDF5 once, and that was to support very old software that has likely since then been updated to support Ogawa. Ubuntu and Fedora also seem to bundle Blender without HDF5 support. This decision was discussed on [DevTalk](https://devtalk.blender.org/t/alembic-hdf5-support-completely-remove) where someone also mentioned that there is a tool available that can convert HDF5 files to the Ogawa format.
2020-06-15Various UI messages fixes...Bastien Montagne
2020-06-15UI: Do not use term 'Subsurf'Aaron Carlisle
So not to be confused with subsurf scatter Differential Revision: https://developer.blender.org/D8005
2020-06-13Cleanup: clang-format, unused variableCampbell Barton
2020-06-12LibOverride: Remove 'auto override' option.Bastien Montagne
Now all overrides are handled that way. Performances of the process look decent enough, even with production characters... If performance issues still arise, we'll investigate other solutions. This should also make T73154 obsolete now.
2020-06-12Add ability to remove Library data-blocks through RNA API.Simone Barbieri
Just uses same code as for all the other ID types. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7995
2020-06-12Cloth: implement support for a hydrostatic pressure gradient.Alexander Gavrilov
When a fluid is put under influence of gravity or acceleration, it forms an internal pressure gradient, which causes observable effects like buoyancy. Since now cloth has support for simulating pressure changes caused by fluid compression or expansion, it makes sense to also support the effects of gravity. This is intended for better simulation of objects filled or surrounded by fluids, especially when constrained by collisions or pinned vertices, and should result in more realistic shapes. Obviously, this doesn't actually simulate fluid dynamics; instead it is assumed that the fluid immediately adapts to changes in the shape or acceleration of the object without friction or turbulence, and instantly reaches a new static equilibrium. Differential Revision: https://developer.blender.org/D6442
2020-06-12GPencil: Make accessible via python to keyframe typeAntonio Vazquez
This can be requiered for some add-ons and for some reason this prop was missing in RNA.
2020-06-10UI: Only set first bit of modifier expansion fag with PythonHans Goudey
Only the flag for the top level panels is exposed with RNA, so this adds a set method to only change that bit.
2020-06-10Fix (unreported) disapearance of some overrides after save & reload.Bastien Montagne
The override operations generated from 'do not follow' RNA pointer properties (i.e. pointers to other IDs) were not properly clearing their 'no more used' flag, and hence were incorrectly deleted on second save.
2020-06-10UI: Show library names grayed out and right-aligned in menusJulian Eisel
Should separate the data-block name better from the library name and improve readability.
2020-06-10Cleanup: improve custom data type namesJacques Lucke
This is related to T76659. This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT` and `CD_PROP_INT32`. It makes them a bit more specific and removes unnecessary abbreviations. Reviewers: brecht Differential Revision: https://developer.blender.org/D7980
2020-06-10LibOverride: Fix issues related to ID name differences.Bastien Montagne
Local datablocks (including overrides) need to have a unique name, which can then differ from the reference linked one (especially when there are several local overrides of a same linked data). Issue is, ID name is a 'rna name property', and as such used as reference when dealing with override of collections of IDs, so we cannot have a changing name. The solution implemented here should work and is simple, but it may have some issues in corner cases (time will say), it is not really robust. Alternative solution would be to store ID pointers as reference in override operations, instead of there name. But that would potentially add quiet a lot of overhead to foreach looping in `lib_query.c`.
2020-06-09UI: Set modifier panel expansion on every redrawHans Goudey
This will fix situations where the modifier epansion was set elsewhere besides the UI, like from the python console, solving the drawing part of T77502. Also adds update tags to the show_expanded property, which means the properties window redraws when the property changes.
2020-06-09Sculpt: Pose Squash and Stretch deform modePablo Dobarro
This implements squash and stretch as a deform mode for the Pose Brush. It is similar to scale, but it applies different scale values in different axis. To achieve this, the pivot local space of the transform needs to be aligned to the segment when using this deform mode to apply the scale in the correct direction. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7934
2020-06-09Cleanup: Move pointcache dna to separate fileJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7965
2020-06-08Simulations: initial simulation state and cacheJacques Lucke
The current particle state is stored in a `CustomData` instance and the cache is stored in `PointCache`. The current state exists on the copy-on-write copies of the simulation, while the cache only exists in the original data block. This patch implements a temporary trivial particle simulation that does not use the node system yet. It is used for testing and will be replaced soon. `PointCache` still has some limitations that need to be overcome using separate refactorings. For example, we need to be able to store the number of particles in the point cache. Also we need to change which attributes are stored for a particle system more dynamically than is currently possible afaik. Reviewers: brecht Differential Revision: https://developer.blender.org/D7836
2020-06-08Cleanup: Rename functionJacques Lucke
I forgot to remove the "_access" suffix in a previous rename.
2020-06-08UI: use term 'Merge Distance' instead of 'Merge Limit'Aaron Carlisle
2020-06-08Fix: Wrong UI Label for mesh cache play modeAaron Carlisle
2020-06-08UI: Use Proper Title CaseAaron Carlisle
2020-06-08UI: Do Use term 'Subsurf'Aaron Carlisle
2020-06-06Cleanup: Fix typo and other issues in some comment.Bastien Montagne
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-06-05LibOverride: RNA: Cleanup no more needed property-specific override flags.Bastien Montagne
2020-06-05Cleanup: use ED_object_ prefix for constraint functionsCampbell Barton
- ED_object_constraint_list_from_constraint was get_constraint_lb - ED_object_constraint_list_from_context was get_active_constraints - ED_object_constraint_active_get was get_active_constraint - ED_object_constraint_active_set was ED_object_constraint_set_active
2020-06-05LibOverride: Cleanup: remove useless per-property override flag.Bastien Montagne
now that we have more 'global' ways to control that, we can save us quiet a fwe calls....
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-06-05Cleanup: spellingCampbell Barton
2020-06-04LibOverride: Add Pointer properties to 'overridable by default'.Bastien Montagne
There is in fact no reason not to do so, RNA pointers are either to other IDs (which is properly handled by default diffing code), or to sub-structures that should almost always be diffed as well. Exceptions (like backward ID pointers or strictly runtime caches and data) are to be handled with proper 'no comparison' flag in any case.
2020-06-04LibOverride: cleanup Collection case.Bastien Montagne
This should not give any real difference, those were already overridable.
2020-06-04LibOverride: Make all modifiers properties overridable.Bastien Montagne
This is second and last part of T77083.
2020-06-04Fix T77264: Mantaflow: Liquid checkbox doesn't turn on while switchingPhilipp Oeser
between fluid types When switching to gas, the fluids were not actually destroyed, leading to the situation that they were then destroyed when actually switching to liquid. Maniphest Tasks: T77264 Differential Revision: https://developer.blender.org/D7907
2020-06-04UI: more informative light energy description based on light typeJohan Walles
2020-06-03LibOverride: Make camera data-block properties overrideable.Bastien Montagne
Note that you still have to make overrides of obdata IDs by hand (and deal with remapping of pointers yourself) for now.
2020-06-03LibOverride: Make constraints fully overrideable.Bastien Montagne
All settings of constraints should be overrideable now. Modifiers will follow tomorrow. Part of T77083.
2020-06-03RNA: add option to enable by default lib overridale flag of defined properties.Bastien Montagne
Similar to the one allowing to deactivate DNA check, etc. Will helps reduce verbosity when making many new properties overridable. Note that pointer properties always remain non-overridable by default, since basically only ID pointers should be. Reviewed By: brecht Maniphest Tasks: T77083 Differential Revision: https://developer.blender.org/D7906
2020-06-02Revert "UI: Fix T77173: Report Background Colors for 2.83 Release"Hans Goudey
This reverts commit 7fc0053c27e5e9ba3cc946898c7c11a8545f2777.
2020-06-02Merge branch 'blender-v2.83-release'Hans Goudey