Age | Commit message (Collapse) | Author |
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).
This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4687
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Tested to work on Linux and macOS.
This will be enabled once all platforms are verified.
See D4684
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This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
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* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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Just saying "parent transformation added" doesn't really explain
what this coordinate space does. Thus it seems almost nobody used
it and serious bugs like T61981 went unnoticed.
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The popover for displaying gizmos now has options for
empty, light & camera gizmos.
Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
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Use doxy references to function and enums,
also correct some names which became out of sync.
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Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).
Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.
See T63518
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Previously B-Bone deformation mapped every vertex to just one
B-Bone segment. This results in abrupt transformation differences
between the sides of each threshold plane, reducing the quality
of B-Bone deformation and making the use of shape keys impractical.
This commit replaces this approach with a linear blend between
the two closest segment transformations, effectively representing
the B-Bone as two weight-blended plain bones for each vertex.
In order to distribute the interpolation more evenly along the
bone, segment matrices for deformation are now computed at points
between the segments and at the ends of the B-Bone. The computation
also uses the true tangents of the Bezier curve for the orientation.
The nodes at the end of the bone require some special handling to
deal with zero-length Bezier handles caused by a zero ease value.
The Copy Transforms constraint now also smoothly interpolates
rotation and scaling along the bone shape when enabled.
The initial version of the patch was submitted by @Sam200.
Differential Revision: https://developer.blender.org/D4635
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This reverts commit 98b06c20a0d4a66e2d9f4496c788f3d0902ea7c6.
RNA properties should give predictable results,
the desired behavior can be added only in operator logic.
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- Group tabs together based on the data-flow
- Puts Physics and Particles next to Modifiers, with which they interrelate
See D4612
Reviewers: pablovazquez
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See D4631 for more details
Reviewers: @brecht @billreynish
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- The ambiguous term 'handle' was used where 'ensure'
is typically used (get or add when missing).
- Rename `current` to `active`, all `current` functions which were
also ensuring.
- Clarify what is being operated on, using `BKE_gpencil_object_*` for
objects, `BKE_gpencil_brush_*` for brushes.
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String compare renderengines.
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This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.
Made it an option whether modifier needs to take crease into
account or not.
Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4652
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* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601
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This was preventing the viewport update when the properties were changed
via scripting.
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A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.
This is needed when there are a lot of layers.
See D4623 for more details.
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Differential Revision: https://developer.blender.org/D4621
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Allows to have more control over which tags are done for which
properties.
This is a part of T62960 which fixes the issue in the 2.7 series.
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This can not work reliably anyway.
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This is just not practical to do for the code as a whole, and having it as an
exception for one specific data structure is not that helpful. This has only
been in the way for me when refactoring code.
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this just removes unused icon definitions [for which no icons exist
anymore]
Reviewers: billreynish, brecht
Maniphest Tasks: T60199
Differential Revision: https://developer.blender.org/D4628
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Mark specific properties as no-dependency-graph tag.
This is needed to avoid a centralized Copy-on-Write tag from RNA
pointer update.
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New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
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This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.
Versionning ensure that old behavior is transfered to new rendering logic.
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Switching shader modes to material or render during a sculpting session
showed the model when the sculptsession was started. The user needed
to click that forced an update of the sculptsession.
In `sculpt_flush_update` the eevee drawing mesh is not updated when
workbench engine is used.
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D4610
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By design the annotation parameters must not be animatable.
Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.
Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
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Mention that this option is only for shadow mapping and not contact shadow.
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Use this for the save confirmation dialog so it has a default action
when pressing enter which draws with a highlight so it's clear what the
default action is (the dialog was just closing before).
Resolves T57686
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This reverts commit b24a255ca67841ff2d6121327791e933ce8e3602.
The warning wasn't being printed, so many add-ons weren't yet updated.
Re-enable now warnings are printed to allow addon developers to update.
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Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
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Matches prop_with_popover, supporting menu types,
useful if we want to control behavior of enum switching.
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A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.
This name indicates the popover is added behavior instead of a
different kind of widget.
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