Age | Commit message (Collapse) | Author |
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Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.
Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.
The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)
Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.
Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
In this case users have to use the operator from the menu.
See T57857 for discussion.
Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey
Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
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[re-committing]
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.
If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.
Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.
Development Note:
Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.
If this proves to be too slow, we can change.
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Time to follow conventions for that one as well.
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This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
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This is used to skip selection.
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Following removal from C source code.
See: 8c68ed6df16d8893
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Useful for debugging.
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Matches other enums in particle settings and pretty much all over Blender.
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This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.
Furthermore, these channels also respect the "Only Selected" toggle too now.
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Needed for clan-format not to wrap onto one line.
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This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
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Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
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Wrong property flag for that one, KeyingSet is a regular RNA class, not
a registrable 'interface' one, unlike KeyingSetInfo...
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
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Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.
* Dupliframes have been removed. This was a hack added before there were
more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
unreliable for use in production due to depending on whatever frame was
previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
but still for other particles.
Differential Revision: https://developer.blender.org/D4274
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It is only used for solid mode for now but could be used by eevee in the
future.
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Differential Revision: https://developer.blender.org/D4281
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This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.
This uses the same rendering technique as Xray mode.
Note that objects are not considered transparent for selection with this.
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Conflicts:
source/creator/CMakeLists.txt
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We're preparing to move to spaces, having literal tabs in strings
complicates conversion a little, move makesrna to spaces now.
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Interface is being locked when some destructive operations
are called from non-main thread.
This was causing crash with particles in T60065.
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Part of the issue was a missing relation. Other part wes
aboud object's inverse matrix never being updated.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Differential Revision: https://developer.blender.org/D4267
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Differential Revision: https://developer.blender.org/D4266
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Differential Revision: https://developer.blender.org/D4261
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Differential Revision: https://developer.blender.org/D4260
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Pretty straight forward. Just an option to turn the DoF per viewport.
Default is off as in 2.79.
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This abbreviation isn't used anywhere else in Blender's UI.
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The value worked in 2.7, but not with copy-on-write in 2.8.
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We need to force UI to fully redraw, BKE_id_delete & co won't do that
for us.
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this can now be found in the sidebar View panel
- uses existing 'lock_camera_and_layers' but renames the property to
'use_local_camera'
- uses RNA_def_property_boolean_negative_sdna to flip the value
- remove the local view code in
rna_SpaceView3D_lock_camera_and_layers_set
- update Python code
- update Addons code will be separate commit
Fixes T60756
Reviewers: billreynish, brecht
Maniphest Tasks: T60756
Differential Revision: https://developer.blender.org/D4247
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This helps to generate cleaner topology and define sharp features for dynamic
topology. Best used on relatively low-poly meshes, it is not needed as much
for high detail areas and has a performance impact.
Differential Revision: https://developer.blender.org/D4189
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Differential Revision: https://developer.blender.org/D3930
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Allows users to select a font for text strips in the video sequence editor.
Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count.
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D3621
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