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2019-02-06Cleanup: remove deprecated/unused preferences DNACampbell Barton
2019-02-06Outliner visibility unification: Implement 3 levels of viewport visibilityDalai Felinto
Now collection and objects can be either: * Disabled for all the view layers. * Hidden for a view layer but not necessarily for all others. * Visible for a view layer but not necessarily for all others. Regarding icons: Whatever we decide to use for the "Hidden for all view layers" needs to be a toggle-like icon. Because when viewing "Scenes" instead of "View Layer" in the outliner we should be able to edit the collection "Hidden for all the view layers" as an on/off option. The operators are accessible via a Visibility context menu or shortcuts: * Ctrl + Click: Isolate collection (use shift to extend). * Alt + Click: Disable collection. * Shift + Click: Hide/Show collection and its children (objects and collections) Things yet to be tackled: * Object outliner context menu can also get a Visibility sub-menu. * Get better icons for viewport enable/disable. Note: * When using emulate 3 button mouse alt+click is used for 2d panning. In this case users have to use the operator from the menu. See T57857 for discussion. Patch: https://developer.blender.org/D4011 Reviewers: brecht and sergey Thanks to the reviewers and William Reynish and Julien Kasper in particular for the feedback.
2019-02-05Per view-layer collection visibilityDalai Felinto
[re-committing] We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change.
2019-02-05Cleanup: BKE_library: rename id_copy to BKE_id_copy.Bastien Montagne
Time to follow conventions for that one as well.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-05Fix T61107: wmGizmo.test_select can't return -1Campbell Barton
This is used to skip selection.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-04Undo System: add function to print undo stepsCampbell Barton
Useful for debugging.
2019-02-04UI: Use 'None' label instead of 'No' for Physics TypePablo Vazquez
Matches other enums in particle settings and pretty much all over Blender.
2019-02-03Fix T60753: Graph Editor showing cache curves regardless of filtersJoshua Leung
This commit adds a datablock filtering option for cache files channels, so that a shot with lots of these in addition to standard animation (e.g. the Spring production files) don't become bogged down by these. Furthermore, these channels also respect the "Only Selected" toggle too now.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-02WM: Event simulation support for PythonCampbell Barton
This feature is intended only for testing, to automate simulating user input. - Enabled by '--enable-event-simulate'. - Disables handling all real input events. - Access by calling `Window.event_simulate(..)` - Disabling `bpy.app.use_event_simulate` to allow handling real events (can only disable). Currently only mouse & keyboard events work well, NDOF, IME... etc could be added as needed. See D4286 for example usage.
2019-02-02Cleanup: use G_FLAG_*/G_FILE_* for G.f/fileflagsCampbell Barton
Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
2019-02-01Fix T61010: Keying Set - Description edit box disabled, for internal use only.Bastien Montagne
Wrong property flag for that one, KeyingSet is a regular RNA class, not a registrable 'interface' one, unlike KeyingSetInfo...
2019-02-01Fix T58206: Eevee light energy soft maximum is too low.Brecht Van Lommel
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Fix wrong sculpt constant detail description.Brecht Van Lommel
2019-01-31Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.Brecht Van Lommel
This removes a bunch of animation/driver evaluations and recalc flags that should be redundant in the new depsgraph, and were incorrectly affecting the evaluated scene in a permanent way. Still two cases that could be removed if the depsgraph is improved, in BKE_object_handle_data_update and BKE_cachefile_update_frame. For physics subframe interpolation there are also still calls to BKE_object_where_is_calc that should ideally be removed as well, though they are not known to cause keyframing bugs. Differential Revision: https://developer.blender.org/D4274
2019-01-31Depsgraph: remove features incompatible with new system.Brecht Van Lommel
Some features are incompatible with multithreading and reliable evaluation of dependencies. We are now removing them as part of a bigger cleanup to fix bugs in keyframing and invalid animation evaluations. * Dupliframes have been removed. This was a hack added before there were more powerful features like the array modifier. * Slow parent has been removed, never worked in 2.8. It was always unreliable for use in production due to depending on whatever frame was previously evaluated, which was not always the previous frame. * Particle instanced objects used to have their transform evaluated at the particle time. Now it always gets the current time transform. * Boids can no longer do predictive avoidance of force field objects, but still for other particles. Differential Revision: https://developer.blender.org/D4274
2019-01-31Cleanup: style, unused variableCampbell Barton
2019-01-29Workbench: Make Material transparency part of the rgba color pickerClément Foucault
It is only used for solid mode for now but could be used by eevee in the future.
2019-01-29Fix: Add units to text offset_x and offset_y propertiesJoel Godin
Differential Revision: https://developer.blender.org/D4281
2019-01-29Workbench: Add transparency support for materialsClément Foucault
This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this.
2019-01-29Cleanup: Remove unused MTex.texflagCampbell Barton
2019-01-29Merge branch 'blender2.7'Bastien Montagne
Conflicts: source/creator/CMakeLists.txt
2019-01-29Fix T60896: Missing update for Auto Texture Space.Bastien Montagne
2019-01-28makesrna: write files w/ spaces instead of tabsCampbell Barton
We're preparing to move to spaces, having literal tabs in strings complicates conversion a little, move makesrna to spaces now.
2019-01-28Make scene statistics to respect locked interfaceSergey Sharybin
Interface is being locked when some destructive operations are called from non-main thread. This was causing crash with particles in T60065.
2019-01-28Fix T60127: Particles texture mapping coordinates objectsSergey Sharybin
Part of the issue was a missing relation. Other part wes aboud object's inverse matrix never being updated.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Fix: use correct units for some bone propertiesScott Spadea
Differential Revision: https://developer.blender.org/D4267
2019-01-28Fix: use pixel as unit for some propertiesScott Spadea
Differential Revision: https://developer.blender.org/D4266
2019-01-27Fix: Use correct units in Shrinkwrap modifierŁukasz Kwoska
Differential Revision: https://developer.blender.org/D4261
2019-01-26Fix: Use correct units for cloth propertiesValentin
Differential Revision: https://developer.blender.org/D4260
2019-01-26Fix incorrect sizeof use in rna array formattingCampbell Barton
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-25Workbench: Depth Of Field: Add toggle option in shading popoverClément Foucault
Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79.
2019-01-25Cleanup: replace VSE /w SequencerCampbell Barton
This abbreviation isn't used anywhere else in Blender's UI.
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-24Fix smoke clipping being ignored by Cycles and not being editable after baking.Brecht Van Lommel
The value worked in 2.7, but not with copy-on-write in 2.8.
2019-01-24Fix T60350: Removed objects that are still in the outliner will crash Blender.Bastien Montagne
We need to force UI to fully redraw, BKE_id_delete & co won't do that for us.
2019-01-24bring back possibility to override camera per viewPhilipp Oeser
this can now be found in the sidebar View panel - uses existing 'lock_camera_and_layers' but renames the property to 'use_local_camera' - uses RNA_def_property_boolean_negative_sdna to flip the value - remove the local view code in rna_SpaceView3D_lock_camera_and_layers_set - update Python code - update Addons code will be separate commit Fixes T60756 Reviewers: billreynish, brecht Maniphest Tasks: T60756 Differential Revision: https://developer.blender.org/D4247
2019-01-24Cleanup: removed unused 3D view header template.Brecht Van Lommel
2019-01-23Sculpt: add Topology Rake, to align edges along brush while painting.Jean Da Costa
This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not needed as much for high detail areas and has a performance impact. Differential Revision: https://developer.blender.org/D4189
2019-01-23Fix wrong f-curve modifier mute checkbox icon / tooltip.Anton Stötzer
Differential Revision: https://developer.blender.org/D3930
2019-01-23Add font selection to VSE text stripsRichard Antalik
Allows users to select a font for text strips in the video sequence editor. Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D3621
2019-01-23RNA: expose Gizmo.use_operator_tool_propertiesCampbell Barton