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2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-26Cleanup: RNA warningCampbell Barton
2021-06-25Cleanup: Clang formatHans Goudey
2021-06-25Cycles: add view layer option to disable motion blur, in the Filter panelBrecht Van Lommel
2021-06-25Cleanup: make formatDalai Felinto
string.c still needs cleanup, but I will leave to the original author of the latest chagnes to do it since it needs some tags to skip formatting.
2021-06-25LineArt: Filtering feature lines with face maskYimingWu
User can specify filtering options inside line art modifier, like inverting selection and including face mark region border. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11307
2021-06-25Spreadsheet: Dataset region for spreadsheet editorFabian Schempp
This patch adds a left aligned sidebar to the spreadsheet editor. This Sidebar can be used to navigate the geometry component types and attribute domains. It also provides a quick overview of domain sizes. It replaces the two dropdowns in the regions header. Next step will be to add the domain cycling shortcut using the CTRL + mouse wheel. Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin), Hans Goudey (HooglyBoogly). Differential Revision: https://developer.blender.org/D11046
2021-06-25LineArt: More type & related chaining improvementsYimingWu
This patch includes: Floating edge type support, Special chaining option for floating edge, Chaining option for reducing jagged edges when floating edges are involved. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11306
2021-06-24Fix wrong default value for RenderEngine.bl_use_image_saveThomas Lachmann
Differential Revision: https://developer.blender.org/D11680
2021-06-24Depsgraph: support flushing parameters without a full COW updateCampbell Barton
Avoid computationally expensive copying operations when only some settings have been modified. This is done by adding support for updating parameters without tagging for copy-on-write. Currently only mesh data blocks are supported, other data-blocks can be added individually. This prepares for changing values such as edit-mesh auto-smooth angle in edit-mode without duplicating all mesh-data. The benefit will only be seen when the user interface no longer tags all ID's for copy on write updates. ID_RECALC_GEOMETRY_ALL_MODES has been added to support situations where non edit-mode geometry is modified in edit-mode. While this isn't something user are likely to do, Python scripts may change the underlying mesh. Reviewed By: sergey Ref D11377
2021-06-24Fix T87486: Can't open file with modifiers to a grease pencil library overrideBastien Montagne
Very stupid typo in override apply code on GP modifiers (typical copy/paste mistake from original modifiers code). @jbakker this should be back-ported to 2.93LTS.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-23Voxel Remesher: Make smooth shading output automaticPablo Dobarro
Previously the smooth shading of the voxel remesher was controlled by a mesh property. With this change, the output will try to match the current shading of the object. This only takes into consideration the shading mode of the first polygon of the model, but it is probably what most users expect as it works as intended with the shade smooth/flat object mode options. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D11626
2021-06-23Cleanup: reformat trailing comments that caused line wrappingCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-06-22Cleanup: Use more clear visibility tag function nameSergey Sharybin
No functional changes. Just makes it clear this is not an immediate update, and will make an upcoming change more localized.
2021-06-20Cleanup: clang-formatCampbell Barton
2021-06-19Spreadsheet Editor: Row FiltersHans Goudey
This patch adds support for filtering rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. The properties displayed in the row filter can depend on data type of the currently visible column with that name. If the name is no longer visible, the row filter filter is grayed out, but it will remember the value until a column with its name is visible again. Note: The comments in `screen.c` combined with tagging the sidebar for redraw after the main region point to a lack of understanding or technical debt, that is a point to improve in the future. **Future Improvements** * T89272: A search menu for visible columns when adding a new filter. * T89273: Possibly a "Range" operation. Differential Revision: https://developer.blender.org/D10959
2021-06-18Cleanup: Remove dead codeAaron Carlisle
This code was disabled in 2.8 and all other associated code/comments have been removed/cleared. These rna properties have been replaced with `seq_prev_type`
2021-06-18Armature: add automatic B-Bone Scale toggles.Alexander Gavrilov
Currently B-Bone scaling can only be controlled via their properties, thus requiring up to 8 drivers per joint between B-Bones to transfer scaling factors from the handle bone. A Scale Easing option is added to multiply the easing value by the Y scale channels to synchronize them - this produces a natural scaling effect where both the shape of the curve and the scale is affected. In addition, four toggles are added for each handle, which multiply each of the X, Y, Z and Ease values by the matching Local Scale channel of the handle bone, thus replacing trivial drivers. The Scale Easing option has no effect on this process since it's easy to just enable both Length and Ease buttons. Differential Revision: https://developer.blender.org/D9870
2021-06-18Armature: add B-Bone Y scale channel and extra flag fields to DNA.Alexander Gavrilov
In addition to the base bone transformation itself, B-Bones have controls that affect transformation of its segments. For rotation the features are quite complete, allowing to both reorient the Bezier handles via properties, and to control them using custom handle bones. However for scaling there are two deficiencies. First, there are only X and Y scale factors (actually X and Z), while lengthwise all segments have the same scaling. The ease option merely affects the shape of the curve, and does not cause actual scaling. Second, scaling can only be controlled via properties, thus requiring up to 6 drivers per joint between B-Bones to transfer scaling factors from the handle bone. This is very inefficient. Finally, the Z channels are confusingly called Y. This commit adds a B-Bone Y Scale channel and extra B-Bone flag fields to DNA with appropriate versioning (including for F-Curves and drivers) in preparation to addressing these limitations. Functionality is not changed, so the new fields are not used until the following commits. Differential Revision: https://developer.blender.org/D9870
2021-06-18UI: Sequencer: Use ampersand instead of slash for "Sequencer/Preview"Aaron Carlisle
Using an ampersand here is more semantically correct. A slash indicates "or" while an ampersand indicates "and". An ampersand here is best because the view type shows both the Sequencer and the Preview.
2021-06-17Raycast geometry node.Lukas Tönne
The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619
2021-06-17Geometry Nodes: Add Curve Subdivision NodeHans Goudey
This node creates splines with more control points in between the existing control points. The point is to give the splines more definition for further tweaking like randomization with white noise, instead of deforming a resampled poly spline with a noise texture. For poly splines and NURBS, the node simply interpolates new values between the existing control points. However, for Bezier splines, the result follows the existing evaluated shape of the curve, changing the handle positions and handle types to make that possible. The number of "cuts" can be controlled by an integer input, or an attribute can be used. Both spline and point domain attributes are supported, so the number of cuts can vary using the value from the point at the start of each segment. Dynamic curve attributes are interpolated to the result with linear interpolation. Differential Revision: https://developer.blender.org/D11421
2021-06-17Cleanup: use doxy sections for rna_mesh.cCampbell Barton
2021-06-17Cleanup: rename rna_Mesh_update_data to rna_Mesh_update_data_deg_allCampbell Barton
It's ambiguous what rna_Mesh_update_data does compared with functions that use `rna_Mesh_update_data_*` as a prefix. Noticed by @sybren D11377 review.
2021-06-17Cleanup: improved comment for skipping updated with zero user meshesCampbell Barton
Noticed by @sybren D11377 review.
2021-06-16LineArt: Cached calculation for modifiers in the same stack.YimingWu
This allows line art to run only once for each modifier stacks, with an option to toggle a specific line art modifier should use cache or re-do their own calculations. Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly) Differential Revision: https://developer.blender.org/D11291
2021-06-16Cleanup: unused warningCampbell Barton
2021-06-16VSE: Improve animation evaluation performanceRichard Antalik
Use lookup string callback function for `sequences_all` RNA property `rna_SequenceEditor_sequences_all_lookup_string` using a GHash for faster lookups. When names are changed or strips are added/removed the lookup is tagged invalid. The next time the lookup is used it will rebuild it. Reviewed By: sergey, jbakker Differential Revision: https://developer.blender.org/D11544
2021-06-16Geometry Nodes: Allow int attribute input fields with single valueHans Goudey
Just like the way we often have a choice between an attribute input and a single float, this adds the ability to choose between attribute and integer input sockets, useful for D11421.
2021-06-14Geometry Nodes: Curve to Points Node for Evaluated DataHans Goudey
This node implements the second option of T87429, creating points along the input splines with the necessary evaluated information for instancing: `tangent`, `normal`, and `rotation` attributes. All generic curve point and spline attributes are copied to the result points as well. The "Count" and "Length" methods are just like the current options in the resample node, but the output is points instead of a curve. The "Evaluated" method uses the points you see on the curve directly, and therefore should be the fastest. The rotation data is retrieved from a transform matrix built with the same method that the curve to mesh node uses. The radius attribute is divided by 10 so the points don't look absurdly huge in the viewport. In the future that could be an option. For the implementation, one thing that could use an improvement is the amount of temporary allocations while resampling to evaluated points before the final points. I expect that reusing a buffer for each thread would give a nice improvement. Differential Revision: https://developer.blender.org/D11539
2021-06-14BMesh: support face-normal calculation in normal & looptri functionsCampbell Barton
Support calculating face normals when tessellating. When this is done before updating vertex normals it gives ~20% performance improvement. Now vertex normal calculation only needs to perform a single pass on the mesh vertices when called after tessellation. Extended versions of normal & looptri update functions have been added: - BM_mesh_calc_tessellation_ex - BM_mesh_normals_update_ex Most callers don't need to be aware of this detail by using: - BKE_editmesh_looptri_and_normals_calc - BKE_editmesh_looptri_and_normals_calc_with_partial - EDBM_update also takes advantage of this, where calling EDBM_update with calc_looptri & calc_normals enabled uses the faster normal updating logic.
2021-06-14Cleanup: clang-formatCampbell Barton
2021-06-14Python API: option for render engines to disable image file savingThomas Lachmann
For some custom rendering engines it's advantageous not to write the image files to disk. An example would be a network rendering engine which does it's own image writing. This feature is only supported when bl_use_postprocess is also disabled, since render engines can't influence the saving behavior of the sequencer or compositor. Differential Revision: https://developer.blender.org/D11512
2021-06-14Fix T88807: crash when there are multiple links between the same socketsJacques Lucke
This commit does two things: * Disallows creating more than one link from one socket to a multi socket input. * Properly count links if there happen to be more than one link between the same sockets. The new link counting should also be more efficient asymptotically. Differential Revision: https://developer.blender.org/D11570
2021-06-13Cleanup: redundant initializationCampbell Barton
These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future.
2021-06-11Overlays: Make flash on mode transfer an operator propertyPablo Dobarro
This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519
2021-06-11Add option to link assets on drag & dropJulian Eisel
Note: Linking in this case as in link vs. append. Easily confused with linking a data-block to multiple usages (e.g. single material used by multiple objects). Adds a drop-down to the Asset Browser header to choose between Link and Append. This is probably gonna be a temporary place, T54642 shows where this could be placed eventually. Linking support is crucial for usage of the asset browser in production environments. It just wasn't enabled yet because a) the asset project currently focuses on single user, not production assets, and b) because there were many unkowns still for the workflow that have big impact on production use as well. With the recently held asset workshop I'm more confident with enabling linking, as design ideas relevant to production use were confirmed. Differential Revision: https://developer.blender.org/D11536 Reviewed by: Bastien Montagne
2021-06-11UI: Correct label naming mistake for VSE text strip box backgroundAaron Carlisle
Seems to be a copy/paste error from rB235c309e5f86e84fb08e1ff2c5c11eb0b775c388
2021-06-10Geometry Nodes: Add Texture and Material options to switch nodeEitan
These new socket types can be supported in the switch node along with the others. Differential Revision: https://developer.blender.org/D11560
2021-06-10Add unit for time stored in secondsSergey Sharybin
Allows to define properties which will have proper units displayed in the interface. The internal storage is expected to be seconds (which matches how other times are stored in Blender). Is not immediately used in Blender, but is required for the upcoming feature in Cycles X (D11526) The naming does not sound very exciting, but can't think of anything better either. For test it probably easiest to define FloatProperty with subdtype of TIME_ABSOLUTE. Differential Revision: https://developer.blender.org/D11532
2021-06-09Fix T88974: Add missing liboverrides to GP modifiers and shaderfx.Bastien Montagne
Proper RNA code was simply never added for those...
2021-06-09Revert "GPencil: Add custom normal entry to bGPDspoint."YimingWu
This reverts commit f546b0800b9121b24b1292f1ec602ed9964d1848.
2021-06-09GPencil: Add custom normal entry to bGPDspoint.YimingWu
Also modified existing utility functions to take care of the new surface normal interpolation and so on. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D11543
2021-06-08UI: Remove property descriptions exactly the same as namesHans Goudey
These two descriptions are exactly the same as the property names, which only wastes people's time when reading tooltips
2021-06-06VSE: Remove seq->tmp usage from transform codeRichard Antalik
This field was used for extend feature to get handle position of metastrip children. Since D9972 extend feature works only on meta strip itself, not it's children. So `SEQ_transform_get_left_handle_frame()` second argument is always false and can be removed. Another instance of `seq->tmp usage` is hack to distinguish strips to be shuffled, which is not covered by this patch. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10321
2021-06-05Limit Rotation: add an Euler Order option.Alexander Gavrilov
Since Limit Rotation is based on Euler decomposition, it should allow specifying the order to use for the same reasons as Copy Rotation does, namely, if the bone uses Quaternion rotation for its animation channels, there is no way to choose the order for the constraint. Ref D9626
2021-06-05FFmpeg: Fix seeking not returning the correct frame when not using TC indexSebastian Parborg
Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11492
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808