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2022-08-17Cleanup: spelling in commentsCampbell Barton
2022-08-17Fix T100079: Encoding with DNxHD fails due to bad parametersRichard Antalik
Constant_rate_factor mode was not updated when choosing DNxHD codec in RNA update function. Ensure `FFM_CRF_NONE` is set.
2022-08-12Fix T100203: Freeze using `override_hierarchy_create` with Object level ↵Bastien Montagne
property with custom getter function. As suggested by @brecht, use the `BPy_BEGIN`/`END_ALLOW_THREADS` macros. Note that there may be other bits of code needing this too.
2022-08-12IDType `get_owner`: add an optional hint about owner ID.Bastien Montagne
In some cases, there is a chance code already knows who might be the owner of the given ID, in which case it can be more efficient to check it first (especially in cases like embedded node trees or scene collections, where the only other way is to loop over all possible owners currently). Will be used in next commit in some Outliner fix.
2022-08-10Render: remove camera shift hard limitsBrecht Van Lommel
There is no need for these to be limited to -10..10, soft limits are enough. Contributed by fundorin. Differential Revision: https://developer.blender.org/D15650
2022-08-09WM Modal Keymaps: Add accessors to modal event values.Bastien Montagne
It is currently impossible to access modal keymaps' event values (from `propvalue` enum) from python code (for API introspection). This is needed for i18n messages extraction (see D15607). Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D15643
2022-08-06LineArt: Usability improvement for "Enclosed Shapes".YimingWu
This patch removes the [rather confusing] separate checkbox for enclosed shapes in favour of integrating that option into illumination filtering, with the benefit of not limiting the selection to cached result. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15327
2022-08-04Attempt to fix build errors on MSVCJulian Eisel
Same as 03cd79411924, but using a different cast (see 9b9417b66150).
2022-08-04Outliner: Use UI names and grouping for library overrides propertiesJulian Eisel
NOTE: This is committed to the 3.3 branch as decided by Bastien, Dalai and me. That is because these are important usability fixes/improvements to have for the LTS release. Part of T95802. Showing properties with an RNA path in the UI isn't very user friendly. Instead, represent the RNA path as a tree, merging together parts of the RNA path that are shared by multiple properties. Properties and "groups" (RNA structs/pointers) are now shown with their UI name and an icon if any. The actually overridden properties still show the Library Overrides icon. See the patch for screenshots. Also: When a RNA collection item, like a modifier or constraint was added via a library override, indicate that item and show all collection items in the list, since the complete list of items and their orders may be important context. Differential Revision: https://developer.blender.org/D15606
2022-08-04Cleanup: Move RNA path functions into own C++ fileJulian Eisel
NOTE: This is committed to the 3.3 branch as part of D15606, which we decided should go to this release still (by Bastien, Dalai and me). That is because these are important usability fixes/improvements to have for the LTS release. Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-08-04UI: Pass modifier & constraint icon to the corresponding RNA base typeJulian Eisel
NOTE: This is committed to the 3.3 branch as part of D15606, which we decided should go to this release still (by Bastien, Dalai and me). That is because these are important usability fixes/improvements to have for the LTS release. This basically lets the UI use the constraint or modifier icon, whenever refering to constraints/modifiers via RNA pointers. Used by D15606, so that the "Modifiers" tree element to group the individual modifiers together gets the right icon without hardcoded handling.
2022-08-02Fix T100133: Crash when linking an evaluated object to a collection.Bastien Montagne
Note that ideally, we should have a protection mechnism at global RNA level, making e.g. any evaluated data read-only... But for now, give better (and more consistent) protection for the collections' link/unlink of children collections and objects.
2022-08-01tweaks & fixes to UI messages.Bastien Montagne
2022-07-27Fix build include for rna_curves.cThomas Dinges
* Since curves are no longer experimental, this should be included at any time.
2022-07-27Geometry Nodes: Rename "Field on Domain" to "Interpolate Domain"Hans Goudey
This name doesn't require understanding of fields, and is phrased as an action which is consistent with other nodes. Discussed in the latest geometry nodes sub-module meeting.
2022-07-26Python: Expose property to mute action groupsFalk David
This patch adds a `mute` RNA property on `ActionGroup`s that allows them to be easily muted/unmuted from python. This uses the existing `AGRP_MUTED` flag which was also accessible from the user interface. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15329
2022-07-26Fix T98798: tag collection geometry when changing instance offsetJacques Lucke
Changing the instance offset moves the entire "collection geometry". So other features that depend on the geometry should be reevaluated.
2022-07-26Fix T98982: cannot change default value of some node group input typesJacques Lucke
2022-07-26GPencil: Update curve handle display after change overlay optionAntonio Vazquez
The handles were not updated after changing the settings. This is a partial fix of T99984
2022-07-25UI: Nishita sky: Increase Sun Elevation UI sensitivity and remove min/maxClément Foucault
This now use default angle precision which matches the sun rotation. Feeling is much more natural.
2022-07-24Render: Update lightgroup membership in objects and world if lightgroup is ↵Lukas Stockner
renamed As discussed, this only updates objects in and the world of the scene to which the view layer belongs, which also avoids the problem of not having a BMain available. Differential Revision: https://developer.blender.org/D14740
2022-07-21Cleanup: add ISMOUSE_MOTION macroCampbell Barton
Replace verbose ELEM(..) usage, now each kind of mouse event has it's own macro.
2022-07-21Cleanup: spelling in comments, typos in tool-tipsCampbell Barton
2022-07-20Fix T99340: Image.frame_duration returning wrong value when image not loadedBrecht Van Lommel
The logic here was broken in d5f1b9c, it should load the image first.
2022-07-20IDManagement: Speedup ID unique name assignment by tracking used ↵Aras Pranckevicius
names/basenames/suffixes An implementation of T73412, roughly as outlined there: Track the names that are in use, as well as base names (before numeric suffix) plus a bit map for each base name, indicating which numeric suffixes are already used. This is done per-Main/Library, per-object-type. Timings (Windows, VS2022 Release build, AMD Ryzen 5950X): - Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s. Name map memory usage for resulting 20k objects: 4.3MB. - Importing a 2.5GB .obj file of exported Blender 3.0 splash scene (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map memory usage for resulting scene: 8.6MB. - Importing Disney Moana USD scene (almost half a million objects): 56min -> 10min. Name map usage: ~100MB. Blender crashes later on when trying to render it, in the same place in both cases, but that's for another day. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D14162
2022-07-20Constraints: add checks to specially handle the custom space target.Alexander Gavrilov
- The custom space target never needs B-Bone data (used by depsgraph). - When drawing the relationship lines use the space matrix directly. - Don't use the custom target to control the target space type dropdown. Differential Revision: https://developer.blender.org/D9732
2022-07-20Point Cloud: Remove redundant custom data pointersHans Goudey
Similar to e9f82d3dc7eebadcc52, but for point clouds instead. Differential Revision: https://developer.blender.org/D15487
2022-07-20Curves: Remove redundant custom data pointersHans Goudey
These mutable pointers present problems with ownership in relation to proper copy-on-write for attributes. The simplest solution is to just remove them and retrieve the layers from `CustomData` when they are needed. This also removes the complexity and redundancy of having to update the pointers as the curves change. A similar change will apply to meshes and point clouds. One downside of this change is that it makes random access with RNA slower. However, it's simple to just use the RNA attribute API instead, which is unaffected. In this patch I updated Cycles to do that. With the future attribute CoW changes, this generic approach makes sense because Cycles can just request ownership of the existing arrays. Differential Revision: https://developer.blender.org/D15486
2022-07-19Fix T99583: Missing update for option in particle edit modePratik Borhade
Missing Ui refresh when property is accessed through shortcut. Use RNA_def_property_update to solve this. Differential Revision: https://developer.blender.org/D15431
2022-07-19Cleanup: Remove compile option for curves objectHans Goudey
After becb1530b1c81a408e20 the new curves object type isn't hidden behind an experimental flag anymore, and other areas depend on this, so disabling curves at compile time doesn't make sense anymore.
2022-07-19RNA: Don't allocate empty char pointer propertiesHans Goudey
Instead of allocating a single 0 char, set the `char *` DNA pointer to null. This avoids the overhead of allocating and copying single-bytes. rBeed45b655c9f didn't do this for safety reasons, but I checked the existing uses of this behavior in DNA/RNA. Out of 43 total `char *` members, this change only affects 7 recently added properties. For a complete list, see the patch description. Differential Revision: https://developer.blender.org/D14779
2022-07-19Nishita sky: Increase elevation rangeClément Foucault
The Nishita sky texture currently only allows moving the sun to the zenith. The problem is if you want to animate the passing of a full night-day-night cycle. Currently it's not easy to do due to this limitation. The patch makes it so users can easily animate the sun moving from sunrise to sunset by expanding the max sun elevation to go 360° instead of 90°. Reviewed By: fclem Differential Revision: https://developer.blender.org/D13724
2022-07-19Animation RNA: Add `clear()` method to FCurveKeyframePointsColin Basnett
Add `FCurveKeyframePoints.clear()` method to delete all keyframe points from an FCurve. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15283
2022-07-18Subdiv: remove unused GPU device choice, fix crash with libepoxy on initBrecht Van Lommel
openSubdiv_init() would detect available evaluators before any OpenGL context exists, causing a crash with libepoxy. This test however is redundant as we already check the requirements on the Blender side through the GPU API. To simplify things, completely remove the device detection in the opensubdiv module and reduce the evaluators to just CPU and GPU. The plan here is to move to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these different backends no longer make sense. This also removes the user preference for OpenSubdiv compute device, which was not used for the new GPU subdivision implementation. Ref D15291 Differential Revision: https://developer.blender.org/D15470
2022-07-15Render: camera depth of field support for armature bone targetsDamien Picard
This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012
2022-07-14Cleanup: Rename & refactor several F-curve functionsColin Basnett
Rename and refactor several F-curve key manipulation functions, and move them from `editors` to `blenkernel`. The functions formerly known as `delete_fcurve_key`, `delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from `ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according to hierarchical naming rules. Below is a table of the naming changes. | From | To | | -- | -- | | `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` | | `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` | | `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` | | `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` | | `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` | The function formerly known as `delete_fcurve_key` no longer takes a `do_fast` parameter, which determined whether or not to call `calchandles_fcurve`. Now, the responsibility is on the caller to run the new `BKE_fcurve_handles_recalc` function if they have want to recalculate the handles. In addition, there is now a new static private function called `fcurve_bezt_free` which sets the key count to zero and frees the key array. This function is now used in couple of instances of functionally equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a wrapper around `fcurve_bezt_free`. This change was initially spurred by the fact that `delete_fcurve_keys` was improperly named; this was a good opportunity to fix the location and naming of a few of these functions. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15282
2022-07-14WM: Remove ASCII members from wmEvent & GHOST_TEventKeyDataCampbell Barton
The `ascii` member was only kept for historic reason as some platforms didn't support utf8 when it was first introduced. Remove the `ascii` struct members since many checks used this as a fall-back for utf8_buf not being set which isn't needed. There are a few cases where it's convenient to access the ASCII value of an event (or nil) so a function has been added to do that. *Details* - WM_event_utf8_to_ascii() has been added for the few cases an events ASCII value needs to be accessed, this just avoids having to do multi-byte character checks in-line. - RNA Event.ascii remains, using utf8_buf[0] for single byte characters. - GHOST_TEventKeyData.ascii has been removed. - To avoid regressions non-ASCII Latin1 characters from GHOST are converted into multi-byte UTF8, when building X11 without XInput & X_HAVE_UTF8_STRING it seems like could still occur.
2022-07-13Documentation: Update Docs for Gizmojon denning
This patch updates the documentation for arguments regarding the `Gizmo` type. - Corrected `select_id` doc for draw_preset_ functions. `-1` indicates that no selection ID is to be written, but previous docs incorrectly specified `0` instead. - Added missing doc for `target` argument for `target_set_handler` function. Reviewed by: Aaron Carlisle (Blendify) Differential Revision: https://developer.blender.org/D14834
2022-07-13Expose option for fallback tools keymap in GizmoGroup typejon denning
This patch allows new GizmoGroup classes to support tool fallback keymap. With this patch, when new gizmo groups add `'TOOL_FALLBACK_KEYMAP'` to its `bl_options`, the fallback tools are added to the group. This allows a `WorkSpaceTool` (for example) to have selection be a fallback tool if the user LeftMouse drags away from other gizmos in the group. Reviewed by: Campbell Barton (campbellbarton) Differential Revision: https://developer.blender.org/D15154
2022-07-11Fix/Cleanup UI messages.Bastien Montagne
2022-07-11GPencil: Dot-dash modifier rename segment bug fix.YimingWu
This patch fixes naming and renaming issue with dot-dash modifier segment list. Before: when double clicking and exiting it would append number at the end regardless of name being changed or not. Now it works like in other areas. Authored by: Aleš Jelovčan (frogstomp) Reviewed By: YimingWu (NicksBest) Differential Revision: https://developer.blender.org/D15359
2022-07-09UI: renaming fIle browser thumbnail sizesDaniel Salazar
Rename the thumbnail size from Regular to Medium since it's the typical way to refer to sizing in American English Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D15305
2022-07-08Hair Curves: The new curves object is now availableDalai Felinto
This commit doesn't implement any new feature but makes the new curves object type no longer experimental. Documentation: * https://docs.blender.org/manual/en/3.3/modeling/curves/primitives.html#empty-hair * https://docs.blender.org/manual/en/3.3/sculpt_paint/curves_sculpting/introduction.html Note: This also makes the Selection Paint tool available. This tool should have been moved out of the "New Curves Tool" flag when we got the selection drawing to work. Differential Revision: https://developer.blender.org/D15402
2022-07-08Curves: support deforming curves on surfaceJacques Lucke
Curves that are attached to a surface can now follow the surface when it is modified using shape keys or modifiers (but not when the original surface is deformed in edit or sculpt mode). The surface is allowed to be changed in any way that keeps uv maps intact. So deformation is allowed, but also some topology changes like subdivision. The following features are added: * A new `Deform Curves on Surface` node, which deforms curves with attachment information based on the surface object and uv map set in the properties panel. * A new `Add Rest Position` checkbox in the shape keys panel. When checked, a new `rest_position` vector attribute is added to the mesh before shape keys and modifiers are applied. This is necessary to support proper deformation of the curves, but can also be used for other purposes. * The `Add > Curve > Empty Hair` operator now sets up a simple geometry nodes setup that deforms the hair. It also makes sure that the rest position attribute is added to the surface. * A new `Object (Attach Curves to Surface)` operator in the `Set Parent To` (ctrl+P) menu, which attaches existing curves to the surface and sets the surface object as parent. Limitations: * Sculpting the procedurally deformed curves will be implemented separately. * The `Deform Curves on Surface` node is not generic and can only be used for one specific purpose currently. We plan to generalize this more in the future by adding support by exposing more inputs and/or by turning it into a node group. Differential Revision: https://developer.blender.org/D14864
2022-07-08Cleanup: Move mesh legacy conversion to a separate fileHans Goudey
It's helpful to make the separation of legacy data formats explicit, because it declutters actively changed code and makes it clear which areas do not follow Blender's current design. In this case I separated the `MFace`/"tessface" conversion code into a separate blenkernel .cc file and header. This also makes refactoring to remove these functions simpler because they're easier to find. In the future, conversions to the `MLoopUV` type and `MVert` can be implemented here for the same reasons (see T95965). Differential Revision: https://developer.blender.org/D15396
2022-07-07Cleanup: Remove unused variableHans Goudey
2022-07-07LibOverride: Make fully editable when creating an experimental user setting.Bastien Montagne
This is temporary to investigate which behavior should be kept when creating an override hierarchy if there are no cherry-picked data defined: make all overrides user-editable, or not. This removes the 'make override - fully editable' menu entries.
2022-07-07UI: Superimposed pin icon for workspace scene pinning in the scene switcherJulian Eisel
Followup to the previous commit, to display a pin icon in the scene switcher. This is a good indicator to have and such workspace-wide functionality should be available in the topbar, close to what it belongs to (scene switching). Downside is that it makes this already crowded region even more crowded. But thanks to the use of superimposed icons, it's not too noisy visually. Differential Revision: https://developer.blender.org/D11890 Reviewed by: Campbell Barton
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-07-07Fix T99256: Regression: Meta balls segfaulting copy-to-selected.Bastien Montagne
Revealed by rB43167a2c251b, but actuall issue is the `rna_MetaBall_update_data` function expecting a never-NULL `scene` pointer, which is not guaranteed. This lead to refactoring the duo `rna_MetaBall_update_data`/`BKE_mball_properties_copy`, since it was doing a very sub-optimal O(n^2) process, new code is O(2n) now (n being the number of Objects). Not sure why the objects were processed through the existing bases of the existing scene in the first place, this could miss a lot of affected objects (e.g. in case said objects are in an excluded collection, etc.). Also noticed that both old and new implementation can fail to fully propagate changes to all affected meta-balls in some specific corner cases, added a comment about it in the code. Reviewed By: sergey Maniphest Tasks: T99256 Differential Revision: https://developer.blender.org/D15338