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Currently the only option is to warp based on the transform of other
objects, which is inconvenient if you want to e.g. control it through
a driver - you need to set up a dummy object and go through that,
which is clunky and should be unneccessary.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6690
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This adds some extra functions recently added to the float Maths Node.
Not all functions have been ported over in this patch.
Also:
+ Tidy up menu
+ Change node color to match other vector nodes, this helps distinguish vector and float nodes in the tree
+ Move shared OSL functions to new header node_math.h
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6713
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Various fixes for smoke / fire flow objects:
- Apply inflow at every subframe (new: also emit during adaptive steps in between frames)
- Fix issue with fire not being emitted on first frame
- Higher value range for smoke flow density variable
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This fixes the issue where sun shadowmaps needs a very big bias value to
make any difference.
The bias is now in world space and not dependant on shadow bounds.
Unfortunatelly this breaks compatibility with previous version and old
scene are likely to need user intervention to fix.
Also fixes the property range.
Fix T71661 EEVEE shadow from sun on incorrect face
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This allows for more flexibility in Compositing compared to the
hardcoded alpha-over that is currently used.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6829
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Adds the invert vgroup mask option to the Vertex Weight modifiers.
These 3 modifiers share the same functions so they needed to be modified at the same time. They are all setup the same with the invert vgroup option being added. I had to add a flag to the Mix modifier but the others I use the existing flags.
Differential Revision: https://developer.blender.org/D6819
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Adds the invert vgroup option to the weld modifier.
Differential Revision: https://developer.blender.org/D6818
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Adds the invert group optin to the hook modifier.
Differential Revision: https://developer.blender.org/D6817
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Cleaned up some inconsistencies in the UI, i.e. corrected name for velocity factor and fixed UI visibility for fractional obstacle parameter.
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This enables an extra layer of control in the sculpt brushes.
For now it is enabled only in Scrape, but it should work in all brushes (like normal radius). In the future it may also be enabled in other brushes.
You can tweak in this property in the scrape brush to achieve a much better behavior when working on curve surfaces and control how much volume you want to trim. In most cases, it also fixes the bug where the brush keeps trimming in the same area without disabling accumulate.
It should be possible to fix some other artifacts in other brushes by tweaking this default property.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5993
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This patch allow to change the brush tip shape between a square and a
circle using a brush property.
After this change we are no longer testing the distance against a cube
(the Z axis is not used). I did not test this in depth, but if it does
not produce any artifacts I think we can keep it this way instead of
adding more complexity to the code.
In this new distance test the brush falloff is only applied on the
rounded parts of the square to avoid sharp artifacts in the
diagonals. Because of this, the round version is much softer than
the square one. The planned hardness property will fix this, but
this can also be avoided by setting the fallof to a custom curve.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6165
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The IK chain was using an anchor point by default as it makes sense for
posing, but for creating curved shapes it is useful to be able to
disable it.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6584
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This brush simulates deforming clay with your fingers, accumulating
material during the stroke. It has a plane that tilts during the stroke
in the front part of the brush to achieve this effect.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6238
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6375
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Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
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Previously this silently cleared the view layers active object.
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pqrt of T72604.
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Even though we do not have much of those, this might change in the
future, and in any case having specific functions for this ID type in
generic `BKE_lib` area was really confusing.
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Make the Graph Editor Cursor panel fit in and use the split layout.
Also removed the snap buttons, since they were only a subset of the snapping possibilities, all of which are in Key > Snap anyway, and also in the context menu.
Update the theme to use correct hierarchy progression like in other editors.
Differential Revision: https://developer.blender.org/D6785
Reviewed by Brecht van Lommel
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6774
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Dear developers remember to set your coding environment to use clang-format.
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Adds the invert vertex group option to the smooth modifier.
Setup same way as previous modifiers.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6745
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Adds the invert vertex group option to the Curve modifier.
Adds a short flag and char pad to the Curve modifier DNA. Passes the flag into the curve_deform_verts function as the weight values are found there and not in the modifiers .c file.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6746
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Adds the invert vertex group option to the Lattice modifier.
Adds a short flag and modifies the existing char padding for the correct amount.
Adds a .invert_vgroup to the LatticeDeformUserdata.
Passes the flag into the lattice_deform_verts function where the weights around found and used.
For the other calls of lattice_deform_verts function they pass in NULL for the flag in the same way they pass NULL for the vgroup name.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6747
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This was left over from when the other properties were renamed.
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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BKE_nurb_type_convert now takes r_err_msg and is more specific in the
error message...
ref T71672.
Maniphest Tasks: T71672
Differential Revision: https://developer.blender.org/D6275
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The erase mode has an option to change the erase mode from soft/hard/stroke.
However, there are 4 brush types: hard/soft/point/stroke. Hard and Soft here are similar (they are both "soft" erase mode) only having different strengths.
The erase mode should be soft (Maybe this should be renamed to something more generic like "fade"), point, stroke.
Reviewed By: #user_interface, #grease_pencil, billreynish, antoniov
Differential Revision: https://developer.blender.org/D6733
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This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
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Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers.
Uses the existing flag char that is labeled unused.
Differential Revision: https://developer.blender.org/D6720
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Adds the invert vertex weights option to the Displace modifier.
Adds a flag and char padding to the Displace modifier DNA for the invert group boolean.
Differential Revision: https://developer.blender.org/D6686
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Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
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This commit fixes the warning that bpy_rna.c470 was producing.
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- New bespoke icon for the universal brush toggles
- New icon for Redirected Folder (currently unused)
- New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free)
- New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre)
Thanks to Andrzej Ambroż for the new icons
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Updating only accounted for the active object.
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