Age | Commit message (Collapse) | Author |
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This is in the overlay popover but also affects shading.
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This just needed some special case handling for the new attribute color ramp node...
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These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.
Differential Revision: https://developer.blender.org/D10308
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This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.
Changes:
* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.
As a result of this refactor, also these new functionalities has been added.
* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
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The old property never worked as expected because it was impossible expose the data as props.
Now, there are two methods to handle this: weight_get and weight_set
Example use:
```import bpy
ob = bpy.context.active_object
gpd = ob.data
gps = gpd.layers[0].frames[0].strokes[0]
i = 0
print("Weights\n================================")
for pt in gps.points:
gps.points.weight_set(vertex_group_index=0, point_index=i, weight=0.5)
i +=1
i = 0
for pt in gps.points:
weight = gps.points.weight_get(vertex_group_index=0, point_index=i)
print(weight)
i +=1
```
Reviewed By: brecht
Maniphest Tasks: T84967
Differential Revision: https://developer.blender.org/D10177
b3f989
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Approximately 91 spelling corrections, almost all in comments.
Differential Revision: https://developer.blender.org/D10288
Reviewed by Harley Acheson
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In some python scripts, the coordinates of the points are manipulated, but there are no way to force the recalculation and need hack to force the refresh.
The new api allows to call to the refresh function directly.
example: `gp_stroke.points.update()`
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This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.
Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.
Ref T84605.
Differential Revision: https://developer.blender.org/D10243
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When the pivot axis is not set to auto, the node will try to align the rotation
to vector as best as possible, given the selected rotation axis.
Ref T85211.
Differential Revision: https://developer.blender.org/D10292
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This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.
A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.
Design task and use cases: T84842
Differential Revision: https://developer.blender.org/D10154
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USER_ZOOM_CONT only had comments saying this was 'oldstyle',
remove these comments, add brief explanations of the zoom style
in the enum.
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Implements a node to get collection objects.
These objects are then passed along as instances in the node tree.
Follow up tasks:
Multiple nodes does not support instancing yet: T85159
Changing collection offset does not trigger a refresh: T85274
Reviewed By: Jacques, Dalai, Hans
Differential Revision: http://developer.blender.org/D10151
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Attempt to explain the feature better follow a better writing style.
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Eevee is now used for Freestyle rendering by default, since other engines are
unlikely to have support for this. Workbench and Cycles do their own rendering.
RenderEngine add-ons can do their own Freestyle rendering by setting
bl_use_custom_freestyle = True.
Differential Revision: https://developer.blender.org/D8335
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This commit fixes T84588's second issue. The `particle` parameter was
declared optional in the Python API of `bpy.types.ParticleSystem.uv_on_emitter`
due to a typo in the RNA definition. This commit marks it as required.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10127
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- Grey out in wire/xray display.
- Expand the description for when this is used.
While this is working, the intended behavior wasn't clear,
address T85177.
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Address issue raised in T85145.
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Address issue raised in T85145.
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The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
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This enum is only used by the node. So it does not need to be declared outside
the scope of its function.
Originally I thought this may be relevant to the collection info node as well,
but the patch for it is defining its own enums.
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Also another copy and paste error in the attribute compare node.
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As a followup to rBc71a8e837616159735, add a debug-only check for
incorrect range, when the percentage and factor functions were likely
confused.
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Reduce step size within the allowed range.
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Differential Revision: https://developer.blender.org/D9968
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This adds the ability to use all the math operations in the regular
utility "Math" node. The code is quite similar to the attribute vector
math node, with the simplification that the result is always a float.
Differential Revision: https://developer.blender.org/D10199
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Tag relations to update to load new sound.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10182
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This implements a new geometry node based on T84606.
It is the first node that generates a `VolumeComponent`.
Differential Revision: https://developer.blender.org/D10169
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Useful for interoperability, and allows to change default mode
without breaking compatibility.
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Was duplicated from SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES value.
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This keep the same logic used with meshes because now the Weight Paint and Vertex Paint are not in the same position for grease pencil.
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The RNA path used for animating the settings passed to the node tree
is incorrect. Currently it's just `settings.property_name`, but it's
the path from the ID, not the modifier, so it should be
`modifiers[modifier_name].settings.property_name`.
However, the "Settings" struct is separated in RNA and DNA, which means
that the callback to get the RNA path does not know about the modifier's
name in order to fill the above path, so some reference to the modifier
in the "Settings" struct would be necessary, which would create a
convoluted layout in the `ModifierData` struct.
Instead, this commit simply removes the "Settings" struct from RNA,
which isn't as elegant from the point of view of the Python API,
but otherwise it's a nice simplification. Note that we don't remove the
"Settings" struct from DNA, because it would break reading old files.
Differential Revision: https://developer.blender.org/D10175
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First step towards a better handling of relationships between IDs in
override context, especially when a resync is needed.
First, introduce a new flag to override operations,
`IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE`, for ID pointers.
It keeps track of whether an RNA ID pointer has been kept to its
'natural overriden ID' (in override hierarchy context), or has actually
been re-assigned to some other data-block.
Second, refactor how we deal with relationships between IDs in override
hierarchy code, especially in resync case. This will fixe several cases
listed in T83811, especially the case where an ID pointer to an existing
override needs to be updated to a new one due to a matching change in
linked data.
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//sigh//
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Avoid sticking words together when it's not absolutely necessary.
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