Age | Commit message (Collapse) | Author |
|
|
|
It wasn't possible to temporarily orbit the view, then set back to an
axis-aligned view.
Details:
- It was possible to change RegionView3D.view_rotation while the view
kept the axis alignment value (Top, Left, Front .. etc) which
displayed in the viewport overlay.
Now changing the view rotation directly or via "view_matrix" resets
the axis-alignment - clearing when the view is no longer axis-aligned
or assigning the newly aligned axis.
- RegionView3D.is_orthographic_side_view added in [0] could be assigned
but wasn't useful as it treated an enum as a boolean only setting the
RegionView3D.view to RV3D_VIEW_USER or RV3D_VIEW_FRONT.
Now enabling this aligns the viewport rotation to it's closest
axis-aligned orientation setting RegionView3D.view & view_axis_roll
accordingly. Note that the "orthographic" term is misleading as the
property only relates to axis-alignment, not to the
perspective/orthographic setting. We could consider deprecating the
current naming.
[0]: 63bae864f40302b0a303498d26f230caf4f24339
|
|
|
|
To clarify term still frame: This is portion of strip that displays
static image. This area can exist before or after strip movie content.
Still frames were implemented as strip property, but this was never
displayed in panel. Only way to set still frames was to drag strip
handle with mouse or using python API. This would set either
`seq->*still` or `seq->*ofs` where * stands for `start` or `end`.
When strip had offset, it can't have still frames and vice versa, but
this had to be enforced in RNA functions and everywhere in code where
these fields are set directly. Strip can not have negative offset or
negative number of still frames.
This is not very practical approach and still frames can be simply
implemented as applying negative offset. Merging these offsets would
simplify offset calculations for example in D14962 and could make it
easier to also deprecate usage `seq->*disp` and necessity to call
update functions to recalculate strip boundaries.
For users only functional change is ability to set negative strip offset
using property in side panel.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D14976
|
|
The `seq->name + 2` check dates back to 2009 [0] but does nothing.
[0]: 6e0c1cd4e5acaa91adbfd2137709a6803647cde7
|
|
|
|
Replace some `if/else if` chains by proper `switch` statement.
Replace some `BLI_assert(0)` calls by `BLI_assert_unreachable()` ones.
|
|
Use a similar solution for meshes for curves symmetry updating.
|
|
Feedback by @HooglyBoogly
|
|
Previously these only supported a subset of what the save operator could do,
for example no multilayer or stereo saving, no proper color management. Now
share code with the image save operator so it's more consistent.
|
|
|
|
Wrong assert introduced in {rBad63d2f60e24}, added comment in code
explaining why NULL RNA pointer is a valid value to be skipped here.
|
|
Similar to cf69652618fefcd22b2cde9a2.
|
|
Knowing when layers are retrieved for write access will be essential
when adding proper copy-on-write support. This commit makes that
clearer by adding `const` where the retrieved data is not modified.
Ref T95842
|
|
Switch from a single function with a lot of branching at its top level
to dedicated function calls with own documentation.
|
|
Pattern is expected to be freely resized to any size, and the search
area s to become bigger when needed.
Remove confusing pattern size clamping which was actually clamping
search area.
There should be no functional changes.
|
|
This completes support for tiled texture packing on the Blender / Cycles
side of things.
Most of these changes fall into one of three categories:
- Updating Image handling code to pack/unpack tiled and multi-view images
- Updating Cycles to handle tiled textures through BlenderImageLoader
- Updating OSL to properly handle textures with multiple slots
Differential Revision: https://developer.blender.org/D14395
|
|
This patch adjusts the UI layouts for the tool header and the tool
properties in sculpt mode in a few ways. The goals are to better group
related settings, keep fundamental settings easily accessible, fix the
availability of some options, and make better use of space.
1. Remove ID template in tool header
2. Rename "Add Amount" to "Count" for add brush
3. Add "use pressure" toggles to radius and strength sliders
4. Move strength falloff to a popover
5. Move many "Add" brush settings to popover called "Curve Shape"
6. Move two "Grow/Shrink" options to a popover called "Scaling"
7. Don't display "Falloff" panel in properties when it has no effect
See the differential revision for screenshots and more reasoning.
Differential Revision: https://developer.blender.org/D14922
|
|
Follow conventions from T85728.
|
|
|
|
Geometry Nodes (new) icon. So far we were using the generic node-tree
icon for geometry nodes, not anymore.
The new icon is composed of 4 spheres that is a reference to the
original pebbles demo. Scattering points was also the turning point for
the project (which originally was focusing on dynamic effects), and to
this day is one of the first steps for everything procedural such as
hair.
Note that the modifier icon is still showing as white in the outliner.
The alternative is to be blue everywhere.
Patch review and feedback by Hans Goudey.
Icon creation in collaboration with Pablo Vazquez.
|
|
This commit adds an option to interpolate the number of control points
in new curves based on the count in neighboring existing curves. The
idea is to provide a more automatic default than manually controlling
the number of points in a curve, so users don't have to think about
the resolution quite as much.
Internally, some utilities for creating new curves are extracted to a
new header file. These can be used for the various nodes and operators
that create new curves.
The top-bar UI will be adjusted in a separate patch, probably moving
all of the settings that affect the size and shape of the new curves
into a popover.
Differential Revision: https://developer.blender.org/D14877
|
|
The acquire locking of the draw manager introduced other issues.
The current implementation was a hacky solution as we know that the
final solution is something totally different {T98016}.
Related issues:
* {T97988}
* {T97600}
|
|
The acquire locking of the draw manager introduced other issues.
The current implementation was a hacky solution as we know that the
final solution is something totally different {T98016}.
Related issues:
* {T97988}
* {T97600}
|
|
Apply @pablovazquez feedback.
|
|
|
|
|
|
The use-case is to allow an event handler (in C or a plugin) to
distinguish which hand produced the XR event.
The alternative is to register separate actions for each hand (e.g.
"trigger_left" and "trigger_right"), and duplicate the device bindings
(Oculus, HTC Vive, etc) for each action. Other than the problem of code
duplication, this isn't conceptually efficient since "trigger_left" and
"trigger_right" both represent the same event "trigger", and the
identity of the hand that produced that event is just a property of
that event.
Adds two string fields to the XrEventData called user_path and
user_path_other. The user_path_other field will be populated if the
event is a bimanual one (i.e. two-handed). This follows the pattern
used by the rest of the XrEventData struct for bimanual events (e.g.
state, state_other).
Reviewed By: muxed-reality
|
|
|
|
Related to T95616, the relationship between Image ID and ImBuf 'cached'
buffers can be fairly confusing when using the RNA API.
Reviewed By: campbellbarton, jbakker
Differential Revision: https://developer.blender.org/D14833
|
|
For consistency with the rest of Blender.
* Use a blank icon for "None" type, so the label aligns with the rest.
* Use "None" instead of "Nothing" for Kink type dropdown entry.
|
|
Previously, the number of control points in a new curve was hardcoded.
Differential Revision: https://developer.blender.org/D14857
|
|
|
|
This patch adds the show_gizmo and show_gizmo_navigate properties to the Image and UV editors.
Image Editor:
{F13026317}
UV Editor:
{F13026319}
VIDEO:
{F13026324}
Reviewed By: #user_interface, campbellbarton
Differential Revision: https://developer.blender.org/D14755
|
|
Inspired by D12936 and D12929, this patch adds general purpose
"Combine Color" and "Separate Color" nodes to Geometry, Compositor,
Shader and Texture nodes.
- Within Geometry Nodes, it replaces the existing "Combine RGB" and
"Separate RGB" nodes.
- Within Compositor Nodes, it replaces the existing
"Combine RGBA/HSVA/YCbCrA/YUVA" and "Separate RGBA/HSVA/YCbCrA/YUVA"
nodes.
- Within Texture Nodes, it replaces the existing "Combine RGBA" and
"Separate RGBA" nodes.
- Within Shader Nodes, it replaces the existing "Combine RGB/HSV" and
"Separate RGB/HSV" nodes.
Python addons have not been updated to the new nodes yet.
**New shader code**
In node_color.h, color.h and gpu_shader_material_color_util.glsl,
missing methods hsl_to_rgb and rgb_to_hsl are added by directly
converting existing C code. They always produce the same result.
**Old code**
As requested by T96219, old nodes still exist but are not displayed in
the add menu. This means Python scripts can still create them as usual.
Otherwise, versioning replaces the old nodes with the new nodes when
opening .blend files.
Differential Revision: https://developer.blender.org/D14034
|
|
This patch replaces BMesh conversion into index-based triangle adjacent
lookup method, and use multithread in many steps to speed up object
loading for line art.
Differential Revision: https://developer.blender.org/D14627
Reviewed By: Sebastian Parborg (zeddb)
|
|
|
|
Now there are two experimental feature options:
* "New Curves Type": Enables the new data type and a couple of tools
that are meant to be in the first release that comes with the new curves object.
* "New Curves Tools": This is only available when the new curve type is available
as well. It mainly exists to keep some tools experimental even after the initial
curves object is release officially.
* For now this only includes the curves edit mode which is not usable yet and
probably won't be for the initial release.
Differential Revision: https://developer.blender.org/D14840
|
|
This adds support for X/Y/Z symmetry for all brushes in curves
sculpt mode. In theory this can be extended to support radial
symmetry, but that's not part of this patch.
It works by essentially applying a brush stroke multiple with
different transforms. This is similiar to how symmetry works in
mesh sculpt mode, but is quite different from how it worked in
the old hair system (there it tried to find matching hair strands
on both sides of the surface; if none was found, symmetry did
not work).
Differential Revision: https://developer.blender.org/D14795
|
|
These enum property arrays are used by a few patches
in review. Moving them here means they don't have to
be duplicated.
|
|
|
|
This is for some animation styles that usually copy and paste keyframes and they want avoid that both frames look equal, but they don't want noise randomness changes in the inbetween frames.
The patch adds a new random `Mode` option to select when the noise change.
Reviewed By: pepeland
Maniphest Tasks: T97099
Differential Revision: https://developer.blender.org/D14566
|
|
|
|
Now it's possible to use auto masking at 3 levels:
* Stroke
* Layer
* Material
The masking options can be combined and allows to limit the effect of the sculpt brush.
Diff Revision: https://developer.blender.org/D14589
|
|
Not expected to be used directly by users, but very handy to have around
for investigations and debugging.
|
|
No functional changes.
|
|
- Fix default_value initialization of custom node tree interface:
This was crashing when adding a custom interface socket to a tree.
The node_socket_set_typeinfo function was called too early, creating a
default float socket, which then doesn't match the socket type after
changing to the custom type.
The node_socket_set_typeinfo only allocates and initializes
default_value when it isn't already set. That is because the function is
used either when creating new sockets or to initialize typeinfo after
loading files. So default_value has to be either null or has to be
matching the current type already.
- Fix RNA flag for string return value of the valid_socket_type callback:
String return values of registerable RNA functions need a
PROP_THICK_WRAP flag since they don't have a fixed buffer to write into.
|
|
This allows object extras such as image-empties to be shown in the VR
viewport/headset display. Being able to see reference images in VR can
be useful for architectural walkthroughs and 3D modeling applications.
Since users may not want to see all object extras (lights, cameras,
etc.), per-object-type visibility settings are also added as session
options.
By slightly refactoring the definition of the 3D View object types
visibility panel (note: no functional changes), the VR Scene Inspection
add-on can show a similar panel without duplicating code. When VR
selection is possible in the future, the object type select options can
also be enabled.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14220
|
|
|
|
This patch modifies tooltips of attributes and UV maps to resolve
inconsistencies. It also restores the vertex color icon that went
missing from the UI lists when color attributes replaced vertex colors.
Fixes T97614
Differential Revision: https://developer.blender.org/D14768
|