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2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
Using the attribute name semantics from T97452, this patch moves the selection status of mesh elements from the `SELECT` of vertices, and edges, and the `ME_FACE_SEL` of faces to generic boolean attribute Storing this data as generic attributes can significantly simplify and improve code, as described in T95965. The attributes are called `.select_vert`, `.select_edge`, and `.select_poly`. The `.` prefix means they are "UI attributes",so they still contain original data edited by users, but they aren't meant to be accessed procedurally by the user in arbitrary situations. They are also be hidden in the spreadsheet and the attribute list. Until 4.0, the attributes are still written to and read from the mesh in the old way, so neither forward nor backward compatibility are affected. This means memory requirements will be increased by one byte per element when selection is used. When the flags are removed completely, requirements will decrease. Further notes: * The `MVert` flag is empty at runtime now, so it can be ignored. * `BMesh` is unchanged, otherwise the change would be much larger. * Many tests have slightly different results, since the selection attribute uses more generic propagation. Previously you couldn't really rely on edit mode selections being propagated procedurally. Now it mostly works as expected. Similar to 2480b55f216c Ref T95965 Differential Revision: https://developer.blender.org/D15795
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
As described in T95966, the goal is to move to a "struct of arrays" approach rather than gathering an arbitrary set of data in hard-coded structs. This has performance benefits, but also code complexity benefits (this patch removes plenty of code, though the boilerplate for the new operators outweighs that here). To mirror the internal change, the options for storing mesh bevel weights are converted into operators that add or remove the layer, like for some other layers. The most complex change is to the solidify modifier, where bevel weights had special handling. Other than that, most changes are removing clearing of the weights, boilerplate for the add/remove operators, and removing the manual transfer of bevel weights in bmesh - mesh conversion. Eventually bevel weights can become a fully generic attribute, but for now this patch aims to avoid most functional changes. Bevel weights are still written and read from the mesh in the old way, so neither forward nor backward compatibility are affected. As described in T95965, writing in the old format will be done until 4.0. Differential Revision: https://developer.blender.org/D14077
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-08-04Depsgraph: More clear function name for transform dependnecySergey Sharybin
The name was confusing to a level that it sounded like the relation goes the opposite direction than it is intended.
2022-07-20Cleanup: remove unused get_cage_mesh parameterJacques Lucke
All callers passed `false` for this parameter, making it more confusing than useful. If this functionality is needed again in the future, a separate function should be added. Differential Revision: https://developer.blender.org/D15401
2022-07-15UI: make many modifier strings translatableDamien Picard
This includes: - new modifier names It mostly uses `N_` because the strings are actually translated elsewhere. The goal is simply to export them to .po files. Most of the new translations were reported in T43295#1105335. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15418
2022-06-07Cleanup: spelling in comments, additional white spaceCampbell Barton
2022-06-01Cleanup: spelling in comments, use doxy sectionsCampbell Barton
2022-04-20Mesh: Avoid unnecessary normal calculation and dirty tagsHans Goudey
This is mostly a cleanup to avoid hardcoding the eager calculation of normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals` and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh is newly created and already has dirty normals anyway. This reduces boilerplate code and makes the "dirty by default" state more clear. Any regressions from this commit should be easy to fix, though the lazy calculation is solid enough that none are expected.
2022-03-28Cleanup: use "num" as a suffix in: source/blender/modifiersCampbell Barton
Also rename DNA struct members.
2022-03-22Fix (unreported) Crash in Array modifier.Bastien Montagne
Typo (copy/paste mistake) in rB923b28aab85768e2b.
2022-03-21Fix T96494: Array modifier with caps crash on curve objectsHans Goudey
Since 3b6ee8cee7080af20, a list of vertex groups cannot be retrieved from curve objects for merging because curve objects do not support vertex groups. Previously the empty list on the object was returned. Only mesh objects are supported for the caps.
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-19Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-18Cleanup: Use functions for accessing mesh normal dirty stateHans Goudey
It's better not to expose the details of where the dirty flags are stored to every place that wants to know if the normals are dirty. Some of these places are relics from before vertex normals were computed lazily anyway, so this is more of an incrememtal cleanup. This will make part of the fix for T95839 simpler.
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-30Cleanup: Remove modifier type hair callbackHans Goudey
This is similar to e032ca2e25bf2e305b66 which removed the callback for volumes. Now that we have geometry sets, there is no need to define a callback for every data type, and this wasn't used. Procedural curves/hair editing will use nodes rather than new modifier types anyway.
2022-01-13Refactor: Move normals out of MVert, lazy calculationHans Goudey
As described in T91186, this commit moves mesh vertex normals into a contiguous array of float vectors in a custom data layer, how face normals are currently stored. The main interface is documented in `BKE_mesh.h`. Vertex and face normals are now calculated on-demand and cached, retrieved with an "ensure" function. Since the logical state of a mesh is now "has normals when necessary", they can be retrieved from a `const` mesh. The goal is to use on-demand calculation for all derived data, but leave room for eager calculation for performance purposes (modifier evaluation is threaded, but viewport data generation is not). **Benefits** This moves us closer to a SoA approach rather than the current AoS paradigm. Accessing a contiguous `float3` is much more efficient than retrieving data from a larger struct. The memory requirements for accessing only normals or vertex locations are smaller, and at the cost of more memory usage for just normals, they now don't have to be converted between float and short, which also simplifies code In the future, the remaining items can be removed from `MVert`, leaving only `float3`, which has similar benefits (see T93602). Removing the combination of derived and original data makes it conceptually simpler to only calculate normals when necessary. This is especially important now that we have more opportunities for temporary meshes in geometry nodes. **Performance** In addition to the theoretical future performance improvements by making `MVert == float3`, I've done some basic performance testing on this patch directly. The data is fairly rough, but it gives an idea about where things stand generally. - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms), showing that accessing just `MVert` is now more efficient. - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight change that at least shows there is no regression. - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small but observable speedup. - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms), shows that using normals in geometry nodes is faster. - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms), shows that calculating normals is slightly faster now. - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB), Normals are not saved in files, which can help with large meshes. As for memory usage, it may be slightly more in some cases, but I didn't observe any difference in the production files I tested. **Tests** Some modifiers and cycles test results need to be updated with this commit, for two reasons: - The subdivision surface modifier is not responsible for calculating normals anymore. In master, the modifier creates different normals than the result of the `Mesh` normal calculation, so this is a bug fix. - There are small differences in the results of some modifiers that use normals because they are not converted to and from `short` anymore. **Future improvements** - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier already retrieves normals if they are needed anyway. - Copy normals as part of a better CoW system for attributes. - Make more areas use lazy instead of eager normal calculation. - Remove `BKE_mesh_normals_tag_dirty` in more places since that is now the default state of a new mesh. - Possibly apply a similar change to derived face corner normals. Differential Revision: https://developer.blender.org/D12770
2021-12-29Fix T94422: Shading/Normals break on array modifier capsPhilipp Oeser
The array modifier does not necessarily tag normals dirty. If it doesnt, normals are recalculated "internally" using the offset ob transform. This was happening for the array items, but not for the caps. Now do the same thing for caps. Maniphest Tasks: T94422 Differential Revision: https://developer.blender.org/D13681
2021-09-15Cleanup: Use function to mark mesh normals dirtyHans Goudey
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-05Cleanup: spelling, punctuationCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-04-26Cleanup: Replace modifyVolume with modifyGeometrySetHans Goudey
This allows us to remove a callback from the modifier type info struct. In the future the these modifiers might just be replaced by nodes internally anyway, but in the meantime it's nice to unify the handling of evaluated geometry a bit. Differential Revision: https://developer.blender.org/D11080
2021-04-08Fix T81707: Spline IK Joints "Floating" above curveSebastian Parborg
The issue was that where_on_path uses a resampled curve to get the data from the curve. This leads to disconnects between the curve the user sees and the evaluated location data. To fix this we simply use the actual curve data the user can see. The older code needed a cleanup either way as there were hacks in other parts of the code trying to work around some brokenness. This is now fixed and we no longer need to clamp the evaluation range to 0-1 or make helper functions to make it do what we actually want. Reviewed By: Campbell, Sybren Differential Revision: http://developer.blender.org/D10898
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-10Geometry Nodes: rename modifyPointCloud to modifyGeometrySetJacques Lucke
Since the initial merge of the geometry nodes project, the modifyPointCloud function already was already modifying a geometry set. The function wasn't renamed back then, because then the merge would have touched many more files. Ref T83357.
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-30Cleanup: Use an enum to set instanced panel expansionHans Goudey
This commit uses an enum to access expansion for specific panels for each modifier, constraint, etc. Even though these values are quite simple, this can help make the code more explicit when the ui_expand_flag is accessed directly. Also update comments about this bitfield to make them consistent.
2020-10-26Modifiers: include the object & modifier when logging errorsCampbell Barton
Without this, there was no way of finding out which object, modifier combination caused the error, making the logs not very useful for debugging.
2020-10-01remove foreachObjectLink callbackJacques Lucke
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo` and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`. There is not code that actually depends on `foreachObjectLink`. Reviewers: brecht Differential Revision: https://developer.blender.org/D9078
2020-10-01Use DNA defaults system for modifiersHans Goudey
As noted in T80164, there are quite a few area of Blender where the "Reset to Default Value" operator in button context menus doesn't work. Modifiers are one of them, because the DNA defaults system was never set up for them. Additionally, this should make modifier versioning easier. Whenever a new field is added it should be automatically initialized to the default value. I had to make some ordering changes in the following modifiers to work around an error with `-Wsign-conversion` in the macros: - Solidify Modifier - Corrective Smooth Modifier - Screw Modifier Some modifiers are special cases and are skipped in this commit: - Data Transfer Modifier - Cloth Modifier - Fluid Modifier - Softbody Modifier Differential Revision: https://developer.blender.org/D8747
2020-09-25Modifiers: add StructRNA pointer field to ModifierTypeInfoJacques Lucke
This reduces the number of places that have to be modified when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D9000
2020-09-25Modifiers: add icon field to ModifierTypeInfoJacques Lucke
With this change `outliner_draw.c` does not have to be edited anymore when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8998
2020-09-02UI: Use instanced panel custom data instead of list indexHans Goudey
For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559
2020-08-07Cleanup: Modifiers, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/modifiers` module. No functional changes.
2020-07-02UI: Small Tweaks to Modifier Layouts for ConsistencyHans Goudey
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-05-08Cleanup: clang-formatCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-23Merge branch 'blender-v2.83-release'Bastien Montagne
2020-04-23Array modifier: limit maximum amount of generated geometry.Bastien Montagne
Fixes T75278: Crash when modifier "Array-Fit Curve-Relative Offset" nears zero.
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141