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2019-09-23Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-09-21Revert "Modifiers: every modifier now copies mesh settings, fixing texture ↵Brecht Van Lommel
space issues" This reverts commit e7a514369fe700dcc5a1fe433c8f709ed9595ded, it introduces a bug in selection in edit mode. Fixes T70103: can't select extruded Vertex Ref T64739
2019-09-19Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-08-30Cleanup: spellingCampbell Barton
2019-08-23Fix potential issues when loading files with missing librariesSebastian Parborg
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38 Now all the fields where we check for object type in RNA (like rna_Curve_object_poll) will have a safe guard for when this isn't the case. For example when loading files that has missing object libraries and all missing objects are replaced with empties (placeholders). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5425
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
2019-04-22Cleanup: style, use braces for modifiersCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-01Modifiers: Use object passed to evaluationSergey Sharybin
This was wrong and violating design to force modifiers to query evaluated objects and IDs. It is up to the caller to make sure the object is properly evaluatable. Effectively, reverting changes from de491abf9962 (and possibly other related changes).
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-25Cleanup: finish modifiers' hearder re-order from rBe31f0fad9744c813.Bastien Montagne
For some reason forgot to handle half of modifier files...
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-12Modifiers: Make Difference default operation for boolean modifier.Bastien Montagne
Make Difference a default value for boolean modifier operation property. Currently operation property of the boolean modifier is set to Intersect, which is the least frequently used boolean operation of the three available. It is also goes out of sync with Intersect (Boolean) tool, where Difference is a default operation. Reviewers: mont29, brecht, sergey Reviewed By: mont29, brecht, sergey Subscribers: mont29, brecht, campbellbarton, sergey, billreynish Tags: #modifiers Differential Revision: https://developer.blender.org/D4340
2019-02-12Depsgraph: Add utility function for transform dependencySergey Sharybin
This is what modifiers are to use to indicate that they depend on a transformation of the object itself. Currently should be no functional changes, but in the future this will allow to easily change transform operation depending on whether there is a simulation associated with the object.
2019-02-11Fix T61391: MeshDeform Modifier does not work on a solidified planar mesh.Bastien Montagne
`BKE_modifier_get_evaluated_mesh_from_evaluated_object()` used by modifiers needing access to other objects' geometry probably skipped out of the radar when cage and final evaluated meshes were added to BMEditMesh? In any case, we do not need to duplicate (and then free!) a temp mesh from editdata anymore, and we can even add instead a parameter to get cage instead of final. Also makes modifiers code a bit simpler.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05BKE_library: id_copy: More general usage of LIB_ID_COPY_LOCALIZE.Bastien Montagne
Turns out most of our 'local working copy' cases can use same set of flags. Note that this commit adds LIB_ID_COPY_CACHES to all our local meshes copying, however this is no-op since that flag is unused during mesh copying... We may want to add another set of flags without that one at some point, but for now it would not be useful imho.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-07Fix modifiers evaluation outside of depsgraph/CoW context.Bastien Montagne
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected. Fix T58856: Python: "to_mesh" broken in 2.8. ...And many other cases... ;) Thing is, we need target IDs to always be evaluated ones (at least I cannot see any case where having orig ones is desired effect here). Depsgraph/Cow system ensures us that when modifiers are evaluated by it, but they can also be called outside of this context, e.g. when doing binding, or object conversion... So we need to ensure in modifiers code that we actually are always working with eval data for those targets. Note that I did not touch to physics modifiers, those are a bit touchy and rather not 'fix' something there until proven broken!
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-10-10Modifier: use simplified bmesh -> mesh conversionCampbell Barton
2018-10-09Cleanup: namingCampbell Barton
Use BKE_mesh_* prefix for mesh module.
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for modifiersCampbell Barton
2018-06-15Merge branch 'master' into blender28Campbell Barton
2018-06-15Fix T55490, intersect two triangles fails.Howard Trickey
Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender).
2018-06-13Silence false positive warning on boolean modifierDalai Felinto
2018-06-01Boolean modifier: fixed crash when applying the modifierSybren A. Stüvel
2018-06-01Fix T55282: Modifiers: Removed unnecessary object evaluationSybren A. Stüvel
2018-05-30Cleanup/fix wrong modifiers targets handling in COW context.Bastien Montagne
Modifiers stack only get COW/evaluated IDs, so no need to go auery again DEG for those. Further more, now unified handling of EditBMesh case (was done on case-by-case basis in a few modifiers, not all for some reason). We are still missing the ability to get final and cage deformed meshes when in Edit mode though, this is to be defined/implemented in depsgraph.
2018-05-24Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_objectDalai Felinto
This fix applying the following modifiers: * Boolean (working already) * Array * Mesh Deform * Surface Deform * Vertex Weight Proximity This function was to return evaluated mesh. So it should get the evaluated object at all times. So in this case it makes more sense to simply pass the depsgraph (or in this case the ModifierEvalContext that contains both the depsgraph and the flag. Solution discussed with Bastien Montagne.
2018-05-24Fix boolean modifier when objects have transformationsDalai Felinto
Follow up for 9406a1f19570.
2018-05-24Fix cannot apply boolean modifierDalai Felinto
2018-05-14Some cleanup in modifiers' mesh copying.Bastien Montagne
2018-05-09Modifiers: ported Boolean DerivedMesh → MeshChristian Hubert
Reviewers: sybren Differential Revision: https://developer.blender.org/D3236
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-02-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-22Depsgraph: Wrap all arguments foe modifiers relations update into a structSergey Sharybin
Makes it easier to add or remove fields needed to update relations.
2018-02-08Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050