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2021-04-02Cleanup: Remove unecessary C API for direct mesh booleanHans Goudey
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
2021-04-02Cleanup: Remove unused code in boolean modifierHans Goudey
The old path that didn't skip the conversion to and from BMesh for the exact solver was not yet removed from this file. At this point no problems have came up in the new implementation, so it's safe to remove it.
2021-04-01Geometry Nodes: Improve speed of boolean node, use multi-input socketHans Goudey
This commit improves the performance of the node by up to 40% in some cases when there are only two input meshes, mainly by skipping the conversion to and from BMesh. When there are more than two input meshes (note the distinction from "Geometries", a geometry set can have many mesh instances), the performance is actually worse, since boolean currently always does self intersection in that case. Theoretically this could be improved in the boolean code, or another option is automatically realizing instances for each input geometry set. Another improvement is using multi-input sockets for the inputs, which removes the need to have a separate boolean node for every operation, which can hopefully simplify some node trees. The changes necessary for transforms in `mesh_boolean_convert.cc` are somewhat subtle; they come from the fact that the collecting the geometry set instances already gives transforms in the local space of the modifier object. There is also a very small amount of cleanup to those lines, using `float4x4::identity()`. This commit also fixes T87078, where overlapping difference meshes makes the operation not work, though I haven't investigated why. Differential Revision: https://developer.blender.org/D10599
2021-03-31Fix T86879 Boolean exact crash with dependency loop.Howard Trickey
When boolean's Object also has a modifier that depends back on the target Object, a crash occurred. In a case like this, BKE_modifier_get_evaluated_mesh_from_evaluated_object returns NULL, so just have to protect against that case.
2021-03-21Cleanup: use static local variablesCampbell Barton
2021-03-14Fix T86427 Exact solver does not apply target material.Howard Trickey
I had done some experiments to see what Fast boolean did for material mapping and thought it just used the same slot in the target as the slot in the source. The truth is more complicated: if the target material exists in any slot of the destination, we need to remap to whatever slot has the matching material. I fixed Exact Boolean to do this. Since the materials may be in the object, this means that BKE_mesh_boolean had to get another argument, the remapping arrays. I will note that the current behavior of Fast, and now Exact, is not ideal. Ideally, if the source material does not exist in the target, a new material slot should be created in the target and the source material copied there (and incrementing the material's reference count). Maybe a future project, but for now, I want the behavior of Exact to match that of Fast.
2021-03-09UI: Clean up sub-panel for new boolean modifier optionsHans Goudey
A few changes to make this consistent with other modifier panels: - Title case for UI labels - Use property split (and therefore decorators) - Declare sublayout variables after getting modifier info
2021-03-08Cleanup: add use prefix for booleanCampbell Barton
2021-03-08Speedup for usual non-manifold exact boolean case.Howard Trickey
The commit rB6f63417b500d that made exact boolean work on meshes with holes (like Suzanne) unfortunately dramatically slowed things down on other non-manifold meshes that don't have holes and didn't need the per-triangle insideness test. This adds a hole_tolerant parameter, false by default, that the user can enable to get good results on non-manifold meshes with holes. Using false for this parameter speeds up the time from 90 seconds to 10 seconds on an example with 1.2M triangles.
2021-02-22Change Exact Boolean modifier to skip round trip through BMesh.Howard Trickey
The Exact modifier code had been written to avoid using BMesh but in the initial release the modifier still converted all Meshes to BMeshes, and then after running the boolean code on the BMeshes, converted the result back to a Mesh. This change skips that. Most of the work here is in getting the Custom Data layers right. The approach taken is to merge default layers from all operand meshes into the final result, and then use the original verts, edges, polys, and loops to copy or interpolate the appropriate custom data layers from all operands into the result.
2020-12-10Geometry Nodes: rename modifyPointCloud to modifyGeometrySetJacques Lucke
Since the initial merge of the geometry nodes project, the modifyPointCloud function already was already modifying a geometry set. The function wasn't renamed back then, because then the merge would have touched many more files. Ref T83357.
2020-12-05Add more timing hooks for boolean.Howard Trickey
2020-11-18Merge branch 'blender-v2.91-release'Nathan Craddock
2020-11-18Fix exact boolean coplanar problem due to inexact transform.Howard Trickey
This is an addendum to previous boolean fix, where the object transformation was "cleaned". Now the operand one is too. This fixes the issue shown in the video in T82301 when you move a column around the XY plane with the top and bottom faces supposedly coplanar with a cube. The transformation matrix when you do that has a tiny offset in the z component.
2020-11-16Merge branch 'blender-v2.91-release'Howard Trickey
Bring in exact boolean fix.
2020-11-16Fix T82736, Exact Boolean fail with repeated subtraction of same object.Howard Trickey
Two problems were fixed. One, the code for dissolving vertices left a face around if dissolving a vertex would leave less than three vertices. Instead, the face should be deleted. Two, with transformations like "rotate 180 degrees", this should be no problem with exact, but the current transformation matrix has very small non-zero entries where it shouldn't. Cleaning the transformation matrix makes it more likely that user expectations about coplanar faces will be fulfilled.
2020-11-08Fix T81651, exact boolean modifier incorrect if operand hidden.Howard Trickey
The code was trying to ignore hidden geometry when doing boolean, which is correct when used as a tool, but not when a modifier. Added a "keep_hidden" argument to bmesh_boolean to distinguish the two cases. Also fixed a bug when the tool is used with hidden geometry that is attached to unhidden geometry that is deleted by the operation.
2020-11-08Fix T81651, exact boolean modifier incorrect if operand hidden.Howard Trickey
The code was trying to ignore hidden geometry when doing boolean, which is correct when used as a tool, but not when a modifier. Added a "keep_hidden" argument to bmesh_boolean to distinguish the two cases. Also fixed a bug when the tool is used with hidden geometry that is attached to unhidden geometry that is deleted by the operation.
2020-11-01Fix T82089 Boolean on empty mesh with collection fails.Howard Trickey
For the fast solver, there was an optimization carried over from the non-collection case for empty meshes which did not work in the chained boolean code for collection operands. Removed that optimization in the collection case.
2020-11-01Fix T82089 Boolean on empty mesh with collection fails.Howard Trickey
For the fast solver, there was an optimization carried over from the non-collection case for empty meshes which did not work in the chained boolean code for collection operands. Removed that optimization in the collection case.
2020-10-26Modifiers: include the object & modifier when logging errorsCampbell Barton
Without this, there was no way of finding out which object, modifier combination caused the error, making the logs not very useful for debugging.
2020-10-10Exact Boolean: let Collection be empty.Howard Trickey
With an empty collection, Exact Boolean performs the useful function of removing self-intersections.
2020-10-07Refactor `BKE_id_copy_ex` to return the new ID pointer.Bastien Montagne
Note that possibility to pass the new ID pointer as parameter was kept, as this is needed for some rather specific cases (like in depsgraph/COW, when copying into already allocated memory). Part of T71219.
2020-10-01remove foreachObjectLink callbackJacques Lucke
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo` and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`. There is not code that actually depends on `foreachObjectLink`. Reviewers: brecht Differential Revision: https://developer.blender.org/D9078
2020-10-01Use DNA defaults system for modifiersHans Goudey
As noted in T80164, there are quite a few area of Blender where the "Reset to Default Value" operator in button context menus doesn't work. Modifiers are one of them, because the DNA defaults system was never set up for them. Additionally, this should make modifier versioning easier. Whenever a new field is added it should be automatically initialized to the default value. I had to make some ordering changes in the following modifiers to work around an error with `-Wsign-conversion` in the macros: - Solidify Modifier - Corrective Smooth Modifier - Screw Modifier Some modifiers are special cases and are skipped in this commit: - Data Transfer Modifier - Cloth Modifier - Fluid Modifier - Softbody Modifier Differential Revision: https://developer.blender.org/D8747
2020-09-25Modifiers: add StructRNA pointer field to ModifierTypeInfoJacques Lucke
This reduces the number of places that have to be modified when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D9000
2020-09-25Modifiers: add icon field to ModifierTypeInfoJacques Lucke
With this change `outliner_draw.c` does not have to be edited anymore when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8998
2020-09-13Apply patch D8816, from Zachary(AFWS) for collection boolean operand.Howard Trickey
Also added code so that exact solver does the whole collection at once. This patch allows users to use a collection (as an alternative to Object) for the boolean modifier operand, and therefore get rid of a long modifier stack.
2020-09-07Add a Self option to the Exact boolean modifier. Fixes T52425.Howard Trickey
With this option, self-intersections in either or both operands will be handled properly (if both sides are piecewise winding number constant, and maybe some other cases too). In the Boolean tool, this flag was there already but the code forced a unary operation in that case; this commit corrects it to make a binary operation. This flag makes the code slower, which is why it is an option and not an always-on thing.
2020-09-03Modifiers: default to exact boolean method ignoring build optionsCampbell Barton
This change doesn't impact release builds, in general avoid having defaults depend on build options since it means files from different builds won't match.
2020-09-02UI: Use instanced panel custom data instead of list indexHans Goudey
For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559
2020-08-31New Boolean: Always expose solver propery, add warningHans Goudey
After discussion with @howardt, it seems the solver property should always be exposed, even in lite builds. This commit removes the ifdefs for that property and adds a warning if the "Exact" solver is used when Blender is compiled without GMP. These changes apply to the boolean modifier as well.
2020-08-29Boolean Modifier: Reorder propertiesHans Goudey
Properties that display conditionally depending on other properties should generally be lower down so the movement of buttons as settings are tweaked is less intrusive.
2020-08-28Merge newboolean branch into master.Howard Trickey
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
2020-08-07Fix previous commit, we first need to be sure we actually get a mesh...Bastien Montagne
2020-08-07Fix T79604: Switching to edit mode on boolean object runs out of memory.Bastien Montagne
Note that this is a dummy safe fix for now, far from optimal.
2020-07-02UI: Small Tweaks to Modifier Layouts for ConsistencyHans Goudey
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-03-24Fix T64573: RNA_path_from_ID_to_property fails for pointcachesPhilipp Oeser
Give pointcaches a proper path function which e.g. also resolves ALT+click (assign to all selected) not working for anything relating to pointcaches. This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache' flag (removed from the boolean modifier, added to the softbody modifier). Maniphest Tasks: T64573 Differential Revision: https://developer.blender.org/D7115
2020-03-05Cleanup: material API namingCampbell Barton
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix for functions that operate on Object and ID types. - Use '_len' suffix for length (matching BLI naming). - Use '_p' suffix for functions that return a pointer to values where the value would typically be returned. Functions renamed: - BKE_object_material_resize was BKE_material_resize_object - BKE_object_material_remap was BKE_material_remap_object - BKE_object_material_remap_calc was BKE_material_remap_object_calc - BKE_object_material_array_p was BKE_object_material_array - BKE_object_material_len_p was BKE_object_material_num - BKE_id_material_array_p was BKE_id_material_array - BKE_id_material_len_p was BKE_id_material_num - BKE_id_material_resize was BKE_material_resize_id - BKE_id_material_append was BKE_material_append_id - BKE_id_material_pop was BKE_material_pop_id - BKE_id_material_clear was BKE_material_clear_id
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-09-23Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-09-21Revert "Modifiers: every modifier now copies mesh settings, fixing texture ↵Brecht Van Lommel
space issues" This reverts commit e7a514369fe700dcc5a1fe433c8f709ed9595ded, it introduces a bug in selection in edit mode. Fixes T70103: can't select extruded Vertex Ref T64739
2019-09-19Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-08-30Cleanup: spellingCampbell Barton
2019-08-23Fix potential issues when loading files with missing librariesSebastian Parborg
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38 Now all the fields where we check for object type in RNA (like rna_Curve_object_poll) will have a safe guard for when this isn't the case. For example when loading files that has missing object libraries and all missing objects are replaced with empties (placeholders). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5425