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2022-01-19BMesh: improve handling of custom-data flag (Mesh.cd_flag)Campbell Barton
Code that handled merging & initializing custom-data from other meshes sometimes missed checks for this flag, causing bevel weights to lost when the mesh was converted to a BMesh. The following changes are a more general fix for T94197. - Add BM_mesh_copy_init_customdata_from_mesh_array which initializes custom-data from multiple meshes at once. As well as initializing custom-data layers from Mesh.cd_flag. This isn't essential for boolean, however it avoids the overhead of resizing custom-data layers. - Loading mesh data into a BMesh now respects Mesh.cd_flag instead of only checking if the BMesh custom-data-layer exists. Without this, the order of meshes passed to BM_mesh_bm_from_me could give different (incorrect) results. - Copying mesh data now copies `cd_flag` too. This is a precaution as in my tests evaluating modifiers these values always matched. Nevertheless it's correct to copy this value as custom-data it's self is being copied.
2022-01-18Fix T94197: Applying boolean with fast solver clears bevel weightsCampbell Barton
For boolean operations only one of the meshes was checked to determine if bevel weights should be created. Now initialize custom data from both meshes flag. Note that this is a localized fix to be back-ported, further changes will be made so edit-mode conversion accounts for this without the caller needing explicit checks for custom-data flags.
2021-11-09Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-09Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver)Campbell Barton
Ensure the layers from the source mesh are used instead of the object referenced by the boolean modifier.
2021-11-08Cleanup: avoid error prone struct declarations in C++Campbell Barton
Reference struct members by name instead relying on their order. This also simplifies moving back to named members when all compilers we use support them.
2021-10-06Pass correct array size to BKE_object_material_remap_calcJacob Lewallen
This was patch D12460 from jlewallen and fixes T91339 and T90818.
2021-09-15Cleanup: Use function to mark mesh normals dirtyHans Goudey
2021-07-12Fix T89765: boolean modifier collection refcount issuePhilipp Oeser
The 'collection' property is flagged PROP_ID_REFCOUNT, so the modifiers foreachIDLink functions should walk with IDWALK_CB_USER (instead of IDWALK_CB_NOP). Otherwise the modifier wont be included as a user for the collection (e.g. on file read); removing the collection from the modifier will decrement usercount though (which in worst case scenario makes the collection orphan and will result in data loss) Maniphest Tasks: T89765 Differential Revision: https://developer.blender.org/D11877
2021-06-01BMesh: remove checks for tessellating 2 sided facesCampbell Barton
2 sided faces aren't supported and will cause problems in many areas of Blender's code. Removing (implied) support for faces with fewer than 3 sides means the total number of triangles is known ahead of time. This simplifies adding support for multi-threading and partial updates to an existing tessellation - as the face and loop indices can be used to access the range of triangles associated with a face. Also correct outdated comments.
2021-04-26Cleanup: Replace modifyVolume with modifyGeometrySetHans Goudey
This allows us to remove a callback from the modifier type info struct. In the future the these modifiers might just be replaced by nodes internally anyway, but in the meantime it's nice to unify the handling of evaluated geometry a bit. Differential Revision: https://developer.blender.org/D11080
2021-04-26Depsgraph: support depending on collection geometryJacques Lucke
This fixes T87666 and T83252. The boolean modifier and geometry nodes can depend on the geometry of an entire collection. Before, the modifiers had to manually create relations to all the objects in the collection. This worked for the most part, but was cumbersome and did not solve all issues. For example, the modifiers were not properly updated when objects were added/removed from the referenced collection. This commit introduces the concept of "collection geometry" in the depsgraph. The geometry of a collection depends on the transforms and geometry of all the objects in it. The boolean modifier and geometry nodes can now just depend on the collection geometry instead of creating all the dependencies themselves. Differential Revision: https://developer.blender.org/D11053
2021-04-02Cleanup: Remove unecessary C API for direct mesh booleanHans Goudey
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.