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2013-07-16fix own regression [#36154] Simple deform modifier doesn't recalculate normalsCampbell Barton
get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
2013-06-02use booleans for modifiers and api callbacks.Campbell Barton
2013-03-20Bugfix [#34710] Crash on duplicating object with cloth modifier.Daniel Genrich
Caused by last commit by me.
2013-03-06Bugfix [#34519] deleted cache after duplicating an object with baked simulationDaniel Genrich
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-09-27Fix #32667: Curve softbodies doesn't render animation (cycles)Sergey Sharybin
Issue was caused by cycles being duplicated curve objects before converting them to mesh. This duplication will loose pointcache which resulted in object not being properly deformed.
2012-08-08code cleanup: rename G.rt to G.debug_valueCampbell Barton
2012-05-15Cloth: Revert triangulation after talking with brecht. Daniel Genrich
People: Better use subsurf after cloth since you can get failing collisions otherwise!
2012-05-15Cloth:Daniel Genrich
- Triangulate Cloth Mesh for collisions - Speed up collisions - Remove EL Topo code - Prepare code to incooperate El Topo self collisions (TODO next commits) TODO: ---------- - Triangulation: Is custom data/uv preserved correctly? - Use MPoly not tessface?
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-06style cleanup: modifiersCampbell Barton
2012-05-04code cleanup: double promotion & some style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-02-24Fix #30268: cloth collision and springs not working after bmesh merge,Brecht Van Lommel
these cloth and collision modifiers require tesselation still.
2012-01-29Fixed for cloth modifier when it's applied after deformation modifier.Sergey Sharybin
2012-01-26Fix #29957: Texture "Generate" mapping work as global with cloth modifierSergey Sharybin
Make Cloth modifier deformation only so now it applies on orco dm properly.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-12Modifiers: add callback to loop over each texture assigned to a modifier.Brecht Van Lommel
2011-06-09add foreachIDLink function for cloth, remove cloth specific newlibadr calls ↵Campbell Barton
in readfile.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-25doxygendoxygen: blender/modifiers tagged.Nathan Letwory
2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-21use custom data mask defines, no functional changes.Campbell Barton
2010-10-21remove unused args for some modifiers, no functional change.Campbell Barton
2010-10-14add UNUSED() to modifiers, also removed some unused args.Campbell Barton
2010-09-30[#23673] Modifier construction gives correct result in viewport but ↵Campbell Barton
incorrect in render. When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals. It would have been easy to fix this by always calculating normals on deform modifiers, but slow. To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-10header re-shuffle, some headers contained unneeded refereces to other ↵Campbell Barton
headers, better include inline with the C files that need them
2010-05-07fix for duplicating cloth which could crash on freeingCampbell Barton
- effector list wasnt NULL'd on copying a particle system - copying an object would initialize the cloth modifier, then copy it, witout freeing its effector weights created in cloth_init().
2010-04-14fix for crash when a register script sets material colors, also made some ↵Campbell Barton
changes to modifier formatting.
2010-04-14cloth init function not being calledJoseph Eagar
2010-04-13modifier include cleanup, this might need fixes on other systems but hard to ↵Campbell Barton
avoid. also removed unused stuff from cmake modifier file
2010-04-12- use more inline math funcitons where possibleCampbell Barton
- swapped in less verbose math functons - modifier include cleanup
2010-04-12SVN maintenance.Guillermo S. Romero
2010-04-12booleanops.c was moved to MOD_boolean_util.c, remove empty file.Campbell Barton
2010-04-12[#14437] Modifier Stack RefactorCampbell Barton
patch by Ben Batt (artificer) Updated patch for 6 or so modifiers added since the patch was written. - tested with CMake and SCons - fixed one error were flags were being added to the fluids type. - remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps. - moved some fluid and boolean functions used by modifiers too.