Age | Commit message (Collapse) | Author |
|
The name was confusing to a level that it sounded like the relation
goes the opposite direction than it is intended.
|
|
This includes:
- new modifier names
It mostly uses `N_` because the strings are actually translated elsewhere.
The goal is simply to export them to .po files.
Most of the new translations were reported in T43295#1105335.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15418
|
|
Also rename DNA struct members.
|
|
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
|
|
This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.
Ref T95355
To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
`Curves`
- In the longer term (no immediate plans), use a proper data block for
3D text and surfaces.
Differential Revision: https://developer.blender.org/D14114
|
|
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
|
|
This is similar to e032ca2e25bf2e305b66 which removed the
callback for volumes. Now that we have geometry sets, there is
no need to define a callback for every data type, and this wasn't
used. Procedural curves/hair editing will use nodes rather than new
modifier types anyway.
|
|
Caused by {rB3b6ee8cee708}
Above commit was trying to get the vertexgroup from the mesh that is
passed into `deformVertsEM` (but that can be NULL).
When can it be NULL, when is is non-NULL?
`editbmesh_calc_modifiers` only passes in a non-NULL mesh to
`deformVertsEM` under certain conditions:
- a non-deform-only modifier is handled currently
- a non-deform-only modifier preceeds the current modifier
- a deform-only modifier preceeds the current modifier (and the current
one depends on normals)
So the passed-in mesh cannot be relied on, now get the vertex group from
the context object data (like it was before the culprit commit).
Related commit: rB8f22feefbc20
Maniphest Tasks: T93611
Differential Revision: https://developer.blender.org/D13487
|
|
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.
As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.
The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.
This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.
Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.
Differential Revision: https://developer.blender.org/D11689
|
|
This allows us to remove a callback from the modifier type info struct.
In the future the these modifiers might just be replaced by nodes
internally anyway, but in the meantime it's nice to unify the handling
of evaluated geometry a bit.
Differential Revision: https://developer.blender.org/D11080
|
|
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.
Ref T83357.
|
|
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9078
|
|
As noted in T80164, there are quite a few area of Blender where the
"Reset to Default Value" operator in button context menus doesn't work.
Modifiers are one of them, because the DNA defaults system was never
set up for them.
Additionally, this should make modifier versioning easier. Whenever a
new field is added it should be automatically initialized to the
default value.
I had to make some ordering changes in the following modifiers to work
around an error with `-Wsign-conversion` in the macros:
- Solidify Modifier
- Corrective Smooth Modifier
- Screw Modifier
Some modifiers are special cases and are skipped in this commit:
- Data Transfer Modifier
- Cloth Modifier
- Fluid Modifier
- Softbody Modifier
Differential Revision: https://developer.blender.org/D8747
|
|
This reduces the number of places that have to be modified
when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D9000
|
|
With this change `outliner_draw.c` does not have to be
edited anymore when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8998
|
|
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.
This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.
The list_index variable in Panel.runtime is removed as it's now
unnecessary.
Differential Revision: https://developer.blender.org/D8559
|
|
Lattice, armature & curve only worked when an edit-mesh was passed in,
the mesh argument was being ignored.
Regression in 9f5833798caf9
|
|
This is part of a greater blenloader decentralization effort (T76372).
For modifiers the goal is that fewer files have to be modified when
a new modifier is added.
This patch just adds the `blendWrite` and `blendRead` callbacks to
`ModifierTypeInfo` but does not change any other code yet. In the next
steps, modifier specific code will be moved from `writefile.c` and
`readfile.c` into their corresponding `MOD_*` files.
|
|
This is an improvement over 2.7x which converted edit-mesh to mesh
(CDDM) for all 3 modifiers.
Overall this increases performance in edit-mode by around 15-20%.
|
|
Move armature/curve functions into their headers,
they were previously in BKE_lattice.h
|
|
|
|
|
|
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.
This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.
These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.
Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.
However, the large number of UI changes in this patch may mean
that additional polishing is required in master.
Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.
Differential Revision: https://developer.blender.org/D7498
|
|
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.
Now the conversion will be lazily initialized if/when it's required.
New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
|
|
|
|
|
|
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.
Differential Revision: https://developer.blender.org/D7141
|
|
|
|
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
|
|
Dear developers remember to set your coding environment to use clang-format.
|
|
Adds the invert vertex group option to the Curve modifier.
Adds a short flag and char pad to the Curve modifier DNA. Passes the flag into the curve_deform_verts function as the weight values are found there and not in the modifiers .c file.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D6746
|
|
|
|
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38
Now all the fields where we check for object type in RNA (like
rna_Curve_object_poll) will have a safe guard for when this isn't the
case. For example when loading files that has missing object libraries
and all missing objects are replaced with empties (placeholders).
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5425
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
This was wrong and violating design to force modifiers to query
evaluated objects and IDs. It is up to the caller to make sure
the object is properly evaluatable.
Effectively, reverting changes from de491abf9962 (and possibly
other related changes).
|
|
|
|
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.
This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.
Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.
This fixes T61746.
Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).
Reviewers: brecht
Reviewed By: brecht
Maniphest Tasks: T61746
Differential Revision: https://developer.blender.org/D4541
|
|
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
|
|
For some reason forgot to handle half of modifier files...
|
|
While \file doesn't need an argument, it can't have another doxy
command after it.
|
|
This is what modifiers are to use to indicate that they depend
on a transformation of the object itself.
Currently should be no functional changes, but in the future
this will allow to easily change transform operation depending
on whether there is a simulation associated with the object.
|
|
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
|
|
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
|
|
Reviewers: brecht
Maniphest Tasks: T59785
Differential Revision: https://developer.blender.org/D4134
|
|
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.
...And many other cases... ;)
Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...
So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.
Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
|
|
Also fixes a few issues (like meshdeform's EM variant not using editmesh
data), and adds a few optimizations (like only generating that source
mesh when we do have a vgroup defined in parameters, for modifiers only
using it to access vgroup)...
|
|
Now that function also takes expected number of vertices, and do the
checks against generated mesh internally.
|
|
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!
Also, use MOD_get_vgroup() helper in modifier code itself and pass
reluting MDeformVert & index to BKE_curve's curve_deform_verts(),
this is simpler and avoids duplicating vgroup handling code.
Also fixes crash when used on lattice.
Related to T57972.
|
|
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
|
|
|