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2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-03-13Pass proper bmain to the updateDepgraph() of modifiersSergey Sharybin
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
2015-02-03Hook Modifier: add falloff & radius optionsCampbell Barton
- Add falloff types & curves (matching warp-modifier) - Add uniform scale option, important when adding hooks to non-uniform scaled objects, especially for use with lattice objects which can't avoid uneven scaling. This uses relative transformation set when the hook is assigned, when measuring the distances.
2014-07-21Math Lib: rename mul_serie_m3 to mul_m3_series & reorder argsCampbell Barton
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-20Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing ↵Campbell Barton
NULL's)
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-07-16fix own regression [#36154] Simple deform modifier doesn't recalculate normalsCampbell Barton
get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
2013-06-02use booleans for modifiers and api callbacks.Campbell Barton
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-04code cleanup: double promotion & some style cleanupCampbell Barton
2012-04-28code cleanup: Campbell Barton
- replace inline face UV center calc. - use const float[3] for mesh and uv functions. - remove unused define
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-01-11svn merge ^/trunk/blender -r43278:43294Campbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2011-12-17svn merge ^/trunk/blender -r42669:42670Campbell Barton
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
2011-12-16svn merge ^/trunk/blender -r42617:42655Campbell Barton
2011-12-15New fix for [#29543] Hook modifier: falloff + vgroup influence brokenBastien Montagne
Don't know why, but creating a dm when there was none broke multi hooks on curves (see #29567)... So as a valid dm is only mandatory for meshes when a vgroup is set, only create it in those cases!
2011-12-10svn merge ^/trunk/blender -r42521:42550Campbell Barton
2011-12-10Bugfix [#29567] Second Hook Modifier fails on Curve ObjectJoshua Leung
This was broken in r.42515. In particular, rigs with Spline IK would break, since they often use curves with hook modifiers controlling the control-points of those curves.
2011-12-08svn merge ^/trunk/blender -r42495:42516Campbell Barton
2011-12-08Fix [#29543] Hook modifier: falloff + vgroup influence brokenBastien Montagne
A valid derivedmesh is needed for modifier_get_vgroup to work, and it wasn’t take care of when not in edit mode... Checked quickly the other deform modifiers, they all seem to handle this correctly.
2011-11-15svn merge -r41751:41779 ^/trunk/blenderCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-27svn merge ^/trunk/blender -r40511:40587Campbell Barton
2011-09-26replace strncpy with BLI_strncpy, in some cases strncpy was being misused ↵Campbell Barton
since it doesnt ensure \0 termination. also dont call CTX_data_scene() twice when checking for function arguments.
2011-08-16svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-12Modifiers: add callback to loop over each texture assigned to a modifier.Brecht Van Lommel
2011-07-26svn merge -r38200:38300 ↵Campbell Barton
https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-11Fix #27930: many modifiers crashed when used on a lattice with a vertex group.Brecht Van Lommel
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-29=bmesh=Joseph Eagar
Multires interpolation is considerably better now, though it still has a problem with occasionally producing little random tangent spikes. Still, it's far better then it was. Also fixed a bug in dissolve faces.
2011-03-27modifiers: floats were being implicitly promoted to doubles, adjust to use ↵Campbell Barton
floats.
2011-03-20=bmesh= fixed bunches of modifier stack bugsJoseph Eagar
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-25doxygendoxygen: blender/modifiers tagged.Nathan Letwory
2011-02-20misc warnings/fixesCampbell Barton
- WITH_OPENJPEG wasn't defined for creator.c with CMake. - remove shadowed/redefined vars. - remove some unused RNA report args. - re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-07bugfix [#25528] lack of update and crash using hook modifier.Campbell Barton
2010-10-21use custom data mask defines, no functional changes.Campbell Barton
2010-10-21improved fix for [#24267] Hook fails after SolidifyCampbell Barton
Rather then have the modifier calculate ORIGINDEX weather its needed or not (incorrect if it wasn't the first modifier on the stack), create ORIGINDEX layer initially if any of the modifiers use it. This way hook also works after Mirror and Screw modifiers which have the ORIGINDEX layer copied implicitly with DM_copy_vert_data(). This wasn't possible to check for before because this flag was always enabled so it would be passed to DM_set_only_copy(). Now just add the flag whenever calling DM_set_only_copy().