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2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-07Cleanup: `make format`Dalai Felinto
Dear developers remember to set your coding environment to use clang-format.
2020-02-06Lattice Modifier add invert vgroup optionCody Winchester
Adds the invert vertex group option to the Lattice modifier. Adds a short flag and modifies the existing char padding for the correct amount. Adds a .invert_vgroup to the LatticeDeformUserdata. Passes the flag into the lattice_deform_verts function where the weights around found and used. For the other calls of lattice_deform_verts function they pass in NULL for the flag in the same way they pass NULL for the vgroup name. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6747
2019-08-30Cleanup: spellingCampbell Barton
2019-08-23Fix potential issues when loading files with missing librariesSebastian Parborg
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38 Now all the fields where we check for object type in RNA (like rna_Curve_object_poll) will have a safe guard for when this isn't the case. For example when loading files that has missing object libraries and all missing objects are replaced with empties (placeholders). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5425
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-01Modifiers: Use object passed to evaluationSergey Sharybin
This was wrong and violating design to force modifiers to query evaluated objects and IDs. It is up to the caller to make sure the object is properly evaluatable. Effectively, reverting changes from de491abf9962 (and possibly other related changes).
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-25Cleanup: finish modifiers' hearder re-order from rBe31f0fad9744c813.Bastien Montagne
For some reason forgot to handle half of modifier files...
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-12Depsgraph: Add utility function for transform dependencySergey Sharybin
This is what modifiers are to use to indicate that they depend on a transformation of the object itself. Currently should be no functional changes, but in the future this will allow to easily change transform operation depending on whether there is a simulation associated with the object.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-07Fix modifiers evaluation outside of depsgraph/CoW context.Bastien Montagne
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected. Fix T58856: Python: "to_mesh" broken in 2.8. ...And many other cases... ;) Thing is, we need target IDs to always be evaluated ones (at least I cannot see any case where having orig ones is desired effect here). Depsgraph/Cow system ensures us that when modifiers are evaluated by it, but they can also be called outside of this context, e.g. when doing binding, or object conversion... So we need to ensure in modifiers code that we actually are always working with eval data for those targets. Note that I did not touch to physics modifiers, those are a bit touchy and rather not 'fix' something there until proven broken!
2018-11-27Modifiers: cleanup/harmonize deform modifiers code re. mesh source.Bastien Montagne
Also fixes a few issues (like meshdeform's EM variant not using editmesh data), and adds a few optimizations (like only generating that source mesh when we do have a vgroup defined in parameters, for modifiers only using it to access vgroup)...
2018-11-27Modifiers: Refactor `MOD_deform_mesh_eval_get()` helper a bit.Bastien Montagne
Now that function also takes expected number of vertices, and do the checks against generated mesh internally.
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-06-29Cleanup: naming in MOD_utils.Bastien Montagne
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-11Fix bad pointer cast when modifier is used on non-mesh objectSybren A. Stüvel
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-08Modifiers: pass the ob->data to the modifier if the mesh param is NULLSybren A. Stüvel
This enables the modifiers to access things like vertex groups. Care should be taken to not modifier the mesh itself in this case.
2018-05-08Rename BKE_bmesh_to_mesh to BKE_bmesh_to_mesh_nomain.Bastien Montagne
Let's be clear about functions generating datablocks outside of Main database.
2018-05-04Allocate/free meshes with generic library functions.Sybren A. Stüvel
This avoids the need to use Mesh-specific functions, and makes allocation and freeing easy oneliners.
2018-05-04Cleanup: avoid local definitions for one-off argsCampbell Barton
2018-05-02Modifiers: ported Lattice modifier DerivedMesh → MeshSybren A. Stüvel
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-02-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-22Depsgraph: Wrap all arguments foe modifiers relations update into a structSergey Sharybin
Makes it easier to add or remove fields needed to update relations.
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-04-05Cleanup: Remove legacy depsgraph private header from modifiersSergey Sharybin
2017-01-31Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/library_query.c
2017-01-31Cleanup: Rename callback flags from library_query to `IDWALK_CB_...`Bastien Montagne
Better to have clear way to tell whether flag is parameter for BKE_library_foreach_ID_link(), parameter for its callback function, or return value from this callback function.
2017-01-24Depsgraph: Remove legacy updateDepgraph callbacks from modifiersSergey Sharybin
2016-05-18Fix T47737: Lattice crashes w/ smooth modifierPhilipp Oeser
Add flag for modifiers that support lattice
2015-10-08Modifiers: add 'cd_flag' parameter to their ID looping callbacks, neededBastien Montagne
since some IDs (objects) are not 'refcounted' while others (textures) are... Partial merge from id-remap branch.
2015-10-05Cleanup: use proper `ObjectWalkFunc` typedef in modifiers' object callback func.Bastien Montagne
Also, fix own stupidity, no need to define ID callback in case we only have objects, calling code knows to fallback to `foreachObjectLink()` when `foreachIDLink()` is missing...
2015-06-30Fix T45238: New depsgraph flickers with the lattice modifierSergey Sharybin
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-03-13Pass proper bmain to the updateDepgraph() of modifiersSergey Sharybin
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
2014-11-29Cleanup: unused headersCampbell Barton