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2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-07-02UI: Small Tweaks to Modifier Layouts for ConsistencyHans Goudey
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
2020-06-23Refactor: move more modifier specific code out of readfile.cJacques Lucke
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-08Cleanup: clang-formatCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-08-16Fix T56408: Hair children recalc on every frame on Alembic meshSybren A. Stüvel
This fixes the glitching hairs described in T56408, T63534, and possibly also T63534. The fix consists of returning the original mesh (i.e. as visible in edit mode) when constructing the ORCO mesh. This allows a static set of coordinates to be used when computing the child hair positions. The original mesh is only returned when it has the same topology (at least same number of vertices, loops, and polys. It's up the author of the Alembic file to ensure stable geometry when it's desired to be compatible with Blender's hair system. Reviewers: mont29, brecht Differential Revision: https://developer.blender.org/D5492
2019-05-01Alembic: integrate cache file into the dependency graphBrecht Van Lommel
* The cache file datablock is now evaluated as part of the dependency graph, creating/freeing the Alembic file handle matching the current frame. Modifiers and constraints depend on this evaluation. * Cache file handles and readers now only exist on COW datablocks, never the original ones. * Object data paths are flushed back to the original for the user interface. * The cache file keeps a list of all readers associated with its handle, and automatically frees them when the handle is freed. This kind of sharing of data across datablocks is weak but we have no better mechanism for it. Fix T62720: Alembic sequences not working and crashing Differential Revision: https://developer.blender.org/D4774
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-03Cleanup: preprocessor indentationCampbell Barton
2018-11-28Cleanup: correct function signaturesCampbell Barton
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-09-19Merge branch 'master' into blender2.8Bastien Montagne
2018-09-19Fix unused var in case Alembic is not enabled, in own previous commit.Bastien Montagne
Sorry for the noise...
2018-09-19Mesh Sequence Cash: do not *always* report as depending on time!Bastien Montagne
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-07-04Pass copy flag to modifier copyData functionSybren A. Stüvel
This will allow modifiers to decide whether to copy or share caches between ModifierData copies.
2018-06-22Cleanup: useless BKE_cdderivedmesh includes...Bastien Montagne
2018-06-22Modifiers: Remove lots of usages of md->sceneSergey Sharybin
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-06-08Alembic import: assign cache_file handle to original datablockSybren A. Stüvel
2018-06-07Alembic import: port DerivedMesh → MeshSybren A. Stüvel
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/modifiers/intern/MOD_dynamicpaint.c source/blender/modifiers/intern/MOD_uvproject.c
2018-05-08Fix (unreported) bloody modifiers messing with ID user count in copy.Bastien Montagne
User count of IDs is handled by higher-level, generic function, low-level copydata functions *MUST NOT* touch them anymore, ever!
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-04Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_object.h
2018-04-04Fix modifier freeing code re. ID refcounting.Bastien Montagne
Free code should not handle ID refcounting at all. This has to be done at higher level, since in some case we want to free (temp) data that actually did not refcount at all its IDs. This change seems to be working OK, but as usual in that area, only lots of testing in real-case situation will say whether there are some hidden bugs or not.
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-01Fix compiling with AlembicSergej Reich
Still need G.main
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-04-01Cleanup: remove global headerCampbell Barton
2018-02-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-22Depsgraph: Wrap all arguments foe modifiers relations update into a structSergey Sharybin
Makes it easier to add or remove fields needed to update relations.