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2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-07Multires: Fix crash on exit when sculpting with modifiersSergey Sharybin
The SubdivCCG structure was re-allocated, but the cached one in the sculpt session was still pointing to an original one. This is rather a workaround, but is least evil from what i can currently think. Remember something similar was also required in 2.7 as well. Definitely need to revision this change.
2019-02-25Cleanup: finish modifiers' hearder re-order from rBe31f0fad9744c813.Bastien Montagne
For some reason forgot to handle half of modifier files...
2019-02-22Multires: Fix ownership problem causing crashesSergey Sharybin
Fixes crash when leaving multires mode. Fixes T61836: Saving while in multires makes blender crash
2019-02-21Subdiv: Enable topology cache for animationSergey Sharybin
This commit makes it so both Subdivision Surface and Multiresolution modifiers are caching OpenSubdiv topology. This cuts down evaluation time quite a bit, especially for meshes which don't have many extra ordinary verticies. Only working for animation. Other modifications like edit mode needs more work to make topology cache preserved by copy-on-write.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Fix several missing cases of copy func for modifiers.Bastien Montagne
Any time a modifier data has non-ID pointer, it should have own copy function (and also take care of proper init/reset in its init callback).
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-22Fix T59395: Subdivision modifier with quality 1 crashes blenderSergey Sharybin
This is actually a workaround for the crash in OpenSubdiv. Topology refiner will have a crash when special conditions are met: - Refiner is configured to use infinitely sharp patches. - Refinement happens for the level 1 (which we call Quality 1 on Blender side). - Mesh has non-quad faces. The workaround is to force refinement to happen to level 2 (or quality 2 on Blender side) when those conditions are met. Later on with the next OpenSubdiv update we can remove this workaround, since there was work done on OpenSubdiv side to deal better with such configurations. The modifier will now be somewhat slower, but this will be compensated with upcoming topology cache enabled by default. The workaround is done when initializing settings, so the comparison of topology refiner settings is happening without any extra workarounds there.
2019-01-16Multires: Prepare for cached topologySergey Sharybin
Note that the actual caching is still disabled, since more tests is needed with more production-looking files.
2018-11-26Enable OpenSubdiv modifier by defaultSergey Sharybin
This commit makes it so that subsurf/multires modifiers will respect the WITH_OPENSUBDIV option. The WITH_OPENSUBDIV_MODIFIER option is now gone. For artists it mean that subsurf modifier will behave same as it is planned for 2.80. Multires will now support sculpting, but it has some known limitations. Those will be worked on before the final release. If OpenSubdiv is disabled, no subsurf/multires functionality will present. For the details see: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subsurf.2FMultires
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-09-26Multires: Use proper subdivision level for reshapeSergey Sharybin
Apparently, part of code got lost last minute prior to push.
2018-09-26Multires: Promote OSD CCG to be officially supportedSergey Sharybin
Only active when WITH_OPENSUBDIV_MODIFIER is set to ON. There is still some work to be done to make that one enabled by default.
2018-09-26Cleanup: Silence strict compiler warningSergey Sharybin
Was happening when using OSD for modifiers.
2018-09-20Cleanup: move DerivedMesh wrappers for modifiers further down the hierarchyJacques Lucke
The main goal of this patch is to cleanup the interface of every modifier. More specifically the interface of modifiers should be DerivedMesh-free. Internally some modifiers still use DerivedMesh. However I think it is better when the wrappers are in the modifiers so that higher level functions can use the simplified interface. This patch removes the applyModifier_DM and applyModifierEM_DM functions. In a previous patch (rB3614d9d) the other functions that used DerivedMesh have been removed. Reviewers: brecht
2018-09-14Multires: Initial work to get sculpting to work with OpenSubdivSergey Sharybin
Allows to go to sculpt mode, do brush strokes, get out of sculpt mode and have deformation preserved. The issues currently is that the current implementation of CCG storage is created from the limit surface, without displacement taken into account. It is trivial to get displaced coordinates, but it is more tricky to get displaced normals. This is something to be solved next. Another limitation is that this only works for sculpting at a maximal multires level. There is code to be done to support propagation of displacement onto a higher levels.
2018-09-14Subdiv: Cache Subdiv in CCG surfaceSergey Sharybin
Allows to do re-shaping easier, since we will know for sure what was the limit surface the CCG is created for.
2018-09-12Cleanup: Spelling mistakesSergey Sharybin
Pointed by John Roper and Ray Molenkamp.
2018-09-11Subdiv: Initial implementation of CCGSergey Sharybin
Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685
2018-09-04Subdiv: Move mesh creation functionality to own headerSergey Sharybin
2018-08-24Multires: Fix wrong apply deform results when multires has sculpt alreadySergey Sharybin
2018-08-22Multires: Fix reshape when active level is lower than the total oneSergey Sharybin
2018-08-22Multires: implement reshape operationSergey Sharybin
The one which is used by applying deformation modifiers on the multires.
2018-08-15Multires: Initial groundwork to hook up displacement to new Subdiv objectSergey Sharybin
Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604
2018-08-14Multires: Begin hooking it up to the new subdiv codeSergey Sharybin
Currently behaves same as subsurf, support of displacement is the next task in the line to tackle!
2018-08-14Multires: Synchronize settings with Subsurf modifierSergey Sharybin
Currently no functional changes, just exposes all settings which we need for OpenSubdiv, similar to what Subsurf modifier is doing already. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3602
2018-06-22Multires: Move away from using scene from modifier dataSergey Sharybin
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for modifiersCampbell Barton
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-01Merge branch 'master' into blender2.8Campbell Barton
2017-08-01Cleanup: use static vars where appropriateCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-01-24Depsgraph: Remove legacy updateDepgraph callbacks from modifiersSergey Sharybin
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2014-11-29Cleanup: unused headersCampbell Barton
2014-06-12Fix T40582: issues with apply scale when having multires and scene simplifySergey Sharybin
Reshape and applying scale matrix on multires needs to create DM with simplify setting disabled. Added a special flag to modifier apply for this now.
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton