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2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12Fix T44677: Normal Edit Modifier Radial Mode broken with target object.Bastien Montagne
Very stupid mistake, odd nobody hit this earlier... :/
2015-03-17Fix T44027: Normal Edit Mod : Radial from object normals affected by target ↵Bastien Montagne
object scale. The way we were getting diff to apply to vcos from target object was just bad! Also, fixed another related issue - negated scale would be clamped to nearly zero, now only consider absolute version of size (we do not care about its sign here anyway). This should be backported to 2.74 (with previous commit too).
2015-03-13Pass proper bmain to the updateDepgraph() of modifiersSergey Sharybin
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
2015-02-15Fix T43671: Playing with Mix Factor of Data Transfer Modifier Is ↵Bastien Montagne
Overwritting Data of Base Mesh The issue was actually affecting all data types that are not regular CDLayer ones, since by default DerivedMesh references mesh data (verts, edges, etc. - modifying custom normals often implies modifying edges' sarpness too). Modfying edge/face sharpness etc. could directly affect the mesh in this case, **bad**! So we detect whether we are copying data types that may affect non-CDlayers data, and whether verts array of org dm is same as mesh one - in which case we copy the DM. This avoids useless copying in most cases. Note Edit Normals was quite obviously suffering the same issue.
2015-02-06Fix T43579: FBX Export shading issue (Broken normals?)Bastien Montagne
Error in custom split normals work, non-autosmooth normals != vertex normals! Loops from flat faces shall take normal of their face, not their vertex. Tsst...
2015-02-06Cleanup: styleCampbell Barton
2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!