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2020-07-02UI: Small Tweaks to Modifier Layouts for ConsistencyHans Goudey
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
2020-07-01Cleanup: spellingCampbell Barton
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-14Fix T76553: Blender Freezes When Playing Back AnimationJeroen Bakker
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen. For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to. During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7688
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-03-31Add Voxel Mode to the Remesh modifierPablo Dobarro
This adds the Voxel Mode to the current remesh modifier. It works exactly the same way as the voxel remesh operator and uses the same properties to control the remeshing. We can exand this with more options in the future (fix poles, reprojection...) Reviewed By: brecht Differential Revision: https://developer.blender.org/D7292
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-09-23Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-09-21Revert "Modifiers: every modifier now copies mesh settings, fixing texture ↵Brecht Van Lommel
space issues" This reverts commit e7a514369fe700dcc5a1fe433c8f709ed9595ded, it introduces a bug in selection in edit mode. Fixes T70103: can't select extruded Vertex Ref T64739
2019-09-19Modifiers: every modifier now copies mesh settings, fixing texture space issuesBrecht Van Lommel
Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
2019-08-26Cleanup: use BLI_assertCampbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for modifiersCampbell Barton
2018-06-05Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.hSybren A. Stüvel
2018-05-12Modifiers: port Remesh from DerivedMesh to MeshCampbell Barton
D3331 by @alikendarfen
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-07-21Fix function declaration of some modifiersSergey Sharybin
Those functions did not use evaluation context. Also fixed lots of unused variables warnings caused by commented out code which needs to be ported away from DerivedMesh and to evaluation context.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-01-24Depsgraph: Remove legacy updateDepgraph callbacks from modifiersSergey Sharybin
2015-08-04Remesh modifier has unnecessary MFace calculationCampbell Barton
2015-07-20Replace MFace use by MLoopTri w/ remash modifierCampbell Barton
D1419 by @lichtwerk
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-05-30modifier stack: lazy initialize normalsCampbell Barton
many modifiers were calculating normals, when those normals were ignored by the next modifier. now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback. Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2012-10-24style cleanup: modifier structsCampbell Barton
2012-06-05Fix remesh output changing when input is moved relative to origin.Nicholas Bishop
Fixes bug [#31626] Remesh modifier generates different results depending on object origin position Was incorrectly initializing bounding box min/max to zero, now uses INIT_MINMAX.
2012-05-18Add smooth-shading option for remesh modifier.Nicholas Bishop
The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar.
2012-05-17Enable remesh modifier for curves.Nicholas Bishop
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton