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2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-05-30modifier stack: lazy initialize normalsCampbell Barton
many modifiers were calculating normals, when those normals were ignored by the next modifier. now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback. Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2012-10-24style cleanup: modifier structsCampbell Barton
2012-06-05Fix remesh output changing when input is moved relative to origin.Nicholas Bishop
Fixes bug [#31626] Remesh modifier generates different results depending on object origin position Was incorrectly initializing bounding box min/max to zero, now uses INIT_MINMAX.
2012-05-18Add smooth-shading option for remesh modifier.Nicholas Bishop
The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar.
2012-05-17Enable remesh modifier for curves.Nicholas Bishop
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-16Fix windows compile issue with missing isnan.Brecht Van Lommel
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-07BMesh remesh modifier: create MPolys/MLoops directly rather than MFaces.Nicholas Bishop
This is also a bugfix, face normals were not showing correctly for the remesh output.
2012-01-30avoid an extra mesh copy in remesh modifierCampbell Barton
2012-01-30remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.Campbell Barton
this function caused too many conflicts and in most cases was zero anyway.
2012-01-20replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within ↵Campbell Barton
modifiers. this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-06renameCampbell Barton
* CDDM_calc_edges --> CDDM_calc_edges_tessface * CDDM_calc_edges_poly --> CDDM_calc_edges
2012-01-06rename CDDM_calc_normals() --> CDDM_calc_normals_mappingCampbell Barton
2012-01-05added a function to ensure derived mesh has tessface's, in preparation for ↵Campbell Barton
removal of tessface recalculation after each modifier runs.
2012-01-02svn merge ^/trunk/blender -r43033:43062Campbell Barton
2012-01-01Fixed names of VertexWeight modifiers RNA structs, in RNA_access.h (probably ↵Bastien Montagne
forgotten when they were renamed, before the merge in trunk, and was never noticed as they are not used...). Also removed the $ID$ from remesh modifier header, and quited a gcc warning.
2011-12-31remesh now working for bmeshCampbell Barton
2011-12-31option to build without remesh modifier for cmake and sconsCampbell Barton
2011-12-31Add remesh modifier (dual contouring).Nicholas Bishop
This patch adds a new remeshing modifier. The algorithm is based on the paper "Dual Contouring of Hermite Data", and the implementation was contributed to Blender by Dr. Tao Ju. The contributed code is in intern/dualcon, and was modified to compile under gcc and work on 64-bit systems. Files not needed for Blender were removed and a small C wrapper was added in order to interface it with Blender. The rest of the patch is just standard modifier stuff. Reviewed by Sergey, code review link: http://codereview.appspot.com/5491053/ The remesh icon was contributed by Zafio: http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2. Thanks to everyone in that thread for the icon proposals and discussion. Documentation and examples on the Blender wiki: http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier In case the history is needed for anything, check the remesh-modifier branch of this git repository: https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender