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2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-03-13Pass proper bmain to the updateDepgraph() of modifiersSergey Sharybin
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
2014-11-30Cleanup: warnings & spaceCampbell Barton
2014-08-01Cleanup: Move SpaceTransform helpers from `BKE_shrinkwrap` to `BLI_math_matrix`.Bastien Montagne
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-03Fix T39567: simple deform modifier errorCampbell Barton
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-12-12Add meaningful default for SimpleDeform modifier's angle prop.Bastien Montagne
2013-07-26use math functions for copying matrix/vector types, also cast const pointers ↵Campbell Barton
for freeing (clang error's out otherwise)
2013-07-23remove use_relative option from simple deform,Campbell Barton
all modifiers should be using object transformations relatively.
2013-07-16fix own regression [#36154] Simple deform modifier doesn't recalculate normalsCampbell Barton
get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
2012-10-24style cleanup: modifier structsCampbell Barton
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-09-26remove redundant NULL checks in somepledeform modifier (dcut is never NULL).Campbell Barton
2012-09-25default simple deforms `Relative` option to be enabled, IMHO this shouldn't ↵Campbell Barton
be an option (objects should always work relative to eachother). At least defaulting to ON gives users more predictable behavior (Transforming both objects together keeps them the same relative to eachother).
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-06-13code cleanup: use const float's where possible and specify vector size.Campbell Barton
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-07style cleanup - braces & else / if'sCampbell Barton
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2011-11-07svn merge -r41575:41602 ^/trunk/blenderCampbell Barton
2011-11-06more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-18svn merge ^/trunk/blender -r41075:41099Campbell Barton
2011-10-17fix spelling mistakes in comments (and in some python error messages), ↵Campbell Barton
nothing to effect translations.
2011-08-16svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-12Modifiers: add callback to loop over each texture assigned to a modifier.Brecht Van Lommel
2011-07-26svn merge -r38200:38300 ↵Campbell Barton
https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-11Fix #27930: many modifiers crashed when used on a lattice with a vertex group.Brecht Van Lommel
2011-05-09quiet more compiler warnings, also found a bug using printf rather then fprintf.Campbell Barton
2011-04-29spelling corrections.Campbell Barton
2011-03-27modifiers: floats were being implicitly promoted to doubles, adjust to use ↵Campbell Barton
floats.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-25doxygendoxygen: blender/modifiers tagged.Nathan Letwory
2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13enforce string limits (reported by pedantic checking tools & some developers).Campbell Barton
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf(). also fix possible crash if CWD isnt available.
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-21use custom data mask defines, no functional changes.Campbell Barton
2010-10-14add UNUSED() to modifiers, also removed some unused args.Campbell Barton
2010-09-30[#23673] Modifier construction gives correct result in viewport but ↵Campbell Barton
incorrect in render. When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals. It would have been easy to fix this by always calculating normals on deform modifiers, but slow. To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-05-14Fix:Matt Ebb
[#22310] Duplicate Does Not Propogate SimpleDeform's VGroup [#22321] duplicating object with smoke settings doesnt duplicate smoke settings ^ Genscher, you may want to check that but I thought it was pretty straightforward.
2010-04-13modifier include cleanup, this might need fixes on other systems but hard to ↵Campbell Barton
avoid. also removed unused stuff from cmake modifier file