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2022-03-28Cleanup: use "num" as a suffix in: source/blender/modifiersCampbell Barton
Also rename DNA struct members.
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-30Cleanup: Remove modifier type hair callbackHans Goudey
This is similar to e032ca2e25bf2e305b66 which removed the callback for volumes. Now that we have geometry sets, there is no need to define a callback for every data type, and this wasn't used. Procedural curves/hair editing will use nodes rather than new modifier types anyway.
2021-11-02Fix lots of missing messages i18n handling in `uiItemL` calls.Bastien Montagne
Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`).
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-04-26Cleanup: Replace modifyVolume with modifyGeometrySetHans Goudey
This allows us to remove a callback from the modifier type info struct. In the future the these modifiers might just be replaced by nodes internally anyway, but in the meantime it's nice to unify the handling of evaluated geometry a bit. Differential Revision: https://developer.blender.org/D11080
2020-12-10Geometry Nodes: rename modifyPointCloud to modifyGeometrySetJacques Lucke
Since the initial merge of the geometry nodes project, the modifyPointCloud function already was already modifying a geometry set. The function wasn't renamed back then, because then the merge would have touched many more files. Ref T83357.
2020-10-01remove foreachObjectLink callbackJacques Lucke
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo` and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`. There is not code that actually depends on `foreachObjectLink`. Reviewers: brecht Differential Revision: https://developer.blender.org/D9078
2020-09-25Modifiers: add StructRNA pointer field to ModifierTypeInfoJacques Lucke
This reduces the number of places that have to be modified when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D9000
2020-09-25Modifiers: add icon field to ModifierTypeInfoJacques Lucke
With this change `outliner_draw.c` does not have to be edited anymore when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8998
2020-09-02UI: Use instanced panel custom data instead of list indexHans Goudey
For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-03-24Fix T64573: RNA_path_from_ID_to_property fails for pointcachesPhilipp Oeser
Give pointcaches a proper path function which e.g. also resolves ALT+click (assign to all selected) not working for anything relating to pointcaches. This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache' flag (removed from the boolean modifier, added to the softbody modifier). Maniphest Tasks: T64573 Differential Revision: https://developer.blender.org/D7115
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12Fix T71961: Soft body behavior is incorrect when CTRL + F12 animation is ↵Sebastian Parborg
rendered. The softbody modifier was missing the transform depsgraph relation and thus the object matrix would not get updated during animation render.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-06-25Cleanup: refactor depsgraph physics API functions.Brecht Van Lommel
2018-06-25Depsgraph: cache collision relations, for performance and stability.Brecht Van Lommel
Same reasoning as effector relations in earlier commit.
2018-06-22Modifiers: Remove lots of usages of md->sceneSergey Sharybin
2018-06-01Modifiers: ported Soft Body DerivedMesh → MeshSybren A. Stüvel
The simulation doesn't seem to update properly yet.
2018-05-23Fix typo in headerCampbell Barton
2018-05-23Fix last usages of Scene.r.cfra in modifiers code.Bastien Montagne
Note that some modifiers-related code in BKE still uses that...
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-02-22Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-22Depsgraph: Wrap all arguments foe modifiers relations update into a structSergey Sharybin
Makes it easier to add or remove fields needed to update relations.
2018-02-07Merge branch 'master' into blender2.8Campbell Barton
2018-02-07Cleanup: add _types.h suffix to DNA headersCampbell Barton
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-08-11Fix T52344: Softbody on Text.Bastien Montagne
Own previous fix (rBd5d626df236b) was not valid, curves are actually supported by SoftBodies. It was rather a mere UI bug, which was not including Surfaces and Font obect types in those valid for softbody UI. Thanks to @brecht for the head up! Also, fix safe for 2.79, btw.
2017-08-11Fix T52344: Softbody on Text.Bastien Montagne
For some reasons (c) softbody modifier was marked as compatible with curves... Would need much more work though, so for now just removing that flag!
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-07-14Workspace: Fix crash on preview, and sanitize placeholder functionsDalai Felinto
This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get
2017-04-24Convert BaseLegacy to Base (part)Luca Rood
2017-04-05Cleanup: Remove legacy depsgraph private header from modifiersSergey Sharybin
2017-04-05Depsgraph: Remove all layer bit flags related checksSergey Sharybin
These bits became obsolete with the new layer system, so we can simplify some code around them or avoid existing workarounds which were trying to keep things working for them. There are still work needed to be done for on_visible_change to avoid unnecessary updates, but that can also happen later.