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2021-10-03Cleanup: spelling in commentsCampbell Barton
2021-09-15Cleanup: Use function to mark mesh normals dirtyHans Goudey
2021-08-13Cleanup: split BKE_mesh_calc_normals_poly function in twoCampbell Barton
Remove the 'only_face_normals' argument. - BKE_mesh_calc_normals_poly for polygon normals. - BKE_mesh_calc_normals_poly_and_vertex for poly and vertex normals. Order arguments logically: - Pair array and length arguments. - Position normal array arguments (to be filled) last.
2021-08-11Modifier: use high quality normals for vertex offsetHenrik Dick
Using high quality normals for vertex offset when set for higher precision offsets. This was only used for calculating even-offset. Reviewed By: campbellbarton Ref D12176
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
This commit moves the storage of `bDeformGroup` and the active index to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility functions are added to allow easy access to the vertex groups given an object or an ID. As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to an object. The "Copy Vertex Groups to Linked" operator is removed, since they are stored on the geometry anyway. This patch leaves the object-level python API for vertex groups in place. Creating a geometry-level RNA API can be a separate step; the changes in this commit are invasive enough as it is. Note that opening a file saved in 3.0 in an earlier version means the vertex groups will not be available. Differential Revision: https://developer.blender.org/D11689
2021-07-11Cleanup: correct spelling in comments, remove profanityCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-03-30Fix simple solidify wrong custom data on large ngonsHenrik Dick
Fixes an unreported issue that vertex data on large ngons (>255) is messed up due to type conversion to char and back to int. Ref D10734
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-24Fix (unreported) memory leak in Extrude mode of the Solidify modifier.Bastien Montagne
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: enable and silence Clang-Tidy readability-function-sizeSybren A. Stüvel
Enable Clang-Tidy's `readability-function-size` rule and add a few `NOLINT` markers to explicitly silence warnings for three functions. These functions are huge and would IMO benefit from splitting up, but are hard to without intimate knowledge of the code. At least by enabling the rule, we can start tweaking the values and refactoring other functions that bubble up as being too long/complex. No functional changes.
2020-07-11Cleanup: spellingCampbell Barton
2020-06-27Docs: correct invalid doxygen params & referencesCampbell Barton
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-05-01Merge branch 'blender-v2.83-release'Bastien Montagne
2020-05-01Cleanup: Solidify modifier: Remove unneccessary error message.Demeter Dzadik
For any modifier, the expected output when the input mesh is empty, is an empty mesh. So this error message was useless, and could spam the console in some usecases of the modifier stack... Reviewed By: weasel, mont29 Differential Revision: https://developer.blender.org/D7571
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-04-15Fix mistake from last commit to solidify.Henrik Dick
While review the behaviour was changed accidentally. Now Solidify just crashes everytime. This is the fix for that. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7434
2020-04-15Fix crash whith Simple Solidify and Bevel Convex.Henrik Dick
After recent changes, simple solidify modifier would crash with Fill Rim turned off and Bevel Convex emabled. Also fixes that simple solidify would not set the bevel weight flag so the next modifier could use the bevel weights. Simple cleanup with do_rim is also included. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7428
2020-04-14Improve Solidify/Bevel Modifier cooperationHenrik Dick
Adds a slider to solidify which allows the user to add bevel weight on the outside or remove bevel weight from the inside. Also includes a very small improvment for working with subsurface modifier where the rim edge in complex solidify will now also have a chance to get a crease if there is only two adjacent edges. Differential Revision: https://developer.blender.org/D7334 Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-03-27Solidify modifier: add option to assign shell & rim geometry to selected ↵Cody Winchester
vertex groups. This commit gives the solidify modifier the ability to assign the newly created shell and rim geometries to selected vertex groups. This expands the procedural control over the modifier stack by letting users apply modifiers to the shell geometry without affecting the original geometry. This will be especially helpful for NPR users that use solidify to create backface culling lines on their characters giving them the ability to add displace noise and other effects. Differential Revision: https://developer.blender.org/D6903
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
- Use 'BKE_object_defgroup' prefix for object functions. - Rename 'defvert_verify_index' to 'defvert_ensure_index' since this adds the group if it isn't found.
2019-11-04Solidify Modifier: support non-manifold inputHenrik Dick
This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation.